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Scorpius |
18.03.2018 19:15 |
Скилы Хелиос(FIXED)
Повторно кстати :)
Код:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE list SYSTEM "skill.dtd">
<list>
<skill id="16600" levels="1" name="Devil Swarm">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="100"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16601" levels="1" name="Devil Fire">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16602" levels="1" name="Dark Curse">
<set name="icon" value="icon.skill1164"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pa_down"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="activateRate" value="100"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="mAtk" value="0.7"/>
<mul stat="pAtk" value="0.7"/>
</effect>
</for>
</skill>
<skill id="16603" levels="1" name="Poison Wave">
<set name="icon" value="icon.skill0129"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="100"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="poison"/>
<set name="magicLevel" value="104"/>
<set name="affectLimit" value="6;12"/>
<set name="activateRate" value="100"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="POISON"/>
<for>
<effect name="t_hp" interval="1" value="500"/>
</for>
</skill>
<skill id="16604" levels="1" name="Devil Trap">
<set name="icon" value="icon.skill1298"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16605" levels="4" name="Replenish Shine Energy">
<set name="icon" value="icon.skill0788"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16606" levels="1" name="Energy Tremble">
<set name="icon" value="icon.skill10262"/>
<set name="reuseDelay" value="15000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="100"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16607" levels="1" name="Mimir">
<set name="icon" value="icon.skillboss"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16608" levels="10" name="Servitor Attack Weakness">
<set name="icon" value="icon.skill1497"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16609" levels="1" name="Helios\' Plasma">
<set name="icon" value="icon.skill1265"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="2500"/>
<set name="hitTime" value="2500"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="paralyze"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="3000"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="16610" levels="1" name="Helios\' Grand Plasma">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="2500"/>
<set name="hitTime" value="1000"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="2500"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="3000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16611" levels="1" name="Helios\' Throne of Agony">
<set name="icon" value="icon.skill1275"/>
<set name="reuseDelay" value="20000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="abnormal_time" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="knockdown"/>
<set name="trait" value="KNOCKDOWN"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="400"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="3000"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<def name="fly_radius" value="55"/>
</effect>
</for>
</skill>
<skill id="16612" levels="1" name="Emperor Helios\' Authority">
<set name="icon" value="icon.skill16612"/>
<set name="reuseDelay" value="20000"/>
<set name="castRange" value="2500"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="knockdown"/>
<set name="trait" value="KNOCKDOWN"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="2500"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="3000"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="pAtk" value="0.7"/>
<mul stat="mAtk" value="0.7"/>
<mul stat="pDef" value="0.5"/>
<mul stat="mDef" value="0.5"/>
</effect>
</for>
</skill>
<skill id="16613" levels="1" name="Audience with Emperor Helios">
<set name="icon" value="icon.skill16612"/>
<set name="reuseDelay" value="30000"/>
<set name="castRange" value="2500"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="speed_down"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="activateRate" value="50"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="2500"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="runSpd" value="0.7"/>
</effect>
</for>
</skill>
<skill id="16614" levels="1" name="Helios Plasma Pressure">
<set name="icon" value="icon.skill1172"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="paralyze"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="1200"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="16615" levels="1" name="Helios Plasma Wall">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="2500"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="multi_debuff"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="2500"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="5000"/>
<set name="trait" value="DERANGEMENT"/>
<set name="operate_type" value="A2"/>
<for>
<effect interval="1" name="ManaDamOverTime" value="250">
<mul stat="mpConsum" value="1.25"/>
<mul stat="mpConsumePhysical" value="1.25"/>
</effect>
</for>
</skill>
<skill id="16616" levels="1" name="Helios\' Overawing Gaze">
<set name="icon" value="icon.skill16614"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="DEPORT"/>
<set name="abnormal_level" value="104"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_type" value="deport"/>
<set name="activateRate" value="30"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="DEBUFF"/>
<set name="target" value="TARGET_ONE"/>
<for>
<effect name="t_hp" interval="1" value="1000"/>
<effect name="Paralyze"/>
<effect name="EffectImmunity">
<def name="with_exception" value="true"/>
</effect>
<effect name="DamageBlock">
<def name="with_exception" value="true"/>
</effect>
<effect name="p_block_debuff">
<p_defence_trait name="hold" value="100"/>
<p_defence_trait name="bleed" value="100"/>
<p_defence_trait name="shock" value="100"/>
<p_defence_trait name="poison" value="100"/>
<p_defence_trait name="derangement" value="100"/>
<p_defence_trait name="sleep" value="100"/>
<p_defence_trait name="knockback" value="100"/>
<p_defence_trait name="knockdown" value="100"/>
<p_defence_trait name="airbind" value="100"/>
<p_defence_trait name="paralyze" value="100"/>
<p_defence_trait name="changebody" value="100"/>
<p_defence_trait name="pull" value="100"/>
<p_defence_trait name="deport" value="100"/>
<p_defence_trait name="disarm" value="100"/>
<p_defence_trait name="physical_blockade" value="100"/>
</effect>
<effect>
<set stat="regHp" value="0"/>
<mul stat="hpEff" value="0"/>
</effect>
<effect name="MuteAll"/>
</for>
</skill>
<skill id="16617" levels="1" name="Enuma Elish - Red Lightning Spear">
<set name="icon" value="icon.skill16617"/>
<set name="castRange" value="3500"/>
<set name="hitTime" value="5000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16618" levels="1" name="Enuma Elish – Blue Lightning Spear">
<set name="icon" value="icon.skill16618"/>
<set name="castRange" value="3500"/>
<set name="hitTime" value="5000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16619" levels="1" name="Stigma of Deterioration">
<set name="icon" value="icon.skill1181"/>
<set name="castRange" value="3500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16620" levels="1" name="Stigma of Lightning">
<set name="icon" value="icon.skill0048"/>
<set name="castRange" value="3500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16621" levels="1" name="Helios\' Holy Spike">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="2500"/>
<set name="hitTime" value="1000"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="multi_debuff"/>
<set name="target" value="TARGET_ONE"/>
<set name="affect_range" value="2500"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="5000"/>
<set name="trait" value="DERANGEMENT"/>
<set name="operate_type" value="A2"/>
<for>
<effect interval="1" name="ManaDamOverTime" value="250">
<mul stat="mpConsum" value="1.25"/>
<mul stat="mpConsumePhysical" value="1.25"/>
</effect>
</for>
</skill>
<skill id="16622" levels="1" name="Helios\' Bionic Bomb">
<set name="icon" value="icon.skill11030"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="2500"/>
<set name="hitTime" value="5000"/>
<set name="mp_consume" value="12"/>
<set name="abnormal_type" value="multi_debuff"/>
<set name="abnormal_time" value="5"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="POISON"/>
<for>
<effect name="t_hp" interval="3" value="3000"/>
</for>
</skill>
<skill id="16623" levels="1" name="Helios\' Lightning of Anger">
<set name="icon" value="icon.skll10094"/>
<set name="castRange" value="2500"/>
<set name="hitTime" value="2500"/>
<set name="abnormal_time" value="9"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="paralyze"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="3000"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Paralyze">
<mul stat="pDef" value="0.5"/>
<mul stat="mDef" value="0.5"/>
</effect>
</for>
</skill>
<skill id="16624" levels="1" name="Shield of Light - Pranarach (100%)">
<set name="icon" value="icon.skill16624"/>
<set name="reuseDelay" value="60000"/>
<set name="hitTime" value="5000"/>
<set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_type" value="shield_of_light"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<set name="cancelable" value="false"/>
<for>
<effect>
<set stat="recieveDamageLimit" value="100"/>
<set stat="recieveDamageLimitPSkill" value="100"/>
<set stat="recieveDamageLimitMSkill" value="100"/>
</effect>
</for>
</skill>
<skill id="16625" levels="4" name="Helios\' Rage">
<set name="icon" value="icon.skill16612"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="5000"/>
<table name="#Def">1.5 1.65 1.8 2</table>
<table name="#chance">10 10 10 10</table>
<set name="castRange" value="400"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="weapon_master_special"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="ITEM"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF_CHARGER"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="pAtk" value="#Def"/>
<mul stat="mAtk" value="#Def"/>
<mul stat="pDef" value="#Def"/>
<mul stat="mDef" value="#Def"/>
<triggers>
<trigger id="16625" level="1" type="ATTACK" chance="#chance" increasing="true"/>
</triggers>
</effect>
</for>
</skill>
<skill id="16626" levels="1" name="Giants Particle Dissolver">
<set name="icon" value="icon.skill11030"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="5000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16627" levels="1" name="Giants Deterioration Protection Potion">
<set name="icon" value="icon.giant_red_potion"/>
<set name="reuseDelay" value="300000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16628" levels="1" name="Giants Lightning Protection Potion">
<set name="icon" value="icon.giant_blue_potion"/>
<set name="reuseDelay" value="300000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16629" levels="1" name="Leopold Bomb">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="3500"/>
<set name="hitTime" value="5000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16630" levels="1" name="Leopold Plasma Bomb">
<set name="icon" value="icon.skill1064"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="3500"/>
<set name="hitTime" value="7000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="dot_attr"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="affectLimit" value="10;10"/>
<set name="power" value="1000"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_AREA"/>
<set name="skillType" value="MDAM"/>
<set name="affect_range" value="400"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="t_hp" interval="1" value="1000"/>
</for>
</skill>
<skill id="16631" levels="1" name="Leopold Energy Bomb">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="3500"/>
<set name="hitTime" value="7000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="3000"/>
<set name="skillType" value="MANADAM"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="1100"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16632" levels="1" name="Leopold Mini Gun">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="1500"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16633" levels="1" name="Leopold Spray Shot">
<set name="icon" value="icon.skill0507"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="speed_down"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="activateRate" value="50"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="1200"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="runSpd" value="0.7"/>
</effect>
</for>
</skill>
<skill id="16634" levels="1" name="Leopold Harpoon">
<set name="icon" value="icon.skll10321"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="PARALYZE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="3"/>
<set name="activateRate" value="50"/>
<set name="magicLevel" value="104"/>
<set name="operate_type" value="A2"/>
<set name="power" value="1000"/>
<set name="skillType" value="MDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="PARALYZE"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="16635" levels="1" name="Enuma Elish Shot">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="10"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16636" levels="1" name="Origin Spinning Slasher">
<set name="icon" value="icon.skill0922"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16637" levels="1" name="Origin Lightning Harpoon">
<set name="icon" value="icon.skill0279"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16638" levels="1" name="Delta Plasma Lightning">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16639" levels="1" name="Royal Plasma Lightning">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1200"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16640" levels="1" name="Triple Shot">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16641" levels="1" name="Hyper Mega Plasma Shot">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16642" levels="1" name="Hyper Mega Plasma Burst">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16643" levels="1" name="Napalm Death">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16644" levels="1" name="Ride the Lightning">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16645" levels="1" name="Ride the Lightning Mega Burst">
<set name="icon" value="icon.skill0279"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16646" levels="1" name="Hyper Mega Telekinesis">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16647" levels="1" name="Ultra Mega Telekinesis">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16648" levels="1" name="Dance of Death">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16649" levels="1" name="Ultra Purge">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="10000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16650" levels="1" name="Vertical Smash">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="castRange" value="40"/>
<set name="magicLevel" value="104"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16651" levels="1" name="Horizon Smash">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="castRange" value="40"/>
<set name="magicLevel" value="104"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16652" levels="1" name="Tombstone Attack">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="castRange" value="40"/>
<set name="magicLevel" value="104"/>
<set name="power" value="80000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16653" levels="1" name="Delta Multi Shot">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1500"/>
<set name="magicLevel" value="104"/>
<set name="power" value="60000"/>
<set name="target" value="TARGET_MULTIFACE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16654" levels="1" name="Delta Stun Shot">
<set name="icon" value="icon.skill0101"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="600"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="16655" levels="1" name="Delta Plasma Ball">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1000"/>
<set name="magicLevel" value="104"/>
<set name="power" value="60000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16656" levels="1" name="Delta Plasma Wave">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="magicLevel" value="104"/>
<set name="power" value="60000"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16657" levels="1" name="Royal Aggression Aura">
<set name="icon" value="icon.skill10027"/>
<set name="hitTime" value="1000"/>
<set name="reuseDelay" value="6000"/>
<set name="castRange" value="400"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="target_lock"/>
<set name="magicLevel" value="104"/>
<set name="power" value="40000"/>
<set name="effectPoint" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="isReuseDelayPermanent" value="true"/>
</skill>
<skill id="16658" levels="1" name="Royal Chain Strike">
<set name="icon" value="icon.skill10016"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16659" levels="1" name="Royal Head Shot">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="2000"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16660" levels="1" name="Royal Multi Shot">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1500"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_MULTIFACE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16661" levels="1" name="Royal Stun Shot">
<set name="icon" value="icon.skill0101"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="600"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="16662" levels="1" name="Royal Plasma Ball">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16663" levels="1" name="Royal Plasma Wave">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16664" levels="1" name="Royal Sleep Cloud">
<set name="icon" value="icon.skill0000"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16665" levels="1" name="Royal Power Strike">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="magicLevel" value="104"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16666" levels="1" name="Royal Armor Destruction">
<set name="icon" value="icon.skill10258"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_time" value="20"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pd_down"/>
<set name="activateRate" value="50"/>
<set name="nextAction" value="attack"/>
<set name="operate_type" value="A2"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<for>
<effect>
<mul stat="pDef" value="0.7"/>
</effect>
</for>
</skill>
<skill id="16667" levels="1" name="Royal Ride the Lightning">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="1500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16668" levels="1" name="Royal Quick Shot">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="500"/>
<set name="target" value="TARGET_TUNNEL"/>
<set name="affect_range" value="1100"/>
<set name="fly_radius" value="1100"/>
<set name="fly_depends_on_heading" value="true"/>
<set name="operate_type" value="A2"/>
<set name="nextAction" value="attack"/>
</skill>
<skill id="16669" levels="1" name="Royal Mark of Death">
<set name="icon" value="icon.skill1435"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16670" levels="1" name="Royal Super Plasma Ball">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1000"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_ONE"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="1000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16671" levels="1" name="Royal Super Plasma Wave">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16672" levels="1" name="Royal Super Magic Barrier Weakness">
<set name="icon" value=""/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="3"/>
<set name="activateRate" value="50"/>
<set name="magicLevel" value="99"/>
<set name="operate_type" value="A2"/>
<set name="power" value="1000"/>
<set name="skillType" value="MDAM"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="1100"/>
<for>
<effect>
<mul stat="mDef" value="0.7"/>
</effect>
</for>
</skill>
<skill id="16673" levels="1" name="Royal Super Lightning Field">
<set name="icon" value=""/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="PARALYZE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="3"/>
<set name="activateRate" value="50"/>
<set name="magicLevel" value="99"/>
<set name="operate_type" value="A2"/>
<set name="power" value="40000"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="PARALYZE"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="16674" levels="1" name="Hyper Mega Strike">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16675" levels="1" name="Hyper Giga Strike">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2000"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="1100"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16676" levels="1" name="Hyper Taunt">
<set name="icon" value="icon.skill1376"/>
<set name="hitTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="16677" levels="1" name="Hyper Power">
<set name="icon" value="icon.skill0077"/>
<set name="hitTime" value="2000"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="104"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="pAtk" value="1.5"/>
</effect>
</for>
</skill>
<skill id="16678" levels="1" name="Hyper Intelligence">
<set name="icon" value="icon.skill1059"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16679" levels="1" name="Hyper Evasion">
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_time" value="60"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="104"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<add stat="pEvasRate" value="100"/>
<add stat="mEvasRate" value="100"/>
</effect>
</for>
</skill>
<skill id="16680" levels="1" name="Commander Aggression Aura">
<set name="icon" value="icon.skill10027"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16681" levels="1" name="For the Queen">
<set name="icon" value="icon.skill1427"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="6000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16682" levels="1" name="Doom Hammer">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16683" levels="1" name="Stun Shot">
<set name="icon" value="icon.skill0101"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16684" levels="1" name="Multi Shot">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="1500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16685" levels="1" name="Ultra Plasma Ball">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16686" levels="1" name="Ultra Plasma Wave">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16687" levels="1" name="Helios\' Zone of Overawing Might">
<set name="icon" value="icon.skill0096"/>
<set name="castRange" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16688" levels="1" name="Emperor Helios\' Command">
<set name="icon" value="icon.skill0096"/>
<set name="castRange" value="2000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16689" levels="2" name="Blessing of the Blackbird Clan">
<set name="icon" value="icon.etc_residence_sw"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16690" levels="2" name="Blessing of the Giant Trackers">
<set name="icon" value="icon.etc_residence_sw"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16691" levels="2" name="Blessing of the Unworldly Visitors">
<set name="icon" value="icon.etc_residence_sw"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16692" levels="2" name="Grace of the Mother Tree Guardians">
<set name="icon" value="icon.etc_residence_sh"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16693" levels="2" name="Grace of the Kingdom\'s Royal Guard">
<set name="icon" value="icon.etc_residence_sh"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16694" levels="1" name="Leopold Stance Switch">
<set name="icon" value="icon.skill0000"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16695" levels="1" name="Trackers\' Shine Energy Injection">
<set name="icon" value="icon.etc_a_broken_piece_of_soul_stone_i00"/>
<set name="reuseDelay" value="15000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="1500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16696" levels="1" name="Purge">
<set name="icon" value="icon.etc_holy_water_i00"/>
<set name="reuseDelay" value="15000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="1500"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16697" levels="1" name="Thirst Quench">
<set name="icon" value="icon.release_thirst"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1300"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16698" levels="1" name="Thirst Quench">
<set name="icon" value="icon.release_thirst"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1300"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16699" levels="1" name="Critical Rise">
<set name="icon" value="icon.skill1242"/>
<set name="reuseDelay" value="1000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
</list>
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Datapack |
19.03.2018 15:10 |
добавил спасибо
|
Часовой пояс GMT +4, время: 04:48. |
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