Scorpius |
04.10.2015 11:51 |
Аугментации(FIXED)
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[14:47:05] INFO Project Revision: ........ L2s [18003]
[14:47:05] INFO Build Revision: .......... 5762
[14:47:05] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey
[14:47:05] INFO Build date: .............. 2015.09.24 22:55
[14:47:05] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation)
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Проблема в том, что шанс дебафа у данных скилов практический одинаковый. Хотя Giant's Silence должен иметь 100% шанс, а 3198 - 40%, причем я сильно сомневаюсь что он вообще должен проходить на персонажей после перерождения.
Код:
<skill id="13520" levels="1" name="Giant's Silence">
<set name="icon" value="icon.skill1064"/>
<set name="reuseDelay" value="300000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MUTE"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_effect" value="SILENCE"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="silence_all"/>
<set name="trait" value="DERANGEMENT"/>
<set name="activateRate" value="100"/>
<for>
<effect name="MuteAll"/>
</for>
</skill>
Код:
<skill id="3198" levels="10" name="Item Skill: Doom">
<table name="#magicLevel">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mp_consume">42 44 48 50 54 57 60 63 65 69</table>
<set name="icon" value="icon.skill3123"/>
<set name="reuseDelay" value="30000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="SILENCE"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="silence_all"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="levelModifier" value="1"/>
<set name="hitCancelTime" value="500"/>
<set name="activateRate" value="40"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MUTE"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="MEN"/>
<for>
<effect name="MuteAll"/>
</for>
</skill>
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