Scorpius |
19.03.2016 10:10 |
Скилы Футболок (FIXED)
[13:10:19] INFO =================================================
[13:10:19] INFO Project Revision: ........ L2s [21928]
[13:10:19] INFO Build Revision: .......... 7747
[13:10:19] INFO Update: .................. Epic Tale of Aden: Underground
[13:10:19] INFO Build date: .............. 2016.03.17 00:16
[13:10:19] INFO Compiler version: ........ 1.8.0_73-b02 (Oracle Corporation)
[13:10:19] INFO =================================================
Скилы:
Код:
<skill id="9365" levels="2" name="Power of Eva">
<table name="#powerHpMp">20 30</table>
<table name="#powerCp">30 50</table>
<set name="icon" value="icon.pi_shirt_of_wolf_2nd_water"/>
<set name="reuseDelay" value="1800000"/>
<set name="hitTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="RestoreHP" value="#powerHpMp">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreMP" value="#powerHpMp">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreCP" value="#powerCp">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="9367" levels="2" name="Power of Pa'agrio">
<table name="#abnormal_time">5 10</table>
<set name="icon" value="icon.pi_shirt_of_wolf_2nd_fire"/>
<set name="reuseDelay" value="1800000"/>
<set name="hitTime" value="500"/>
<set name="abnormal_effect" value="INVINCIBILITY"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="invincibility"/>
<set name="magicLevel" value="79"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
<effect name="Invulnerable" cancel_on_action="true"/>
</for>
</skill>
Код:
<skill id="13563" levels="5" name="Einhasad's Wrath">
<table name="#reuseDelay">1800000 1740000 1680000 1620000 1500000</table>
<set name="icon" value="icon.ainhasard_shirt"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_level" value="1"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<for>
<effect>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.1"/>
<mul order="0x30" stat="mAtkSpd" value="1.1"/>
<mul order="0x30" stat="pDef" value="0.9"/>
<mul order="0x30" stat="mDef" value="0.9"/>
</effect>
</for>
</skill>
<skill id="13564" levels="4" name="Einhasad's Protection">
<table name="#reuseDelay">1800000 1680000 1560000 1500000</table>
<set name="icon" value="icon.ainhasard_shirt_2"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_effect" value="INVINCIBILITY"/>
<set name="abnormal_level" value="1"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<for>
<effect name="Invulnerable" cancel_on_action="false"/>
</for>
</skill>
<skill id="13565" levels="3" name="Einhasad's Silence">
<table name="#reuseDelay">1800000 1620000 1500000</table>
<set name="icon" value="icon.ainhasard_shirt_3"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<for>
<effect name="TargetableDisable"/>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
</for>
</skill>
<skill id="13566" levels="2" name="Einhasad's Salvation">
<table name="#reuseDelay">1800000 1500000</table>
<set name="icon" value="icon.ainhasard_shirt_4"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="abnormal_time" value="1800"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="resurrection_special"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect name="Salvation"/>
</for>
</skill>
<skill id="13567" levels="1" name="Einhasad's Blessing">
<!--TODO:
1 Восстанавливает все свои HP/MP/CP и с определенной вероятностью отменяет отрицательные эффекты. Время перезарядки 30 мин.
-->
<set name="icon" value="icon.ainhasard_shirt_5"/>
<set name="reuseDelay" value="1800000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
<effect instant="true" name="RestoreHP" value="100">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreMP" value="100">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreCP" value="100">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>
Проблема - при переодевании с футболки с одной на другую отката на скилы нет. К примеру, взять куртку асасина на хайд. Она даст откат в 30 сек и футболку со скилами она без отката будет. тоесть можно еву юзануть потом переодеть ольфа потом опять переодеть на энхасат всю прожать . конечно заюзаные скилы не будут в откате. по новой. а по сути должен быть откат при снимании одевании шмотинки в 30 сек. а то так у кого больше футболок тот и папа ;]
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