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-   Archive Lindvior, Ertheia, Odyssey, Undergeround, Helios, Grand Crusade (http://l2-scripts.ru/forum/forumdisplay.php?f=103)
-   -   Build date: .............. 2015.08.20 21:10 (FIXED) (http://l2-scripts.ru/forum/showthread.php?t=5719)

l2gold 20.08.2015 22:28

Build date: .............. 2015.08.20 21:10 (FIXED)
 
[21:19:55] INFO =================================================
[21:19:55] INFO Project Revision: ........ L2s [17451]
[21:19:55] INFO Build Revision: .......... 5371
[21:19:55] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey
[21:19:55] INFO Build date: .............. 2015.08.20 21:10
[21:19:55] INFO Compiler version: ........ 1.8.0_45-b14 (Oracle Corporation)
[21:19:55] INFO =================================================



[21:20:20] WARN SkillParser: Error while read [SET] table[#power] value for skill ID[22584], LEVEL[3] (Cannot find tables)!
[21:20:20] ERROR Skill ID[22584], LEVEL[3]
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInsta nce0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInsta nce(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newI nstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Construc tor.java:422)
at l2s.gameserver.model.Skill$SkillType.makeSkill(Ski ll.java:354)
at l2s.gameserver.data.xml.parser.SkillParser.readDat a(SkillParser.java:235)
at l2s.commons.data.xml.AbstractParser.parseDocument( AbstractParser.java:42)
at l2s.commons.data.xml.AbstractDirParser.parse(Abstr actDirParser.java:56)
at l2s.commons.data.xml.AbstractParser.load(AbstractP arser.java:64)
at l2s.gameserver.data.xml.Parsers.parseAll(Parsers.j ava:74)
at l2s.gameserver.GameServer.<init>(GameServer.java:2 34)
at l2s.gameserver.GameServer.main(GameServer.java:440 )
at sun.reflect.NativeMethodAccessorImpl.invoke0(Nativ e Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Native MethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(De legatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at ru.akumu.smartguard.SmartGuard.main(SmartGuard.jav a:338)
Caused by: java.lang.NumberFormatException: For input string: "null"
at sun.misc.FloatingDecimal.readJavaFormatString(Floa tingDecimal.java:2043)
at sun.misc.FloatingDecimal.parseDouble(FloatingDecim al.java:110)
at java.lang.Double.parseDouble(Double.java:538)
at l2s.commons.collections.MultiValueSet.getDouble(Mu ltiValueSet.java:267)
at l2s.gameserver.model.Skill.<init>(Skill.java:798)
at l2s.gameserver.skills.skillclasses.VitalityUse.<in it>(VitalityUse.java:14)
... 17 more
[21:20:20] INFO SkillParser: Exception: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException in file: 22500-22599.xml
java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at l2s.gameserver.model.Skill$SkillType.makeSkill(Ski ll.java:359)
at l2s.gameserver.data.xml.parser.SkillParser.readDat a(SkillParser.java:235)
at l2s.commons.data.xml.AbstractParser.parseDocument( AbstractParser.java:42)
at l2s.commons.data.xml.AbstractDirParser.parse(Abstr actDirParser.java:56)
at l2s.commons.data.xml.AbstractParser.load(AbstractP arser.java:64)
at l2s.gameserver.data.xml.Parsers.parseAll(Parsers.j ava:74)
at l2s.gameserver.GameServer.<init>(GameServer.java:2 34)
at l2s.gameserver.GameServer.main(GameServer.java:440 )
at sun.reflect.NativeMethodAccessorImpl.invoke0(Nativ e Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Native MethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(De legatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at ru.akumu.smartguard.SmartGuard.main(SmartGuard.jav a:338)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInsta nce0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInsta nce(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newI nstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Construc tor.java:422)
at l2s.gameserver.model.Skill$SkillType.makeSkill(Ski ll.java:354)
... 12 more
Caused by: java.lang.NumberFormatException: For input string: "null"
at sun.misc.FloatingDecimal.readJavaFormatString(Floa tingDecimal.java:2043)
at sun.misc.FloatingDecimal.parseDouble(FloatingDecim al.java:110)
at java.lang.Double.parseDouble(Double.java:538)
at l2s.commons.collections.MultiValueSet.getDouble(Mu ltiValueSet.java:267)
at l2s.gameserver.model.Skill.<init>(Skill.java:798)
at l2s.gameserver.skills.skillclasses.VitalityUse.<in it>(VitalityUse.java:14)
... 17 more
[21:20:33] INFO SkillHolder: loaded 203508 skill(s) count.

Evil_dnk 21.08.2015 02:12

Исправлено. Что бы не ожидать на свне:
PHP код:

<skill id="22584" levels="3" name="Scroll: Increase Vitality">
        <
table name="#power">1 2 3</table>
        <
set name="icon" value="icon.skill0000"/>
        <
set name="reuseDelay" value="259200000"/>
        <
set name="hitTime" value="200"/>
        <
set name="target" value="TARGET_SELF"/>
        <
set name="skillType" value="VITALITY_USE"/>
        <
set name="power" value="#power"/>
        <
set name="operateType" value="OP_ACTIVE"/>
        <
set name="isHandler" value="true"/>
    </
skill


Scorpius 21.08.2015 10:20

Цитата:

Сообщение от Evil_dnk (Сообщение 17021)
Исправлено. Что бы не ожидать на свне:
PHP код:

<skill id="22584" levels="3" name="Scroll: Increase Vitality">
        <
table name="#power">1 2 3</table>
        <
set name="icon" value="icon.skill0000"/>
        <
set name="reuseDelay" value="259200000"/>
        <
set name="hitTime" value="200"/>
        <
set name="target" value="TARGET_SELF"/>
        <
set name="skillType" value="VITALITY_USE"/>
        <
set name="power" value="#power"/>
        <
set name="operateType" value="OP_ACTIVE"/>
        <
set name="isHandler" value="true"/>
    </
skill


Без нового ядра работать не будет из-за VITALITY_USE

Core 21.08.2015 15:53

Цитата:

Сообщение от Scorpius (Сообщение 17026)
Без нового ядра работать не будет из-за VITALITY_USE

Новое ядро было залито сразу же после реализации данного скилла.

Core 25.08.2015 03:16

Закрыто. . . .


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