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[CORE] ARMOR LEGGINGS BONUS MAGIC CRITICAL DAMGE WRONG!
Armor bonus for LEGGS give magical critical damage, but completly wrong, each level after 6x multiplies critical damage by +1
for ex, leggings + 0 magic critical damage x2.5 = NORMAL , after 6 goes CRAZY! LEGGINGS should give MAGICAL DAMAGE BONUS (maybe added as STATIC MAGICAL CRITICAL DAMAGE, not MULTIPLY the magical critical damage!!! ) http://l2wiki.com/Item_Enchanting now this makes all mage class CRAZY DAMAGE on your release, for exemple normal mage damage, 3000-4000 , makes crit damage 40 000 and even higher with additional mcrit damage bonuses. you muse use mcritdamageSTATIC not mcritdamage for armor bonus, or it s a complete mess the mage class. leggings +6 = x 3.5 leggings +7 = x 5.5 leggings +8 = x 6.5 leggings +9= x 7.5 leggings +10 = x 8.5 leggings +11 = x 9.5 leggings +12 = x 10 here pictures. also , i dont see where are these values set, i cant find in database, so probably is in core, this needs fix, i reported this allready 3-4 times... here screens at +0 leggings armor http://i42.tinypic.com/29dbprd.jpg at +5 , bonus x3.5 increased! http://i42.tinypic.com/168fo9l.jpg at +6 bonus increased x4.5 !!!! http://i42.tinypic.com/168fo9l.jpg at +7 increased to x 5.5 !!! http://i40.tinypic.com/3313ytj.jpg at +8 increased to x6.5 http://i42.tinypic.com/vz7kv4.jpg at +9 increased to x7.5 !!! http://i43.tinypic.com/rwnxfl.jpg at +10 increased to x8.5 http://i40.tinypic.com/2edqo92.jpg at 11 increased to x9.5 http://i39.tinypic.com/28be174.jpg at 12 increased to x10 , only 10 because x10 now is set as LIMIT CAP in core, or it would increase more http://i42.tinypic.com/15d9ipt.jpg |
and i found in core the issue in l2.gameserver.templates.item.ItemTemplate
Код:
else if (this._exType == ExItemType.LOWER_PIECE) |
done .
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