Дальше...
"Одержимость Жнеца Смерти - исправил OFFENSIVE_PHYSICAL_SKILL_USE на ON_FINISH_CAST (иначе оглушение срабатывало с любого навыка если выучить данное умение)"
Код:
<skill id="10704" levels="3" name="Grim Reaper Possession">
<table name="#activateRate">100</table>
<table name="#magicLevel">101 103 105</table>
<table name="#mp_consume">145 150 155</table>
<table name="#castRange">1300</table>
<table name="#coolTime">500</table>
<table name="#abnormal_time">3 4 5</table>
<table name="#abnormal_level">1 2 3</table>
<table name="#chance">60 70 80</table>
<set name="icon" value="icon.skill10704"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="#coolTime"/>
<set name="castRange" value="#castRange"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_ONE"/>
<set name="activateRate" value="#activateRate"/>
<set name="itemConsumeId" value="1785"/>
<set name="itemConsumeCount" value="2"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<enchant_info type="1" name="Distance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table>
<table name="#castRange">1310 1320 1330 1340 1350 1360 1370 1380 1390 1400 1410 1420 1430 1440 1450 1460 1470 1480 1490 1500</table>
<table name="#coolTime">1000</table>
<enchant_tables skill_level="1" enchant_levels="20"/>
<enchant_tables skill_level="2" enchant_levels="20"/>
<enchant_tables skill_level="3" enchant_levels="20"/>
</enchant_info>
<for>
<effect instant="true" name="ShadowStep"/>
<self_effect>
<add stat="p_critical_damage_per" value="100"/>
</self_effect>
</for>
<triggers>
<trigger id="10764" level="1" type="ON_FINISH_CAST" chance="#chance"/>
</triggers>
</skill>
"Обратный Поток Маны - Добавил аналог скил чтобы удаляло умение 2 профы"
Код:
<skill id="19299" levels="7" name="Reverse Mana">
<table name="#mp_consume">90 98 106 112 118 124 130</table>
<set name="icon" value="icon.skill19299"/>
<set name="reuseDelay" value="7000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2029"/>
<set name="mp_consume" value="#mp_consume"/>
<table name="#power">36840 43170 49500 54560 58100 60700 63290</table>
<set name="power" value="#power"/>
<set name="nextAction" value="attack"/>
<set name="directHp" value="true"/>
<set name="operate_type" value="A2"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="lethal1" value="25"/>
<set name="skillType" value="PDAM"/>
<set name="blow" value="true"/>
<set name="SSBoost" value="2.0"/>
<set name="target" value="TARGET_ONE"/>
<set name="analog_skills" value="344"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<triggers>
<trigger id="19300" level="1" type="ON_FINISH_CAST" chance="100"/>
</triggers>
</skill>
"Разворот Тени - Добавил аналог скил чтобы удалял скил 2 профы и поставил требование на ношение кинжалов."
Код:
<skill id="19305" levels="7" name="Shadow Reverse">
<table name="#mp_consume">90 98 106 112 118 124 130</table>
<set name="icon" value="icon.skill19305"/>
<set name="reuseDelay" value="8000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="120"/>
<set name="hitTime" value="2029"/>
<set name="mp_consume" value="#mp_consume"/>
<table name="#power">38160 44710 51270 56510 60180 62870 65560</table>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="activateRate" value="100"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="isOffensive" value="true"/>
<set name="analog_skills" value="344"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<set name="power" value="#power"/>
<for>
<effect instant="true" name="ShadowStep"/>
<effect>
<sub stat="pAccCombat" value="5"/>
</effect>
</for>
</skill>
"Коварный Обман - добавил аналог скил для удаления умения 2 профы."
Код:
<skill id="19309" levels="7" name="Reverse Plunder">
<table name="#mp_consume">90 98 106 112 118 124 130</table>
<set name="icon" value="icon.skill19309"/>
<set name="reuseDelay" value="7000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2029"/>
<set name="effectPoint" value="337"/>
<set name="mp_consume" value="#mp_consume"/>
<table name="#power">36840 43170 49500 54560 58100 60700 63290</table>
<set name="criticalRate" value="15"/>
<set name="levelModifier" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="nextAction" value="attack"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="analog_skills" value="344"/>
<cond msgId="113">
<using kind="Dagger, Dual Dagger"/>
</cond>
<for>
<effect name="i_plunder"/>
<effect name="i_p_attack" value="#power"/>
</for>
</skill>
"Особая Бомба Гномов - добавил требование на ношение кинжалов"
Код:
<skill id="19311" levels="3" name="Dwarven Flare Bluff">
<set name="icon" value="icon.skill0537"/>
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="155"/>
<set name="operate_type" value="A2"/>
<set name="affect_range" value="40"/>
<set name="skillType" value="PDAM"/>
<set name="abnormal_time" value="3"/>
<set name="target" value="TARGET_AREA"/>
<set name="itemConsumeId" value="1785"/>
<set name="itemConsumeCount" value="2"/>
<cond msgId="113">
<using kind="Dagger, Dual Dagger"/>
</cond>
<for>
<effect name="i_target_cancel" chance="100"/>
<self_effect name="p_block_target"/>
</for>
</skill>
"Ослепление Кинжалом - добавил требование на ношение кинжалов"
Код:
<skill id="19298" levels="8" name="Flash Dagger">
<table name="#mp_consume">74 77 80 83 86 89 92 95</table>
<set name="icon" value="icon.skill19298"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="1200"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="3"/>
<set name="activateRate" value="100"/>
<set name="affect_range" value="400"/>
<set name="target" value="TARGET_AREA"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="reflectable" value="false"/>
<set name="is_self_offensive" value="false"/>
<cond msgId="113">
<using kind="Dagger, Dual Dagger"/>
</cond>
<for>
<effect name="i_target_cancel" chance="100"/>
<self_effect name="p_block_target"/>
</for>
</skill>
"Погружение в Иллюзию - добавил требование на ношение кинжалов"
Код:
<skill id="10653" levels="1" name="Shadow Evasion">
<table name="#pDef">1</table>
<table name="#mDef">1</table>
<set name="icon" value="icon.skill5242"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="38"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_type" value="avoid_skill_special"/>
<set name="magicLevel" value="85"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<cond msgId="113">
<using kind="Dagger, Dual Dagger"/>
</cond>
<enchant_info type="1" name="Shield">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
</enchant_tables>
</enchant_info>
<enchant_info type="2" name="Magic Shield">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
</enchant_tables>
</enchant_info>
<for>
<effect>
<add stat="pSkillEvasion" value="50"/>
<add stat="mEvasRate" value="50"/>
<mul stat="pDef" value="#pDef"/>
<mul stat="mDef" value="#mDef"/>
</effect>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="hide"/>
</effect>
<effect name="p_block_debuff">
<p_defence_trait name="hold" value="100"/>
<p_defence_trait name="bleed" value="100"/>
<p_defence_trait name="shock" value="100"/>
<p_defence_trait name="poison" value="100"/>
<p_defence_trait name="derangement" value="100"/>
<p_defence_trait name="sleep" value="100"/>
<p_defence_trait name="knockback" value="100"/>
<p_defence_trait name="knockdown" value="100"/>
<p_defence_trait name="airbind" value="100"/>
<p_defence_trait name="paralyze" value="100"/>
<p_defence_trait name="changebody" value="100"/>
<p_defence_trait name="pull" value="100"/>
<p_defence_trait name="deport" value="100"/>
<p_defence_trait name="disarm" value="100"/>
<p_defence_trait name="physical_blockade" value="100"/>
</effect>
</for>
</skill>
"Удар с Разворота Справа - внес мелкие корректировки основываясь на описании клиента (время каста умения с 2 секунд до 1), добавил уровни негативных эффектов, добавил мэджик левел, убрал лишнее значение в дот уроне (было 8 уровней)"
Код:
<skill id="19303" levels="7" name="Right Angle Reverse">
<table name="#power">35530 41630 47730 52610 56030 58530 61030</table>
<table name="#magicLevel">85 90 95 99 101 103 105</table>
<table name="#mp_consume">80 85 90 95 100 105 110</table>
<table name="#dot">-393 -456 -491 -528 -605 -646 -668</table>
<table name="#abnormal_level">1 2 3 4 5 6 7</table>
<set name="icon" value="icon.skill19303"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="300"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="criticalRate" value="40"/>
<set name="power" value="#power"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="BLEED"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="skillType" value="PDAM"/>
<set name="blow" value="true"/>
<set name="SSBoost" value="2.0"/>
<set name="operate_type" value="A2"/>
<set name="lethal1" value="20"/>
<set name="nextAction" value="attack"/>
<set name="directHp" value="true"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="270"/>
<set name="applyMinRange" value="false"/>
<set name="analog_skills" value="344"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect name="t_hp" interval="3" value="#dot"/>
</for>
</skill>
"Удар Восточного Ветра (А) - изменил эффекты умения, сделал триггер умения так как старый способ не срабатывал и не вешалось замедление."
Код:
<skill id="10705" levels="3" name="Easterly Wind Strike">
<table name="#power">56030 58530 61030</table>
<table name="#magicLevel">101 103 105</table>
<table name="#mp_consume">84 86 88</table>
<table name="#abnormal_level">1 2 3</table>
<set name="icon" value="icon.skill10705"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="300"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="abnormal_effect" value="PERFECT_STORM"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="criticalRate" value="40"/>
<set name="power" value="#power"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="BLEED"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="skillType" value="PDAM"/>
<set name="blow" value="true"/>
<set name="SSBoost" value="2.0"/>
<set name="operate_type" value="A2"/>
<set name="lethal1" value="25"/>
<set name="nextAction" value="attack"/>
<set name="directHp" value="true"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="90"/>
<set name="applyMinRange" value="false"/>
<set name="add_self_target" value="true"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<triggers>
<trigger id="19304" level="1" type="ON_FINISH_CAST"/>
</triggers>
<for>
<sub stat="runSpd" value="50"/>
</for>
</skill>
"Удар Восточного Ветра (Р) - Реализовал пассивное умение. Должно работать через него."
Код:
<skill id="19304" levels="1" name="Easterly Wind Strike">
<set name="icon" value="icon.skill10705"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="300"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<add stat="p_critical_damage_per" value="10">
<target direction="side"/>
</add>
<add stat="pCritRate" value="10">
<target direction="side"/>
</add>
<add stat="p_critical_damage_per" value="20">
<target direction="behind"/>
</add>
<add stat="pCritRate" value="20">
<target direction="behind"/>
</add>
</effect>
</for>
</skill>
"Контратакующий выпад - Изменил радиус перекидывания, иначе он перекидывал "в себя"
Код:
<skill id="19296" levels="8" name="Counter Flip">
<table name="#mp_consume">42 44 46 48 50 52 54 56</table>
<set name="icon" value="icon.skill19296"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="100"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<table name="#chance"> 50 52 54 56 58 60 62 64 </table>
<table name="#abnormal_level">1 2 3 4 5 6 7 8</table>
<set name="abnormal_effect" value="KNOCKDOWN"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_type" value="knockdown"/>
<set name="activateRate" value="#chance"/>
<set name="nextAction" value="attack"/>
<set name="operate_type" value="A2"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="STUN"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="KNOCKDOWN"/>
<cond msgId="113" addName="1">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect name="KnockDown">
<def name="fly_radius" value="-200"/>
</effect>
</for>
</skill>
"Удар Восточного Ветра - подлет работает, замедление работает, персонажа не убивает отражением."
Код:
<skill id="10705" levels="3" name="Easterly Wind Strike">
<table name="#power">56030 58530 61030</table>
<table name="#magicLevel">101 103 105</table>
<table name="#mp_consume">84 86 88</table>
<table name="#castRange">80</table>
<set name="icon" value="icon.skill10705"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="#castRange"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="power" value="#power"/>
<set name="criticalRate" value="40"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="blow" value="true"/>
<set name="SSBoost" value="2.0"/>
<set name="lethal1" value="25"/>
<set name="directHp" value="true"/>
<set name="lv_bonus_rate" value="20"/>
<set name="abnormal_effect" value="SPEED_DOWN"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_type" value="speed_down"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="reflectable" value="false"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="nextAction" value="attack"/>
<set name="fly_type" value="CHARGE"/>
<set name="fly_radius" value="300"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="90"/>
<set name="applyMinRange" value="false"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<triggers>
<trigger id="19304" level="1" type="ON_FINISH_CAST"/>
</triggers>
<for>
<effect>
<sub order="0x50" stat="runSpd" value="50"/>
</effect>
</for>
</skill>
"Этот скил тоже реализовал, подлет теперь работает и смещение вправо тоже."
Код:
<skill id="19303" levels="7" name="Right Angle Reverse">
<table name="#power">35530 41630 47730 52610 56030 58530 61030</table>
<table name="#magicLevel">85 90 95 99 101 103 105</table>
<table name="#activateRate">100</table>
<table name="#mp_consume">80 85 90 95 100 105 110</table>
<table name="#dot">-393 -456 -491 -528 -605 -646 -668</table>
<table name="#castRange">80</table>
<set name="icon" value="icon.skill19303"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="#castRange"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="power" value="#power"/>
<set name="criticalRate" value="40"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="blow" value="true"/>
<set name="SSBoost" value="2.0"/>
<set name="lethal1" value="20"/>
<set name="directHp" value="true"/>
<set name="lv_bonus_rate" value="20"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="activateRate" value="#activateRate"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="nextAction" value="attack"/>
<set name="fly_type" value="CHARGE"/>
<set name="fly_radius" value="300"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="270"/>
<set name="applyMinRange" value="false"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect name="t_hp" interval="3" value="#dot"/>
</for>
</skill>
Убрал значение <set name="trait" value="DERANGEMENT"/>
Из-за него умение не работало на РБ и тех мобов, у которых есть сопротивление к психическим атакам (не наносился урон и не накладывался дбаф).
Код:
<skill id="30019" levels="11" name="Sayha\'s Word">
<table name="#magicLevel">85 87 89 91 93 95 97 98 101 103 105</table>
<table name="#power">533 561 589 617 645 673 701 729</table>
<table name="#effectPoint">1710 1790 1870 1950 2030 2110 2190 2270</table>
<table name="#activateRate">60 65 70 75 80 85 90 95</table>
<table name="#mp_consume">670 677 682 687 690 694 699 705 711 717 723</table>
<set name="icon" value="icon.skill30019"/>
<set name="reuseDelay" value="15000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="5500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="hitCancelTime" value="500"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="#power"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="activateRate" value="#activateRate"/> <!--TODO: Check.-->
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
<set name="percent_damage_if_target_debuff" value="1.10"/>
<cond msgId="113">
<using kind="Sword, Blunt, Big Blunt"/>
</cond>
<enchant_info type="1" name="Power">
<table name="#power" type="MUL">1.01 1.014 1.018 1.022 1.026 1.028 1.033 1.036 1.04 1.044 1.048 1.051 1.055 1.059 1.062 1.066 1.07 1.074 1.077 1.081</table>
<enchant_tables skill_level="7" enchant_levels="20"/>
<enchant_tables skill_level="8" enchant_levels="20"/>
<enchant_tables skill_level="9" enchant_levels="20"/>
<enchant_tables skill_level="10" enchant_levels="20"/>
<enchant_tables skill_level="11" enchant_levels="20"/>
</enchant_info>
<enchant_info type="2" name="Chance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table>
<enchant_tables skill_level="7" enchant_levels="20"/>
<enchant_tables skill_level="8" enchant_levels="20"/>
<enchant_tables skill_level="9" enchant_levels="20"/>
<enchant_tables skill_level="10" enchant_levels="20"/>
<enchant_tables skill_level="11" enchant_levels="20"/>
</enchant_info>
<triggers>
<trigger id="30002" level="3" type="ON_FINISH_CAST" chance="100"/> <!--TODO: Check chance.-->
</triggers>
<for>
<effect>
<mul stat="pAtkSpd" value="0.7"/>
<mul stat="mAtkSpd" value="0.7"/>
<sub stat="runSpd" value="180"/>
</effect>
</for>
</skill>
"Коварный Обман"
Код:
<skill id="19309" levels="7" name="Reverse Plunder">
<table name="#magicLevel">85 90 95 99 101 103 105</table>
<table name="#power">36840 43170 49500 54560 58100 60700 63290</table>
<table name="#baseCritLethal">15 16 17 18 19 20 21</table>
<table name="#mp_consume">18 21 24 27 30 33 36</table>
<set name="icon" value="icon.skill10700"/>
<set name="reuseDelay" value="7000"/>
<set name="coolTime" value="699"/>
<set name="hitTime" value="1130"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="criticalRate" value="15"/>
<set name="effectPoint" value="337"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="#power"/>
<set name="magicType" value="SPECIAL"/>
<set name="nextAction" value="attack"/>
<set name="operate_type" value="A2"/>
<set name="levelModifier" value="1"/>
<set name="SSBoost" value="2.0"/>
<set name="overHit" value="true"/>
<set name="onCrit" value="true"/>
<set name="blow" value="true"/>
<set name="lethal1" value="#baseCritLethal"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="analog_skills" value="344"/>
<cond msgId="113">
<using kind="Dagger, Dual Dagger"/>
</cond>
<for>
<effect name="i_plunder"/>
</for>
</skill>
"Дикий Обман"
Код:
<skill id="10700" levels="7" name="Wild Plunder">
<table name="#magicLevel">85 90 95 99 101 103 105</table>
<table name="#power">11903 13957 15601 17244 21855 22921 23987</table>
<table name="#defence_ignore_percent">1</table>
<table name="#mp_consume">18 21 24 27 30 33 36</table>
<set name="icon" value="icon.skill10700"/>
<set name="reuseDelay" value="3000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1029"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="criticalRate" value="15"/>
<set name="effectPoint" value="337"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="SPECIAL"/>
<set name="power" value="#power"/>
<set name="nextAction" value="attack"/>
<set name="operate_type" value="A2"/>
<set name="levelModifier" value="1"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_MULTIFACE"/>
<set name="affect_range" value="100"/>
<set name="defence_ignore_percent" value="#defence_ignore_percent"/>
<cond msgId="113">
<using kind="Dagger, Dual Dagger"/>
</cond>
<enchant_info type="1" name="Power">
<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2</table>
<enchant_tables skill_level="3" enchant_levels="20"/>
<enchant_tables skill_level="4" enchant_levels="20"/>
<enchant_tables skill_level="5" enchant_levels="20"/>
<enchant_tables skill_level="6" enchant_levels="20"/>
<enchant_tables skill_level="7" enchant_levels="20"/>
</enchant_info>
<enchant_info type="2" name="Break">
<table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table>
<enchant_tables skill_level="3" enchant_levels="20"/>
<enchant_tables skill_level="4" enchant_levels="20"/>
<enchant_tables skill_level="5" enchant_levels="20"/>
<enchant_tables skill_level="6" enchant_levels="20"/>
<enchant_tables skill_level="7" enchant_levels="20"/>
</enchant_info>
<for>
<effect name="i_plunder"/>
</for>
</skill>
Реализовал плащ Невитта (30 дней)
Код:
<etcitem id="47916" name="Nevit\'s Cloak of Light Box" add_name="30-day">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="icon" value="icon.bm_sayha_present"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="EXTRACTABLE"/>
<capsuled_items>
<capsuled_item id="47917" min_count="1" max_count="1" chance="100"/>
</capsuled_items>
</etcitem>
<armor id="47917" name="Nevit\'s Cloak of Light" add_name="30-day">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="BranchSys2.Icon.7anni_cloack_i02"/>
<set name="type" value="NONE"/>
<set name="weight" value="220"/>
<set name="durability" value="43200"/>
<set name="temporal" value="true"/>
<equip>
<slot id="BACK"/>
</equip>
<skills>
<skill id="13975" level="1"/>
</skills>
<for>
<add stat="pDef" order="0x10" value="100"/>
<add stat="mDef" order="0x10" value="80"/>
</for>
</armor>
Код:
<skill id="13975" levels="1" name="Nevit??s Cloak of Light">
<set name="icon" value="BranchSys2.Icon.7anni_cloack_i02"/>
<set name="operate_type" value="P"/>
<for>
<mul stat="pvePhysDefenceBonus" value="1.1"/>
<mul stat="pvePhysSkillDefenceBonus" value="1.1"/>
<mul stat="pveMagicSkillDefenceBonus" value="1.1"/>
<mul stat="pvpPhysDefenceBonus" value="1.1"/>
<mul stat="pvpPhysSkillDefenceBonus" value="1.1"/>
<mul stat="pvpMagicSkillDefenceBonus" value="1.1"/>
<add order="0x10" stat="INT" value="3"/>
<add order="0x10" stat="DEX" value="3"/>
<add order="0x10" stat="WIT" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="STR" value="3"/>
</for>
</skill>