[29.07.14 14:13:00:733] INFO gameserver.GameServer: Project Revision: ........ L2s [11859]
[29.07.14 14:13:00:735] INFO gameserver.GameServer: Build Revision: .......... 'G:\tools' doesn't exist
[29.07.14 14:13:00:735] INFO gameserver.GameServer: Update: .................. Chapter 3: Lindvior
[29.07.14 14:13:00:735] INFO gameserver.GameServer: Build date: .............. 2014.07.28 20:03
[29.07.14 14:13:00:735] INFO gameserver.GameServer: Compiler version: ........ 24.51-b03 (Oracle Corporation)
[29.07.14 14:13:00:735] INFO gameserver.GameServer: =========================================
critical damage reduction should NOT work for skills, skills damage should NOT be reduced by critical damage reduction.
NOW THEY ARE wich is wrong, even more BLOW type skills get reduced 4x !!!
PLEASE CHANGE THIS
Код:
{info.blow)
{
info.damage *= 0.01D * attacker.calcStat(Stats.P_CRITICAL_DAMAGE, target, skill);
info.damage = target.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, info.damage, attacker, skill);
info.damage += 6.1D * info.crit_static;
}
change to
Код:
if (info.blow)
{
info.damage *= 0.01D * attacker.calcStat(Stats.P_CRITICAL_DAMAGE, target, skill);
int i = target.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, info.damage, attacker, skill);
if (i > info.damage)
info.damage = i;
info.damage += 6.1D * info.crit_static;
}
also
Код:
if (info.crit) {
if ((skill.isChargeBoost()) || (skill.getSkillType() == Skill.SkillType.CHARGE)) {
info.damage *= 2.0D;
} else {
info.damage = (2.0D * target.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, info.damage, attacker, skill));
}
}
change to
Код:
if (info.crit)
{
info.damage *= 2.0D;
}