Scorpius |
25.05.2015 21:29 |
Предметы и бафы новой рыбалки
Итемы
Код:
<etcitem id="38222" name="Fish Stew" add_name="WIT">
<set name="sellable" value="false"/>
<set name="icon" value="icon.fish_stew_buff"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="17387" level="1"/>
</skills>
</etcitem>
<etcitem id="38223" name="Fish Stew" add_name="INT">
<set name="sellable" value="false"/>
<set name="icon" value="icon.fish_stew_buff"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="17388" level="1"/>
</skills>
</etcitem>
<etcitem id="38224" name="Fish Stew" add_name="MEN">
<set name="sellable" value="false"/>
<set name="icon" value="icon.fish_stew_buff"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="17389" level="1"/>
</skills>
</etcitem>
<etcitem id="38225" name="Fish Stew" add_name="DEX">
<set name="sellable" value="false"/>
<set name="icon" value="icon.fish_stew_buff"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="17390" level="1"/>
</skills>
</etcitem>
<etcitem id="38226" name="Fish Stew" add_name="STR">
<set name="sellable" value="false"/>
<set name="icon" value="icon.fish_stew_buff"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="17391" level="1"/>
</skills>
</etcitem>
<etcitem id="38227" name="Fish Stew" add_name="CON">
<set name="sellable" value="false"/>
<set name="icon" value="icon.fish_stew_buff"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="17392" level="1"/>
</skills>
</etcitem>
Бафы
Код:
<skill id="17387" levels="1" name="Fish Stew: WIT">
<set name="reuseDelay" value="300000"/>
<set name="icon" value="icon.etc_london_olympic_scroll_i02"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="WIT" value="3"/>
</effect>
</for>
</skill>
<skill id="17388" levels="1" name="Fish Stew: INT">
<set name="reuseDelay" value="300000"/>
<set name="icon" value="icon.etc_london_olympic_scroll_i02"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="INT" value="3"/>
</effect>
</for>
</skill>
<skill id="17389" levels="1" name="Fish Stew: MEN">
<set name="reuseDelay" value="300000"/>
<set name="icon" value="icon.etc_london_olympic_scroll_i02"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="MEN" value="3"/>
</effect>
</for>
</skill>
<skill id="17390" levels="1" name="Fish Stew: DEX">
<set name="reuseDelay" value="300000"/>
<set name="icon" value="icon.etc_london_olympic_scroll_i02"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="DEX" value="3"/>
</effect>
</for>
</skill>
<skill id="17391" levels="1" name="Fish Stew: STR">
<set name="reuseDelay" value="300000"/>
<set name="icon" value="icon.etc_london_olympic_scroll_i02"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="STR" value="3"/>
</effect>
</for>
</skill>
<skill id="17392" levels="1" name="Fish Stew: CON">
<set name="reuseDelay" value="300000"/>
<set name="icon" value="icon.etc_london_olympic_scroll_i02"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="CON" value="3"/>
</effect>
</for>
</skill>
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