Scorpius |
10.09.2015 07:03 |
Свет Очищения (FIXED)
[10:00:16] INFO =================================================
[10:00:16] INFO Project Revision: ........ L2s [18003]
[10:00:16] INFO Build Revision: .......... 5592
[10:00:16] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey
[10:00:16] INFO Build date: .............. 2015.09.08 23:02
[10:00:16] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation)
[10:00:16] INFO =================================================
При заточке скил не лечит, исправьте плз.
http://l2central.info/wiki/%D0%A1%D0...B8%D0%B7%D0%B0
Код:
<skill id="11764" levels="1" name="Brilliant Purge">
<table name="#heal">0</table>
<table name="#healHp">0</table>
<table name="#enabled">false</table>
<set name="icon" value="icon.skill11764"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="92"/>
<set name="abnormal_time" value="7"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="abnormal_invincibility"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillRadius" value="1000"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="analog_skills" value="1550"/>
<enchant_info type="1" name="Major">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#enabledHp">true</table>
<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
</enchant_tables>
</enchant_info>
<enchant_info type="2" name="Delete" available="false">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#heal">1 2 3 4 5 6 7 8 9 10</table>
</enchant_tables>
</enchant_info>
<for>
<effect instant="true" name="RestoreHP" value="#heal">
<def name="percent" value="true"/>
</effect>
<effect enabled="#enabled" instant="true" name="RestoreHP" value="#healHp"/>
<effect name="DebuffImmunity"/>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
</for>
</skill>
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