i think best solution would be to add new configs for each class that influence only CRITICAL DAMAGE ON SKILL, and old configs with critical damage to not influence skill damage (except mages they do not need since all skills are influenced by crit damage as now, good).
because dagger critical damage is added to skill now blows ( as it should, working good) , so cant have both in 1 setting.
or you except from this rules all mages/healers/summoners + dagger class.
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