Scorpius |
06.12.2015 17:41 |
Про скилы 06 11 15 (FIXED)
Синхронизирую ваши фиксы и свои, предлагаю взять в работу следующую информацию:
Код:
скилы
<skill id="1904" levels="2" name="Unbind">
<table name="#abnormal_time">10 12</table>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_human1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1904"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="DebuffImmunity"/>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
</for>
</skill>
<skill id="1907" levels="2" name="Prevision">
<!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.-->
<table name="#pEvasRate">90 90</table>
<table name="#mEvasRate">90 90</table>
<table name="#runSpd">50 50</table>
<table name="#pAtkSpd">0 90</table>
<table name="#mAtkSpd">0 90</table>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_elf1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1907"/>
<set name="effectPoint" value="523"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
<add order="0x40" stat="mEvasRate" value="#mEvasRate"/>
<add order="0x40" stat="runSpd" value="#runSpd"/>
<add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/>
<add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/>
</effect>
</for>
</skill>
<skill id="1912" levels="2" name="Disparition">
<!--Снимает все отрицательные эффекты и в течение 5 сек. повышает Скорость на 30. Нельзя применить к врагам.-->
<table name="#abnormal_time">5 6</table>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_darkelf1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1912"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="TargetableDisable"/>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
</for>
</skill>
<skill id="1914" levels="2" name="Savage">
<!--В течение 60 сек. увеличивает Скор. Атк. на 17% и уменьшает Физ. Защ. на 15%.-->
<table name="#pDef">0.9 1</table>
<table name="#mDef">0.9 1</table>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_orc1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1914"/>
<set name="effectPoint" value="523"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<mul order="0x30" stat="mAtkSpd" value="1.1"/>
<mul order="0x30" stat="pAtkSpd" value="1.1"/>
<mul order="0x30" stat="pDef" value="#pDef"/>
<mul order="0x30" stat="mDef" value="#mDef"/>
</effect>
</for>
</skill>
<skill id="1968" levels="1" name="Dual - HP Drain">
<set name="icon" value="icon.dual_hpsteal"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="absorbDam" value="5"/>
<add order="0x40" stat="absorbBowDam" value="5"/>
<add order="0x40" stat="absorbPSkillDam" value="5"/>
<add order="0x40" stat="absorbMSkillDam" value="5"/>
</for>
</skill>
<skill id="8864" levels="7" name="Talisman - Infinity">
<table name="#icon">icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.accessory_punishment_talisman_i01</table>
<table name="#triggerId">13384 13385 13386 13387 13388 13389 17978</table>
<table name="#max">100 100 300 400 500 600 800</table>
<table name="#acc">1 2 2 2 2 2 2</table>
<table name="#evas">1 2 2 2 2 2 2</table>
<table name="#absorbDam">2 2 3 3 3 3 5</table>
<table name="#atkSpd">10 10 20 30 40 50 60</table>
<table name="#pCritRate">0 30 30 30 30 30 30</table>
<table name="#mCritRate">0 10 10 10 10 10 10</table>
<table name="#pAtk">0 0 103 103 203 303 638</table>
<table name="#mAtk">0 0 156 156 256 356 742</table>
<table name="#pSkillPower">1 1 1 1.01 1.02 1.04 1.05</table>
<table name="#pDef">0 0 0 20 40 60 563</table>
<table name="#mDef">0 0 0 20 40 60 368</table>
<table name="#mpConsum">1 1 1 1 0.99 0.97 0.97</table>
<table name="#baseStats">0 0 0 0 2 2 2</table>
<table name="#baseStats1">0 0 0 0 0 2 2</table>
<table name="#resistReflect">0 0 0 10 20 30 30</table>
<table name="#reuse">1 1 1 1 1 1 0.97</table>
<table name="#receive_damage_power">1 1 1 1 1 1 0.9</table>
<set name="icon" value="#icon"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="maxCp" value="#max"/>
<add order="0x40" stat="maxHp" value="#max"/>
<add order="0x40" stat="maxMp" value="#max"/>
<add order="0x40" stat="pAccCombat" value="#acc"/>
<add order="0x40" stat="mAccCombat" value="#acc"/>
<add order="0x40" stat="pEvasRate" value="#evas"/>
<add order="0x40" stat="mEvasRate" value="#evas"/>
<add order="0x40" stat="absorbDam" value="#absorbDam"/>
<add order="0x40" stat="mAtkSpd" value="#atkSpd"/>
<add order="0x40" stat="pAtkSpd" value="#atkSpd"/>
<add order="0x40" stat="pCritRate" value="#pCritRate"/>
<add order="0x40" stat="mCritRate" value="#mCritRate"/>
<add order="0x40" stat="pAtk" value="#pAtk"/>
<add order="0x40" stat="mAtk" value="#mAtk"/>
<mul order="0x30" stat="pSkillPower" value="#pSkillPower"/>
<add order="0x40" stat="pDef" value="#pDef"/>
<add order="0x40" stat="mDef" value="#mDef"/>
<mul order="0x30" stat="mpConsum" value="#mpConsum"/>
<mul order="0x30" stat="mpConsumePhysical" value="#mpConsum"/>
<mul order="0x30" stat="mpDanceConsume" value="#mpConsum"/>
<add order="0x10" stat="STR" value="#baseStats"/>
<add order="0x10" stat="INT" value="#baseStats"/>
<add order="0x10" stat="CON" value="#baseStats"/>
<add order="0x10" stat="MEN" value="#baseStats"/>
<add order="0x10" stat="DEX" value="#baseStats1"/>
<add order="0x10" stat="WIT" value="#baseStats1"/>
<add order="0x10" stat="CHA" value="#baseStats1"/>
<add order="0x10" stat="LUC" value="#baseStats1"/>
<add order="0x40" stat="resistRelectDam" value="#resistReflect"/>
<mul order="0x30" stat="mReuse" value="#reuse"/>
<mul order="0x30" stat="pReuse" value="#reuse"/>
<mul order="0x30" stat="musicReuse" value="#reuse"/>
<mul order="0x30" stat="receive_p_damage_power" value="#receive_damage_power"/> <!--TODO (оно???): (на 7 уровне): сопротивление фиксированному урону +10%-->
<mul order="0x30" stat="receive_m_damage_power" value="#receive_damage_power"/> <!--TODO (оно???): (на 7 уровне): сопротивление фиксированному урону +10%-->
</for>
<triggers>
<trigger id="#triggerId" level="1" type="ADD" cancel_effects_on_remove="true"/>
<trigger id="#triggerId" level="1" type="IDLE"/>
</triggers>
</skill>
<skill id="10020" levels="7" name="Focus Shield">
<table name="#magicLevel">85 90 95 99 101 103 105</table>
<set name="icon" value="icon.skill10020"/>
<set name="mp_consume" value="50"/>
<set name="magicLevel" value="#magicLevel"/>
<!--
Физ. Защ. +350, Защита Щитом +700, Шанс Блока Щитом +35%. Расходует MP во время действия.
-->
<table name="#mana">0.5 0.5 0.5 0.5 0 0 0</table>
<table name="#pDef">350 400 450 500 550 600 650</table>
<table name="#sDef">700 800 900 1000 1100 1200 1300</table>
<table name="#rShld">1.35 1.4 1.45 1.5</table>
<set name="operateType" value="OP_TOGGLE"/>
<set name="analog_skills" value="322;288"/>
<set name="effectPoint" value="673"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="LDManaDamOverTime" interval="3" value="#mana">
<add order="0x40" stat="sDef" value="#sDef"/>
<add order="0x40" stat="pDef" value="#pDef"/>
<mul order="0x30" stat="rShld" value="#rShld"/>
</effect>
</for>
</skill>
<skill id="10060" levels="1" name="Aggression Attack">
<set name="icon" value="icon.skill0086"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="6"/>
<set name="abnormal_type" value="public_slot"/>
<set name="hitCancelTime" value="500"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="magicLevel" value="99"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<cond msgId="113" addName="1">
<and>
<target type="MONSTER"/> <!--только на монстров-->
</and>
<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="DAMAGE_HATE_BONUS" value="1.6"/>
</effect>
</for>
</skill>
<skill id="10061" levels="1" name="Price of Summoning">
<set name="icon" value="icon.skill1100"/>
<set name="reuseDelay" value="8000"/>
<set name="castRange" value="600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="180"/>
<set name="abnormal_type" value="dot_mp"/>
<set name="apply_effects_on_summon" value="false"/>
<set name="magicType" value="SPECIAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<sub order="0x40" stat="pDef" value="607"/>
<triggers>
<trigger id="10061" level="1" type="ON_REVIVE">
<or>
<player has_summon_id="14936"/>
<player has_summon_id="14937"/>
<player has_summon_id="14938"/>
<player has_summon_id="14939"/>
<player has_summon_id="14974"/>
<player has_summon_id="14975"/>
<player has_summon_id="14976"/>
<player has_summon_id="14977"/>
<player has_summon_id="14978"/>
<player has_summon_id="14979"/>
<player has_summon_id="14980"/>
<player has_summon_id="14981"/>
<player has_summon_id="14982"/>
<player has_summon_id="14983"/>
<player has_summon_id="14984"/>
<player has_summon_id="14985"/>
<player has_summon_id="15138"/>
<player has_summon_id="15139"/>
<player has_summon_id="15140"/>
<player has_summon_id="15141"/>
</or>
</trigger>
</triggers>
</effect>
</for>
</skill>
<skill id="10098" levels="4" name="Paladin's Frenzy">
<set name="analog_skills" value="406;22;449;278;67;33;10;65"/>
<skill id="10099" levels="4" name="Avenger's Frenzy">
<set name="analog_skills" value="406;22;449;278;67;33;10;65"/>
<skill id="10100" levels="4" name="Guardian's Frenzy">
<set name="analog_skills" value="406;22;449;278;67;33;10;65"/>
<skill id="10101" levels="4" name="Templar's Frenzy">
<set name="analog_skills" value="406;22;449;278;67;33;10;65"/>
<skill id="10252" levels="7" name="Superior Dual Weapon Mastery">
<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258</table>
<table name="#magicLevel">85 90 95 99 100 102 104</table>
<set name="icon" value="icon.skill10252"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="293;144"/>
<enchant_info type="1" name="Power" available="false">
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<for>
<add order="0x10" stat="STR" value="2"/>
<mul order="0x30" stat="pAtk" value="1.3">
<using kind="Sword, Blunt, Big Blunt, Big Sword, Pole"/>
</mul>
<add order="0x40" stat="pAtk" value="#pAtk">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</add>
<add order="0x40" stat="pAccCombat" value="8">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</add>
<mul order="0x30" stat="pAtkSpd" value="1.25">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</mul>
</for>
</skill>
<skill id="10288" levels="11" name="Hurricane Storm">
<set name="analog_skills" value="6;7;347;54;526"/>
<skill id="11763" levels="1" name="Radiant Purge">
<table name="#healHp">0</table>
<table name="#enabled">false</table>
<set name="icon" value="icon.skill11763"/>
<set name="reuseDelay" value="3000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="35"/>
<set name="magicLevel" value="95"/>
<set name="magicType" value="MAGIC"/>
<set name="effectPoint" value="653"/>
<set name="target" value="TARGET_CLAN_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="analog_skills" value="1012;1409"/>
<enchant_info type="1" name="Major">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#enabledHp">true</table>
<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
</enchant_tables>
</enchant_info>
<for>
<effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp">
<def name="static_power" value="true"/>
</effect>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
</for>
</skill>
<skill id="11781" levels="6" name="Dark Devour">
<table name="#magicLevel">85 86 89 92 95 98</table>
<set name="icon" value="icon.skill1367"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operateType" value="OP_ACTIVE"/>
</skill>
<skill id="11782" levels="2" name="Frantic Healing">
<table name="#magicLevel">93 99</table>
<table name="#mAtkSpd">1.30 1.50</table>
<set name="icon" value="icon.skill11782"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_TOGGLE"/>
<for>
<effect name="ManaDamOverTime" interval="1" value="65">
<mul order="0x30" stat="mAtkSpd" value="#mAtkSpd">
<using armor="Light"/>
</mul>
<mul order="0x30" stat="mAtkSpd" value="#mAtkSpd">
<using armor="Magic"/>
</mul>
</effect>
</for>
</skill>
<skill id="11823" levels="1" name="Speed of Saha">
<set name="icon" value="icon.skill11823"/>
<set name="reuseDelay" value="2000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="699"/>
<set name="mp_consume" value="17"/>
<set name="abnormal_time" value="#time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_hitavoid"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="AWAKED_BUFF"/>
<table name="#time">1800</table>
<set name="effectPoint" value="379"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="analog_skills" value="1240;1087"/>
<enchant_info type="1" name="Delete" available="false">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#time">1980 2160 2340 2520 2700 2880 3060 3240 3420 3600</table>
</enchant_tables>
</enchant_info>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="improve_hit_defence_crt_rate_up;hit_up;t_crt_dmg_down;improve_speed_avoid_up;speed_up;avoid_up"/>
<add order="0x40" stat="pAccCombat" value="5"/>
<add order="0x40" stat="mEvasRate" value="5"/>
<add order="0x40" stat="pEvasRate" value="5"/>
<add order="0x40" stat="runSpd" value="34"/>
<mul order="0x30" stat="pCritDamRcpt" value="0.7"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_hit_defence_crt_rate_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="hit_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="t_crt_dmg_down"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_speed_avoid_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="speed_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="avoid_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="11826" levels="1" name="Emblem of Salvation">
<table name="#abnormal_time">3600</table>
<set name="icon" value="icon.skill11826"/>
<set name="reuseDelay" value="3600000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="70"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="resurrection_special"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="analog_skills" value="1410"/>
<cond msgId="113">
<and>
<player chaos_festival="false"/>
</and>
</cond>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#abnormal_time" type="ADD">90 180 270 360 450 540 630 720 810 900 990 1080 1170 1260 1350 1440 1530 1620 1710 1800 1890 1980 2070 2160 2250 2340 2430 2520 2610 2700 2790</table>
</enchant_tables>
</enchant_info>
<enchant_info type="2" name="Delete" available="false">
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<for>
<effect name="Salvation"/>
</for>
</skill>
<skill id="13566" levels="2" name="Einhasad's Salvation">
<table name="#reuseDelay">1800000 1500000</table>
<set name="icon" value="icon.ainhasard_shirt_4"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="abnormal_time" value="1800"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="resurrection_special"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect name="Salvation"/>
</for>
</skill>
<skill id="13567" levels="1" name="Einhasad's Blessing">
<!--TODO:
1 Восстанавливает все свои HP/MP/CP и с определенной вероятностью отменяет отрицательные эффекты. Время перезарядки 30 мин.
-->
<set name="icon" value="icon.ainhasard_shirt_5"/>
<set name="reuseDelay" value="1800000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
<effect instant="true" name="RestoreHP" value="100">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreMP" value="100">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreCP" value="100">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="17919" levels="1" name="Super Elixir">
<set name="icon" value="icon.super_elixir_potion"/>
<set name="reuseDelay" value="1200000"/>
<set name="hitTime" value="100"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="85"/>
<player max_level="105"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreHP" value="35">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreMP" value="20">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreCP" value="35">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="17969" levels="1" name="Low-grade Wind Dye Pack">
<set name="icon" value="icon.event_hero_treasure_box_i00"/>
<set name="reuseDelay" value="2000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="39560"/>
<set name="itemConsumeCount" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<restoration level="1">
<group chance="100">
<item id="39386" min_count="5" max_count="5"/>
</group>
<group chance="100">
<item id="39381" min_count="5" max_count="5"/>
</group>
<group chance="100">
<item id="39387" min_count="5" max_count="5"/>
</group>
<group chance="100">
<item id="39382" min_count="5" max_count="5"/>
</group>
<group chance="100">
<item id="39388" min_count="5" max_count="5"/>
</group>
<group chance="100">
<item id="39383" min_count="5" max_count="5"/>
</group>
</restoration>
</skill>
<skill id="17970" levels="1" name="Mid-grade Wind Dye Pack">
<set name="icon" value="icon.event_hero_treasure_box_i00"/>
<set name="reuseDelay" value="2000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="39561"/>
<set name="itemConsumeCount" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<restoration level="1">
<group chance="100">
<item id="39389" min_count="5" max_count="5"/>
</group>
<group chance="100">
<item id="39384" min_count="5" max_count="5"/>
</group>
</restoration>
</skill>
<skill id="17971" levels="1" name="High-grade Wind Dye Pack">
<set name="icon" value="icon.event_hero_treasure_box_i00"/>
<set name="reuseDelay" value="2000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="39562"/>
<set name="itemConsumeCount" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<restoration level="1">
<group chance="100">
<item id="39390" min_count="5" max_count="5"/>
</group>
<group chance="100">
<item id="39385" min_count="5" max_count="5"/>
</group>
</restoration>
</skill>
<skill id="26212" levels="1" name="Premium Account: Quick Healing Potion">
<set name="icon" value="icon.skill0000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="RestoreHP" value="1250">
<def name="cp_including" value="true"/>
</effect>
</for>
</skill>
<skill id="30030" levels="1" name="Storm Captivity">
<table name="#DamOverTime">448 456 473 481</table>
<set name="abnormal_effect" value="GREAT_GRAVITY"/>
<set name="abnormal_time" value="5"/> <!--TODO: Check.-->
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="root_magically"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="98"/>
<set name="magicType" value="MAGIC"/>
<set name="activateRate" value="75"/>
<set name="effectPoint" value="1790"/>
<set name="icon" value="icon.skill1042"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="trait" value="HOLD"/>
<set name="saveVs" value="MEN"/>
<for>
<effect name="Root"/>
<effect name="TeleportBlock"/>
<effect name="DamOverTime" interval="1" value="#DamOverTime"/> <!--TODO: Check.-->
</for>
</skill>
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