Scorpius |
14.03.2015 17:51 |
Релиз скила Истребитель (FIXED)
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[21:51:07] INFO Project Revision: ........ L2s [14870]
[21:51:07] INFO Build Revision: .......... 4276
[21:51:07] INFO Update: .................. Epic Tale of Aden: Ertheia
[21:51:07] INFO Build date: .............. 2015.03.14 01:56
[21:51:07] INFO Compiler version: ........ 1.7.0_71-b14 (Oracle Corporation)
[21:51:07] INFO =================================================
Реализовал скил его триггер Истребитель
Цитата:
<skill id="30508" levels="24" name="Right Sidestep">
<table name="#magicLevel">20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99</table>
<table name="#mp_consume">7 9 11 14 15 17 19 20 22 23 25 26 27 28 28 29 29 29 30 30 30 30 30 31</table>
<set name="reuseDelay" value="7000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill30508"/>
<set name="activateRate" value="60"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="CON"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="nextAction" value="attack"/>
<set name="fly_type" value="CHARGE"/>
<set name="fly_radius" value="300"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="270"/>
<set name="applyMinRange" value="false"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<triggers>
<trigger id="30532" level="1" type="ON_FINISH_CAST" chance="25" increasing="true">
<has skill="30510;1"/>
</trigger>
</triggers>
<for>
<effect instant="true" name="RemoveTarget"/>
<effect>
<mul order="0x30" stat="fistWpnVuln" value="1.1"/>
</effect>
</for>
</skill>
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Цитата:
<skill id="30510" levels="1" name="Infighter">
<set name="icon" value="icon.skill30510"/>
<set name="magicLevel" value="97"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
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Цитата:
<skill id="30532" levels="3" name="Inside Position">
<set name="icon" value="icon.skill30510"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="super_buff"/>
<set name="magicLevel" value="97"/>
<table name="#basePCritRate">10 20 40</table>
<table name="#pCritDamage">1 1 1.1</table>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<add order="0x40" stat="basePCritRate" value="#basePCritRate"/>
<mul order="0x30" stat="pCritDamage" value="#pCritDamage"/>
</effect>
</for>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
</skill>
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Цитата:
<skill id="30510" level="1" name="Infighter()" cost="7470000" min_level="97"/>
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Шаг Назад - добавил на изучение 3 и 4 лвл, и прописал статы. 97 лвл.
Цитата:
<skill id="30509" level="3" name="Шаг назад()" cost="150000" min_level="97"/>
<skill id="30509" level="4" name="Шаг назад()" cost="150000" min_level="97"/>
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Цитата:
<skill id="30509" levels="4" name="Back Step">
<table name="#healPower">10 20 30 40</table>
<table name="#mp_consume">27 30 35 44</table>
<set name="reuseDelay" value="60000"/>
<set name="castRange" value="280"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="icon" value="icon.skill30509"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isOffensive" value="true"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_radius" value="-300"/> <!--TODO: Check.-->
<set name="fly_type" value="WARP_BACK"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<for>
<effect instant="true" name="RemoveTarget"/> <!--TODO: Check chance.-->
<self_effect instant="true" name="RestoreHP" value="#healPower">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</self_effect>
</for>
</skill>
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