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<skill id="10270" levels="1" name="Second Wind">
<table name="#abnormal_time">120</table>
<set name="reuseDelay" value="120000"/>
<set name="coolTime" value="300"/>
<set name="hitTime" value="1200"/>
<set name="mp_consume" value="43"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="force_hp_up"/>
<set name="magicLevel" value="93"/>
<set name="icon" value="icon.skill10270"/>
<set name="effectPoint" value="635"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<set name="analog_skills" value="1561;121;20006;441"/>
<enchant type="1" levels="10" group="7" name="Time">
<table name="#abnormal_time">122 124 136 148 160 172 184 196 208 220</table>
</enchant>
<for>
<effect>
<mul order="0x30" stat="maxHp" value="1.35"/>
<mul order="0x30" stat="maxCp" value="1.15"/>
</effect>
<effect instant="true" name="RestoreHP" value="35">
<def name="percent" value="true"/>
</effect>
<effect instant="true" name="RestoreCP" value="15">
<def name="percent" value="true"/>
</effect>
</for>
</skill>
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