[CORE] FAKE PLAYERS SPAWNING REAL OFFLINE CHARACTERS :/// (FIXED)
hello, there is something weird going on
: i just started test servers, and says i have players online, 40 pages of real players name that are ONLINE, server is running on 127.0.0.1 local pc test,
i also have fake players = FALSE in settings...
exemple account
proedros07 272132521 Ariadne 0 6 0 1 -114472 255192 -1520 0 0 0 0 1371328205 0 0 20 3600 0 0 194152 1379405977 0 0 0 -128 0 0 0 0 0 0 0
when i teleport to any of them i get critical error from game. also in characters sql table, all players are offline ( 0 at online column)
any ideea what is going on?
this is client crit error when i port to players that are offline, but in game on
History: UGameEngine::MakeCrestImage <- AllianceCrestPacket <- Function Name=AllianceCrestPa <- UNetworkHandler::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x097BF000]
Address [0x201B580A]
SegCs [0x0023]
engine.dll [0x20000000] Offset [0x001B580A]
this make the release unusable. i think there is a problem with crests, since i always get error when i port to them, same error.
Последний раз редактировалось boulanger; 24.09.2013 в 19:59.
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