Scorpius |
27.08.2017 20:00 |
По мелочи, скилы ГК(FIXED)
Немного старых фиксов. Если с чем то не согласны, напишите об этом пожалуйста.
Код:
<skill id="1909" levels="1" name="Sharpness">
<!--Увеличивает урон от Крит. Атк. и Крит. Атк. магией на 208.-->
<set name="icon" value="icon.skill1909"/>
<set name="magicLevel" value="99"/>
<set name="operate_type" value="P"/>
<for>
<add stat="p_critical_damage_diff" value="208"/>
<add stat="p_magic_critical_dmg_diff" value="208"/>
</for>
</skill>
Код:
<skill id="1930" levels="1" name="Tyrr Force">
<set name="icon" value="icon.icon_tir_01"/>
<set name="reuseDelay" value="5000"/>
<set name="abnormal_time" value="11"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="synergy_tir"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MUSIC"/>
<set name="operate_type" value="A6"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_PARTY"/>
<set name="effectPoint" value="2"/>
<set name="affect_range" value="1600"/>
<for>
<effect>
<mul stat="pCritRate" value="1.01"/>
</effect>
</for>
</skill>
Код:
<skill id="1981" levels="1" name="Dual - Light of Blessing">
<set name="icon" value="icon.dual_t_dmgheal"/>
<set name="reuseDelay" value="30000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="10000">
<def name="percent" value="false"/>
</effect>
</for>
</skill>
Код:
<skill id="10097" levels="6" name="Riot Shield">
<table name="#defence_ignore_percent">0</table>
<table name="#power">17927 18411 18895 19863 20831 21799</table>
<table name="#magicLevel">97 98 99 101 103 105</table>
<table name="#criticalRate">10</table>
<table name="#mp_consume">185 191 197 203 209 215</table>
<set name="icon" value="icon.skill10097"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="affect_range" value="400"/> <!--TODO: Check.-->
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="#power"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="nextAction" value="attack"/>
<set name="overHit" value="true"/>
<set name="criticalRate" value="#criticalRate"/>
<set name="itemConsumeId" value="1785"/>
<set name="itemConsumeCount" value="6"/>
<set name="defence_ignore_percent" value="#defence_ignore_percent"/>
<cond msgId="113">
<using kind="Shield"/>
</cond>
<enchant_info type="1" name="Power">
<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20</table>
<enchant_tables skill_level="2" enchant_levels="20"/>
<enchant_tables skill_level="3" enchant_levels="20"/>
<enchant_tables skill_level="4" enchant_levels="20"/>
<enchant_tables skill_level="5" enchant_levels="20"/>
<enchant_tables skill_level="6" enchant_levels="20"/>
</enchant_info>
<enchant_info type="2" name="Focus">
<table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</table>
<enchant_tables skill_level="2" enchant_levels="20"/>
<enchant_tables skill_level="3" enchant_levels="20"/>
<enchant_tables skill_level="4" enchant_levels="20"/>
<enchant_tables skill_level="5" enchant_levels="20"/>
<enchant_tables skill_level="6" enchant_levels="20"/>
</enchant_info>
<enchant_info type="3" name="Break">
<table name="#defence_ignore_percent" type="ADD">1 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4</table>
<enchant_tables skill_level="2" enchant_levels="20"/>
<enchant_tables skill_level="3" enchant_levels="20"/>
<enchant_tables skill_level="4" enchant_levels="20"/>
<enchant_tables skill_level="5" enchant_levels="20"/>
<enchant_tables skill_level="6" enchant_levels="20"/>
</enchant_info>
<for>
<effect instant="true" name="Hate" value="#power"/> <!--TODO: Check effect power or effect.-->
</for>
<triggers>
<trigger id="10060" level="1" type="ATTACK" chance="100"/>
</triggers>
</skill>
Код:
<skill id="10251" levels="10" name="Superior Weapon Mastery">
<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table>
<table name="#magicLevel">85 90 95 99 100 102 104</table>
<set name="icon" value="icon.skill10251"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operate_type" value="P"/>
<set name="analog_skills" value="216;472;210;257;330;331;421;422;168"/>
<enchant_info type="1" name="Power" available="false">
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<for>
<add order="0x10" stat="STR" value="2">
</add>
<mul stat="pAtkSpd" value="1.25">
<using kind="Sword, Blunt, Pole"/>
</mul>
<mul stat="pAtk" value="1.3">
<using kind="Sword, Blunt, Pole"/>
</mul>
<add order="0x80" stat="pAtk" value="#pAtk">
<using kind="Sword, Blunt, Pole"/>
</add>
<add stat="pAccCombat" value="8">
<using kind="Sword, Blunt"/>
</add>
<set order="0x100" stat="activateSkillMasterySTR" value="1"/>
<add stat="poleTargetCount" value="5"/>
</for>
</skill>
<skill id="10252" levels="10" name="Superior Dual Weapon Mastery">
<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table>
<table name="#magicLevel">85 90 95 99 100 102 104</table>
<set name="icon" value="icon.skill10252"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operate_type" value="P"/>
<set name="analog_skills" value="293;144"/>
<enchant_info type="1" name="Power" available="false">
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<for>
<add order="0x10" stat="STR" value="2"/>
<mul stat="pAtk" value="1.3">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</mul>
<add order="0x80" stat="pAtk" value="#pAtk">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</add>
<add stat="pAccCombat" value="8">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</add>
<mul stat="pAtkSpd" value="1.25">
<using kind="Dual Sword, Dual Blunt, Dual Fist"/>
</mul>
</for>
</skill>
Код:
<skill id="10255" levels="10" name="Superior Momentum Mastery">
<table name="#power">1 2 3 4 5 6 7 8 9 10</table>
<table name="#chance1">40</table>
<table name="#chance2">20 22 24 26 30 32 36 38 40</table>
<table name="#magicLevel">85 90 95 99 100 102 104</table>
<set name="icon" value="icon.skill10255"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operate_type" value="P"/>
<set name="analog_skills" value="992;993"/>
<triggers>
<trigger id="6813" level="#power" type="ATTACK" chance="#chance2"/>
<trigger id="6813" level="#power" type="CRIT" chance="#chance1"/>
<trigger id="10284" level="1" type="ATTACK" chance="50">
<not>
<player hasBuffId="10284"/>
</not>
</trigger>
</triggers>
</skill>
Код:
<skill id="10308" levels="1" name="Wild Roar">
<table name="#abnormal_time">300</table>
<table name="#pCritDamRcpt">1</table>
<set name="icon" value="icon.skill11834"/>
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="38"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_type" value="possession"/>
<set name="magicLevel" value="85"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<cond msgId="113">
<using kind="Dual Sword, Sword, Big Sword, Blunt, Pole, Big Blunt, Ancient Sword, Dual Fist"/>
</cond>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#abnormal_time" type="ADD">15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300</table>
</enchant_tables>
</enchant_info>
<enchant_info type="2" name="Counter">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#pCritDamRcpt">0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.9 0.895 0.89</table>
</enchant_tables>
</enchant_info>
<for>
<effect>
<mul stat="pAtk" value="1.45"/>
<add stat="p_critical_damage_per" value="45"/>
<add stat="pCritRate" value="45"/>
<mul stat="pAtkSpd" value="0.85"/>
<mul stat="pCritDamRcpt" value="#pCritDamRcpt"/>
</effect>
</for>
</skill>
Код:
<skill id="10334" levels="1" name="Furious Slasher">
<table name="#abnormal_time">60</table>
<table name="#pCritDamRcpt">1</table>
<table name="#mDef">1</table>
<set name="icon" value="icon.skill10334"/>
<set name="reuseDelay" value="300000"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="64"/>
<set name="abnormal_effect" value="U_AVE_WIDESWORD"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="super_avoid"/>
<set name="itemConsumeId" value="1785"/>
<set name="itemConsumeCount" value="5"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="magicLevel" value="101"/>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#abnormal_time">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
</enchant_tables>
</enchant_info>
<enchant_info type="2" name="Counter">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#pCritDamRcpt">0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.9 0.895</table>
</enchant_tables>
</enchant_info>
<enchant_info type="3" name="Magic Shield">
<enchant_tables skill_level="1" enchant_levels="20">
<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
</enchant_tables>
</enchant_info>
<for>
<effect>
<mul stat="pAtk" value="1.3">
<using kind="Big Sword, Ancient Sword, Big Blunt"/>
</mul>
<mul stat="pCritDamRcpt" value="#pCritDamRcpt"/>
<mul stat="mDef" value="#mDef"/>
<add stat="attack_targets_count" value="5">
<using kind="Big Sword, Ancient Sword, Big Blunt"/>
</add>
</effect>
</for>
</skill>
Код:
<skill id="11101" levels="1" name="Elemental Destruction - Destroyed">
<set name="icon" value="icon.skill11866"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_type" value="elemental_destruction"/>
<set name="abnormal_level" value="1"/>
<set name="affect_range" value="1100"/>
<set name="target" value="TARGET_TUNNEL"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="i_m_attack" interval="1" value="120">
<mul stat="mDef" value="0.8"/>
<mul stat="hpEff" value="0.8"/>
</effect>
</for>
</skill>
Код:
<skill id="11226" levels="7" name="Superior Abyss Stigma">
<table name="#mag">5 6 7 10</table>
<table name="#pvp">1.05 1.06 1.07 1.1</table>
<table name="#magicLevel">99</table>
<set name="icon" value="icon.skill11226"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operate_type" value="P"/>
<set name="analog_skills" value="337"/>
<for>
<add stat="mCritRate" value="#mag"/>
<mul stat="pvpMagicSkillDmgBonus" value="#pvp"/>
</for>
</skill>
Всем Mark of... 11259, 11260, 11261, 11262, 11298
Код:
<triggers>
<trigger id="11357" level="1" type="ON_FINISH_CAST" chance="40" increasing="true"/>
</triggers>
Код:
<skill id="11267" levels="3" name="Spirit of Naviarope">
<table name="#abnormal_level">1 2 3</table>
<table name="#abnormal_time">300 420 600</table>
<table name="#magicLevel">95 97 99</table>
<table name="#pAtk">1</table>
<table name="#mAtk">1</table>
<set name="icon" value="icon.skill11267"/>
<set name="reuseDelay" value="3600000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="70"/>
<set name="irreplaceable_buff" value="true"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_type" value="transform"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="isSkillTimePermanent" value="true"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="SPECIAL"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<set name="useSS" value="false"/>
<cond>
<player can_transform="509"/>
</cond>
<enchant_info type="1" name="Time">
<table name="#abnormal_time" type="ADD">15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300</table>
<enchant_tables skill_level="2" enchant_levels="20"/>
<enchant_tables skill_level="3" enchant_levels="20"/>
</enchant_info>
<enchant_info type="2" name="Might">
<table name="#pAtk">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
<enchant_tables skill_level="2" enchant_levels="20"/>
<enchant_tables skill_level="3" enchant_levels="20"/>
</enchant_info>
<enchant_info type="3" name="Empower">
<table name="#mAtk">1.01 1.016 1.022 1.028 1.034 1.04 1.046 1.052 1.058 1.064 1.07 1.076 1.082 1.088 1.094 1.1 1.106 1.112 1.118 1.124</table>
<enchant_tables skill_level="2" enchant_levels="20"/>
<enchant_tables skill_level="3" enchant_levels="20"/>
</enchant_info>
<for>
<effect name="Transformation" value="509">
<mul stat="pDef" value="1.5"/>
<mul stat="mDef" value="1.5"/>
<p_defence_trait name="bow" value="50"/>
<p_defence_trait name="twohandcrossbow" value="50"/>
<p_defence_trait name="crossbow" value="50"/>
<mul stat="pAtk" value="#pAtk"/>
<mul stat="mAtk" value="#mAtk"/>
</effect>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="changebody"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="turn_stone"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="buff_special_multi"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
Код:
<skill id="11274" levels="4" name="Summon Barrier">
<table name="#enabledHp">false</table>
<table name="#enabledMp">false</table>
<table name="#abnormal_level">1 2 3 4</table>
<table name="#abnormal_time">6 8 10 12</table>
<table name="#magicLevel">85 90 95 99</table>
<table name="#regHp">1.10 1.15 1.20 1.25</table>
<table name="#regMp">1</table>
<table name="#runSpd">0</table>
<table name="#healMp">0</table>
<table name="#healHp">0</table>
<table name="#mp_consume">78 86 94 97</table>
<table name="#reuseDelay">300000</table>
<set name="icon" value="icon.skill11274"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="INVINCIBILITY"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="invincibility"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isNotAffectedByMute" value="true"/> <!-- ? -->
<set name="canUseWhileAbnormal" value="true"/> <!-- ? -->
<enchant_info type="1" name="Major">
<table name="#enabledHp">true</table>
<table name="#healHp">1936 2072 2207 2342 2477 2612 2747 2882 3017 3152 3288 3423 3558 3693 3828 3964 4099 4234 4369 4504</table>
<enchant_tables skill_level="3" enchant_levels="20"/>
<enchant_tables skill_level="4" enchant_levels="20"/>
</enchant_info>
<enchant_info type="2" name="Recharge">
<table name="#enabledMp">true</table>
<table name="#healMp">532 570 607 644 681 718 756 793 830 867 904 942 979 1016 1053 1090 1128 1165 1202 1240</table>
<enchant_tables skill_level="3" enchant_levels="20"/>
<enchant_tables skill_level="4" enchant_levels="20"/>
</enchant_info>
<enchant_info type="3" name="Time">
<table name="#abnormal_time" type="ADD">1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10</table>
<enchant_tables skill_level="3" enchant_levels="20"/>
<enchant_tables skill_level="4" enchant_levels="20"/>
</enchant_info>
<enchant_info type="4" name="Power HP" available="false">
<enchant_tables skill_level="3" enchant_levels="30">
<table name="#mp_consume">97</table>
</enchant_tables>
<enchant_tables skill_level="4" enchant_levels="30"/>
</enchant_info>
<enchant_info type="5" name="Power MP" available="false">
<enchant_tables skill_level="3" enchant_levels="30">
<table name="#mp_consume">97</table>
</enchant_tables>
<enchant_tables skill_level="4" enchant_levels="30"/>
</enchant_info>
<enchant_info type="9" name="Recovery" available="false">
<enchant_tables skill_level="4" enchant_levels="10">
<table name="#reuseDelay">291000 282000 273000 264000 255000 246000 237000 228000 219000 210000</table>
</enchant_tables>
</enchant_info>
<for>
<effect name="Invulnerable">
<add stat="runSpd" value="#runSpd"/>
<mul stat="regHp" value="#regHp"/>
<mul stat="regMp" value="#regMp"/>
</effect>
<effect name="p_block_debuff"/>
<self_effect enabled="#enabledHp" instant="true" name="RestoreHP" value="#healHp">
<def name="static_power" value="true"/>
</self_effect>
<self_effect enabled="#enabledMp" instant="true" name="RestoreMP" value="#healMp">
<def name="static_power" value="true"/>
</self_effect>
<effect name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="10"/>
</effect>
</for>
</skill>
|