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-   -   Фанатик(Фикс) (FIXED) (http://l2-scripts.ru/forum/showthread.php?t=7680)

la2baium 17.05.2017 09:05

Фанатик(Фикс) (FIXED)
 
У нас не давал крт дамаг при использовнии 2х ручного меча.
https://l2central.info/classic/%D0%A...82%D0%B8%D0%BA
<skill id="420" levels="3" name="Zealot">
<!--
Last editor: 02.05.2009
1. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 10, accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, critical rate by 33 when using a sword/spear, and critical damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
2. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 20, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 66 when using a sword/spear, and critical damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
3. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 30, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 100 when using a sword/spear, and critical damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
-->
<table name="#runSpd">10 20 30</table>
<table name="#pAtkSpd">1.1 1.2 1.3</table>
<table name="#p_critical_damage_per">33 66 100</table>
<table name="#basePCritRate">33 66 100</table>
<table name="#magicLevel">58 66 74</table>
<table name="#abnormal_level">1 2 3</table>
<table name="#abnormal_time">60</table>
<table name="#hpConsume">159 183 204</table>
<table name="#mp_consume">106 122 136</table>
<set name="icon" value="icon.skill0420"/>
<set name="reuseDelay" value="300000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="hpConsume" value="#hpConsume"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="pd_up_special"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<cond msgId="113">
<player percentHP="30"/>
</cond>
<for>
<effect>
<add order="0x40" stat="debuffResist" value="80"/>
<add order="0x40" stat="cancelResist" value="40"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.5"/>
<mul order="0x30" stat="hpEff" value="0.5"/>
<add order="0x40" stat="runSpd" value="#runSpd"/>
<mul order="0x30" stat="pAtkSpd" value="#pAtkSpd">
<using kind="Sword, Big Sword, Pole, Fist, Dual Fist, Blunt, Big Blunt"/>
</mul>
<add order="0x40" stat="pAccCombat" value="6">
<using kind="Sword, Big Sword, Pole, Fist, Dual Fist, Blunt, Big Blunt"/>
</add>
<add order="0x60" stat="basePCritRate" value="#basePCritRate">
<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole"/>
</add>
<add order="0x40" stat="p_critical_damage_per" value="#p_critical_damage_per">
<using kind="Blunt, Big Blunt, Fist, Dual Fist"/>
</add>
</effect>
</for>
</skill>

Datapack 18.05.2017 11:36

вы прописали топоры туда куда ненадо
исправлено


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