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Старый 10.01.2015, 23:19   #10
Scorpius
Спонсор Арены
 
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Регистрация: 14.06.2013
Адрес: Норильск
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Должен быть эффект шанса, но я не понимаю как его добавить. При таком раскладе скилы не работают.

Цитата:
<skill id="10656" levels="1" name="Critical Prowess">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10656"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<mul order="0x30" stat="SkillCritChanceMod" value="1.5"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.05"/>
<add order="0x40" stat="pCritDamageStatic" value="608"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10562" levels="1" name="Critical Adventures">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10562"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.2">
<mul order="0x30" stat="SkillCritChanceMod" value="1.2"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.4">
<mul order="0x30" stat="SkillCritChanceMod" value="1.4"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.10"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10609" levels="1" name="Critical Chances">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10878"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<mul order="0x30" stat="SkillCritChanceMod" value="0.7"/>
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<mul order="0x30" stat="SkillCritChanceMod" value="1.3"/>
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.15"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
А вот так, работают:

Цитата:
<skill id="10656" levels="1" name="Critical Prowess">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10656"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.05"/>
<add order="0x40" stat="pCritDamageStatic" value="608"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10562" levels="1" name="Critical Adventures">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10562"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.2">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.4">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.10"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>
Цитата:
<skill id="10609" levels="1" name="Critical Chances">
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="36"/>
<set name="icon" value="icon.skill10878"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="focus_dagger"/>
<set name="magicLevel" value="85"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="669"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dagger,Dual Dagger"/>
</cond>
<for>
<effect>
<mul order="0x30" stat="pCritDamage" value="0.7">
<target direction="front"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.3">
<target direction="side"/>
</mul>
<mul order="0x30" stat="pCritDamage" value="1.5">
<target direction="behind"/>
</mul>
<mul order="0x30" stat="blowRate" value="1.15"/>
<add order="0x40" stat="pCritDamageStatic" value="304"/>
</effect>
</for>
</skill>


http://l2central.info/wiki/Сила_Приз..._Охотник_Одала

http://l2central.info/wiki/Шанс_Ветр...ик_Ветра_Одала

http://l2central.info/wiki/Сила_Прик...антюрист_Одала

Последний раз редактировалось Scorpius; 10.01.2015 в 23:27.
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