Cruel Love Potion
http://l2central.info/wiki/Эликсир_Беспощадной_Любви
Код:
<etcitem id="39480" name="Cruel Love Potion">
<set name="commissionable" value="false"/>
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="type" value="POTION"/>
<set name="freightable" value="true"/>
<set name="reuse_delay" value="500"/>
<set name="crystal_type" value="NONE"/>
<set name="dropable" value="false"/>
<set name="icon" value="icon.etc_potion_gold_i00"/>
<set name="stackable" value="true"/>
<set name="tradeable" value="false"/>
<set name="weight" value="36"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="17918" level="1"/>
</skills>
</etcitem>
Код:
<skill id="17918" levels="1" name="Cruel Love Potion">
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="100"/>
<set name="icon" value="icon.love_potion"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="itemConsumeId" value="39480"/>
<set name="itemConsumeCount" value="1"/>
<set name="hitCancelTime" value="500"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<for>
<effect>
<triggers>
<trigger id="18010" level="1" type="ON_EXIT_EFFECT"/>
<trigger id="18011" level="1" type="ON_EXIT_EFFECT"/>
<trigger id="18012" level="1" type="ON_EXIT_EFFECT"/>
<trigger id="18013" level="1" type="ON_EXIT_EFFECT"/>
<trigger id="18014" level="1" type="ON_EXIT_EFFECT"/>
</triggers>
</effect>
</for>
</skill>
Код:
<skill id="18010" levels="1" name="Love Potion: Atk. Spd.">
<set name="reuseDelay" value="600000"/>
<set name="icon" value="icon.love_potion_attack_speed"/>
<set name="abnormal_time" value="30"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<for>
<effect>
<add order="0x40" stat="pAtkSpd" value="1500"/>
<add order="0x40" stat="defenceFire" value="30"/>
<add order="0x40" stat="defenceWater" value="30"/>
<add order="0x40" stat="defenceWind" value="30"/>
<add order="0x40" stat="defenceEarth" value="30"/>
<add order="0x40" stat="defenceHoly" value="30"/>
<add order="0x40" stat="defenceUnholy" value="30"/>
</effect>
</for>
</skill>
<skill id="18011" levels="1" name="Love Potion: Casting Spd.">
<set name="reuseDelay" value="600000"/>
<set name="icon" value="icon.love_potion_magic_speed"/>
<set name="abnormal_time" value="30"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<for>
<effect>
<add order="0x40" stat="mAtkSpd" value="1999"/>
<add order="0x40" stat="defenceFire" value="30"/>
<add order="0x40" stat="defenceWater" value="30"/>
<add order="0x40" stat="defenceWind" value="30"/>
<add order="0x40" stat="defenceEarth" value="30"/>
<add order="0x40" stat="defenceHoly" value="30"/>
<add order="0x40" stat="defenceUnholy" value="30"/>
</effect>
</for>
</skill>
<skill id="18012" levels="1" name="Love Potion: Speed">
<set name="reuseDelay" value="600000"/>
<set name="icon" value="icon.love_potion_move_speed"/>
<set name="abnormal_time" value="30"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<for>
<effect>
<add order="0x40" stat="runSpd" value="300"/>
<add order="0x40" stat="defenceFire" value="30"/>
<add order="0x40" stat="defenceWater" value="30"/>
<add order="0x40" stat="defenceWind" value="30"/>
<add order="0x40" stat="defenceEarth" value="30"/>
<add order="0x40" stat="defenceHoly" value="30"/>
<add order="0x40" stat="defenceUnholy" value="30"/>
</effect>
</for>
</skill>
<skill id="18013" levels="1" name="Love Potion: P. Critical Rate">
<set name="reuseDelay" value="600000"/>
<set name="icon" value="icon.love_potion_ad_ctr"/>
<set name="abnormal_time" value="30"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<for>
<effect>
<add order="0x40" stat="pCritRate" value="50"/>
<add order="0x40" stat="defenceFire" value="30"/>
<add order="0x40" stat="defenceWater" value="30"/>
<add order="0x40" stat="defenceWind" value="30"/>
<add order="0x40" stat="defenceEarth" value="30"/>
<add order="0x40" stat="defenceHoly" value="30"/>
<add order="0x40" stat="defenceUnholy" value="30"/>
</effect>
</for>
</skill>
<skill id="18014" levels="1" name="Love Potion: M. Critical Rate">
<set name="reuseDelay" value="600000"/>
<set name="icon" value="icon.love_potion_ap_ctr"/>
<set name="abnormal_time" value="30"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<for>
<effect>
<add order="0x40" stat="mCritRate" value="50"/>
<add order="0x40" stat="defenceFire" value="30"/>
<add order="0x40" stat="defenceWater" value="30"/>
<add order="0x40" stat="defenceWind" value="30"/>
<add order="0x40" stat="defenceEarth" value="30"/>
<add order="0x40" stat="defenceHoly" value="30"/>
<add order="0x40" stat="defenceUnholy" value="30"/>
</effect>
</for>
</skill>