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-   Archive Lindvior, Ertheia, Odyssey, Undergeround, Helios, Grand Crusade (http://l2-scripts.ru/forum/forumdisplay.php?f=103)
-   -   Lag Infinite Odyssey[critical](CLOSED) (http://l2-scripts.ru/forum/showthread.php?t=6779)

Playertheia 29.03.2016 11:43

Lag Infinite Odyssey[critical](CLOSED)
 
[09:33:39] INFO =================================================
[09:33:39] INFO Project Revision: ........ L2s [20948]
[09:33:39] INFO Build Revision: .......... 7584
[09:33:39] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey
[09:33:39] INFO Build date: .............. 2016.03.05 13:02
[09:33:39] INFO Compiler version: ........ 1.8.0_05-b13 (Oracle Corporation)
[09:33:39] INFO =================================================


Hello, this is my first post...

So all players can't run , they run few steps and they are teleported back from where they start running......is like geodata bug but here happend on all zones doesn t matter where they are located.... i most do restart server , and after all perfect ....so if i m not online they will stay with lag.....i already lost a lot pf ppl .... this is not ddos attack becouse after rr all work perfect. Thank you !

Datapack 29.03.2016 12:01

look load cpu,
я даже догадываюсь изза чего у него это ) стопудов ктото в картию полез

Playertheia 29.03.2016 12:24

pavel, checked the dedicate machine ...is working perfect

Playertheia 29.03.2016 12:47

again lag and i seen kartia error....



ERROR Exception: RunnableImpl.run(): java.lang.IllegalStateException
java.lang.IllegalStateException
at l2s.commons.util.concurrent.atomic.AtomicState.get Bool(AtomicState.java:32)
at l2s.commons.util.concurrent.atomic.AtomicState.set AndGet(AtomicState.java:41)
at l2s.gameserver.model.Creature.setInvul(Creature.ja va:4980)
at instances.KartiaSolo90.freeRuler(KartiaSolo90.java :718)
at instances.KartiaSolo90$DeathListener.onDeath(Karti aSolo90.java:372)
at l2s.gameserver.model.actor.listener.CharListenerLi st.onDeath(CharListenerList.java:130)
at l2s.gameserver.model.Creature.onDeath(Creature.jav a:1999)
at l2s.gameserver.model.Player.onDeath(Player.java:41 69)
at l2s.gameserver.model.Creature.doDie(Creature.java: 1917)
at l2s.gameserver.model.Creature.onReduceCurrentHp(Cr eature.java:3879)
at l2s.gameserver.model.Player.onReduceCurrentHp(Play er.java:3873)
at l2s.gameserver.model.Creature.reduceCurrentHp(Crea ture.java:3810)
at l2s.gameserver.model.Playable.reduceCurrentHp(Play able.java:370)
at l2s.gameserver.model.Player.reduceCurrentHp(Player .java:3779)
at l2s.gameserver.model.Creature.onHitTimer(Creature. java:3356)
at l2s.gameserver.model.GameObjectTasks$HitTask.runIm pl(GameObjectTasks.java:301)
at l2s.commons.threading.RunnableImpl.run(RunnableImp l.java:21)
at java.util.concurrent.Executors$RunnableAdapter.cal l(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.jav a:266)
at java.util.concurrent.ScheduledThreadPoolExecutor$S cheduledFutureTask.access$201(ScheduledThreadPoolE xecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$S cheduledFutureTask.run(ScheduledThreadPoolExecutor .java:293)
at java.util.concurrent.ThreadPoolExecutor.runWorker( ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
at l2s.commons.threading.PriorityThreadFactory$1.run( PriorityThreadFactory.java:35)

Datapack 29.03.2016 13:05

when the lag begins see load CPU

Scorpius 29.03.2016 15:21

Hi, close kartia and be happy )

Evil_dnk 29.03.2016 16:17

INFO Build date: .............. 2016.03.05 13:02

Update plz

Playertheia 29.03.2016 23:01

lol , is really from kartia, Solo k95 when ppl go and hit the rb , wich is in pietrification the lag start

Datapack 30.03.2016 01:23

что и требовалось доказать

Evil_dnk 30.03.2016 01:24

У него месячной давности сборка, не обновлена. Данная проблема не наблюдается после последних исправлений.


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