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Infinite Odyssey - Again kartia Makes lag (FIXED)
[22:46:15] INFO ========================================== =======
[22:46:15] the INFO by Project Series Revision: L2S ........ [21604] [22:46:15] the Build the INFO Series Revision: ......... . 7919 [22:46:15] the Update the INFO: .................. of Epic Tale of Aden: Infinite of Odyssey [22:46:15] the Build the INFO date:. 2016.03.29 18:10 ............. [22:46:15] the INFO Compiler version: 1.8.0_77-b03 ........ (the Oracle Corporation,) [22: 46:15] INFO ============================================= Again with K95 , i thought was fixed but now i found the problem , when i updated the pack to this revision i had geodata off..... and that's way no lag ... yesterday i enabled so again kartia makes lag on entire server, i have paid geodata...... so all comes from geodata ..... Now i keep it off to avoid the lag. |
Why u think thats problem in kartia?
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becouse all the time when you go at kartia and arrive at boss lag starts, doesn t matter wich charc go there, if nobody make kartia all fine also all good with geodata off...... if you want to see you can log in my server and you will see
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[09:22:45] l2_evo: get this error
[09:22:48] l2_evo: at instances.KartiaSolo95$SpawnStage.runImpl(KartiaSo lo95.java:170) at l2s.commons.threading.RunnableImpl.run(RunnableImp l.java:21) at java.util.concurrent.Executors$RunnableAdapter.cal l(Executors.java:511) at java.util.concurrent.FutureTask.run(FutureTask.jav a:266) at java.util.concurrent.ScheduledThreadPoolExecutor$S cheduledFutureTask.access$201(ScheduledThreadPoolE xecutor.java:180) at java.util.concurrent.ScheduledThreadPoolExecutor$S cheduledFutureTask.run(ScheduledThreadPoolExecutor .java:293) at java.util.concurrent.ThreadPoolExecutor.runWorker( ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:617) at java.lang.Thread.run(Thread.java:745) at l2s.commons.threading.PriorityThreadFactory$1.run( PriorityThreadFactory.java:35) |
when arrive in boss room , after stage 2 the mobs are lost in geodata becouse they don t come , and the lag starts and can t kill the boss
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Fixed. Closed.
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