i think problem is with crests, when system spawns REAL OFFLINE players....
fake players are spawning ok, but system spawns real offline players also, and we always get critical error when porting near them, same error as above.
also, client always crashes when logging in players with alliance crests/clan crests
History: UGameEngine::MakeCrestImage <- AllianceCrestPacket <- Function Name=AllianceCrestPa <- UNetworkHandler::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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