Еще, пожалуйста.
Код:
<skill id="9240" levels="2" name="XP Rune I (Lv. 1-85)">
<set name="magicLevel" value="1"/>
<set name="icon" value="br_cashtex.skill.br_cash_rune_of_exp_buff_1"/>
<table name="#power">1 2</table>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="exp_rate_multiplier" value="#power"/>
<add order="0x40" stat="sp_rate_multiplier" value="#power"/>
</for>
</skill>
Смысл следующего фикса в том, что был видео пруф с руофа, как яд дебафит игрока только тогда, когда тот стоит в луже. Поэтому и фикс
Код:
<skill id="10523" levels="6" name="Poisoned">
<table name="#magicLevel">85 87 90 93 96 99</table>
<table name="#abnormal_level">1 2 3 4 5 6</table>
<table name="#power">687 700 721 742 762 783</table>
<table name="#runSpd">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#pAtk">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#sDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<table name="#pmDef">0.89 0.88 0.87 0.86 0.85 0.84</table> <!-- От балды -->
<set name="mp_consume" value="1"/>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_time" value="2"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="poison"/>
<set name="activateRate" value="100"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill1167"/>
<set name="target" value="TARGET_AURA"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="DEBUFF"/>
<set name="trait" value="POISON"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillRadius" value="200"/>
<for>
<effect name="Poison" interval="1" value="#power">
<mul order="0x30" stat="pAtk" value="#pAtk"/>
<mul order="0x30" stat="runSpd" value="#runSpd"/>
<mul order="0x30" stat="sDef" value="#sDef"/>
<mul order="0x30" stat="pDef" value="#pmDef"/>
<mul order="0x30" stat="mDef" value="#pmDef"/>
</effect>
</for>
</skill>
Код:
<skill id="10760" levels="8" name="Tornado Shot">
<table name="#element">none</table>
<table name="#elementPower">0</table>
<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
<table name="#powerPvP">0</table>
<table name="#power">20814 21546 23011 24476 25941 27906 28871 30336</table>
<table name="#mp_consume">98 100 103 107 110 114 117 121</table>
<set name="reuseDelay" value="7000"/>
<set name="coolTime" value="349"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="2200"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10760"/>
<set name="criticalRate" value="15"/>
<set name="activateRate" value="45"/>
<set name="elementsPower" value="#elementPower"/>
<set name="elements" value="#element"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="overHit" value="true"/>
<set name="powerPvP" value="#powerPvP"/>
<set name="power" value="#power"/>
<set name="SSBoost" value="2.0"/>
<set name="skillType" value="PDAM"/>
<set name="skillRadius" value="400"/>
<set name="target" value="TARGET_MULTIFACE"/>
<set name="analog_skills" value="19;507"/>
<cond msgId="113">
<using kind="Crossbow, Bow"/>
</cond>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#magicLevel">99</table>
<table name="#mp_consume">113 106 99 91 84 77 70 62 55 48</table>
</enchant>
<enchant type="2" name="Duel">
<table name="#powerPvP">31801 32534 33266 33998 34731 35463 36196 36928 37661 38393</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="3" name="Fire Attack">
<table name="#element">fire</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="4" name="Water Attack">
<table name="#element">water</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="5" name="Wind Attack">
<table name="#element">wind</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="6" name="Earth Attack">
<table name="#element">earth</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="7" name="Holy Attack">
<table name="#element">Holy</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="8" name="Dark Attack">
<table name="#element">unholy</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLevel">99</table>
</enchant>
</skill>
Код:
<skill id="10779" levels="4" name="Quick Fire">
<table name="#abnormal_time">30</table>
<table name="#magicLevel">85 90 95 99</table>
<table name="#pAtkSpd">1.20 1.30 1.40 1.50</table>
<table name="#reuseDelay">120000</table>
<table name="#mp_consume">39 42 46 48</table>
<table name="#rootPower">0</table>
<table name="#stunPower">0</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="800"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="REAL_TARGET"/>
<set name="abnormal_level" value="4"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_type" value="snipe"/>
<set name="analog_skills" value="490;99"/>
<set name="icon" value="icon.skill10779"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#mp_consume">42 40 38 36 34 32 30 28 26 24</table>
<table name="#magicLevel">99</table>
</enchant>
<enchant type="2" name="Stun">
<table name="#stunPower">1 2 3 4 5 6 7 8 9 10</table>
</enchant>
<enchant type="3" name="Root">
<table name="#rootPower">1 2 3 4 5 6 7 8 9 10</table>
</enchant>
<enchant type="4" name="Time">
<table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<effect>
<mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/>
<using kind="Bow, Crossbow"/>
</effect>
</for>
</skill>
Код:
<skill id="10780" levels="6" name="Slow Shot">
<table name="#activateRate">77</table>
<table name="#magicLevel">85 86 89 92 95 98</table>
<table name="#pwr">9338 9670 10669 11667 12666 13664</table>
<table name="#reuseDelay">30000</table>
<table name="#mp_consume">94 96 101 106 111 116</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="349"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="2099"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_type" value="speed_down"/>
<set name="activateRate" value="#activateRate"/>
<set name="analog_skills" value="354"/>
<set name="icon" value="icon.skill10780"/>
<set name="levelModifier" value="1"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="nextAction" value="attack"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="#pwr"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<cond msgId="113">
<using kind="Crossbow, Bow"/>
</cond>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#magicLevel">99</table>
<table name="#mp_consume">109 102 95 88 81 74 67 60 53 46</table>
</enchant>
<enchant type="2" name="chance">
<table name="#activateRate">78 79 80 81 82 83 84 85 86 87</table>
<table name="#magicLevel">99</table>
</enchant>
<!--<enchant type="9" name="Recycle">
<table name="#magicLevel">99</table>
<table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 21000</table>
</enchant>-->
<for>
<effect>
<sub order="0x40" stat="runSpd" value="70"/>
</effect>
</for>
</skill>
Код:
<skill id="10781" levels="1" name="Phoenix Arrow">
<table name="#mp_consume">1067</table>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="7500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="elements" value="fire"/>
<set name="icon" value="icon.skill10781"/>
<set name="magicLevel" value="95"/>
<set name="magicType" value="ITEM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="45215"/>
<set name="skillRadius" value="180"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_GROUND"/>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#magicLevel">99</table>
<table name="#mp_consume">1000 970 930 880 850 830 800 770 730 700</table>
</enchant>
<enchant type="9" name="Recycle">
<table name="#magicLevel">99</table>
<table name="#reuseDelay">29000 28000 27000 26000 25000 24000 23000 22000 21000 21000</table>
</enchant>
<cond msgId="113">
<using kind="Crossbow, Bow"/>
</cond>
</skill>
Код:
<skill id="11502" levels="1" name="Superior Robe Mastery">
<table name="#maxHp">4636</table>
<table name="#pDef">1033</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill11252"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="229;234;235;251"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
<table name="#pDef">1063 1093 1123 1153 1183 1213 1243 1273 1303 1335</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Magic"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Magic"/>
</add>
</for>
</skill>
<skill id="11503" levels="1" name="Superior Light Armor Mastery">
<table name="#maxHp">4636</table>
<table name="#pDef">1040</table>
<table name="#regMp">1.25</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10254"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="229;227;233;236;252;258;465"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
<table name="#pDef">1070 1100 1130 1160 1190 1220 1250 1280 1310 1344</table>
<table name="#regMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Light"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Light"/>
</add>
<mul order="0x30" stat="regMp" value="#regMp">
<using armor="Light"/>
</mul>
</for>
</skill>
<skill id="11504" levels="1" name="Superior Heavy Armor Mastery">
<table name="#maxHp">4636</table>
<table name="#pDef">1194</table>
<table name="#magicLevel">85</table>
<set name="magicLevel" value="#magicLevel"/>
<set name="icon" value="icon.skill10002"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="229;231;232;253;259"/>
<enchant type="1" levels="10" group="7" name="Power">
<table name="#maxHp">4636 4636 4636 4636 4636 4636 4636 4636 4636 4636</table>
<table name="#pDef">1229 1264 1299 1334 1369 1404 1439 1474 1509 1545</table>
<table name="#magicLevel">99</table>
</enchant>
<for>
<add order="0x40" stat="maxHp" value="#maxHp">
<using armor="Heavy"/>
</add>
<add order="0x40" stat="pDef" value="#pDef">
<using armor="Heavy"/>
</add>
</for>
</skill>
Код:
<skill id="11595" levels="1" name="Knight's Frenzied Harmony">
<table name="#mp_consume">140</table>
<table name="#reuseDelay">2000</table>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="300"/>
<set name="hitTime" value="699"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="castRange" value="900"/>
<set name="abnormal_time" value="2520"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_class"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="icon" value="icon.skill11596"/>
<set name="target" value="TARGET_CLAN_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="effectPoint" value="514"/>
<set name="analog_skills" value="1243;1389;1283;1391;264;271;1589;1590"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="song_of_earth;song_of_life;song_of_water;song_of_wind;song_of_hunter;song_of_vitality;song_of_vengeance;song_of_renewal;song_of_champion;song_of_meditation;song_of_warding;song_of_windstorm;song_of_purification;wispering_of_battle;dance_of_berserker;dance_of_bladestorm;dance_of_concentration;dance_of_fire;dance_of_fury;dance_of_inspiration;dance_of_mystic;dance_of_siren;dance_of_vampire;dance_of_warrior;motion_of_defence;berserker;improve_shield_rate_defence_up;shield_prob_up;shield_defence_up;pa_pd_up"/>
<mul order="0x30" stat="pAtk" value="1.12"/>
<mul order="0x30" stat="pDef" value="1.45"/>
<mul order="0x30" stat="sDef" value="1.5"/>
<mul order="0x30" stat="rShld" value="1.3"/>
<mul order="0x30" stat="pCritDamage" value="1.35"/>
<add order="0x40" stat="pCritRate" value="100"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_earth"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_life"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_water"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_wind"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_hunter"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_vitality"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_vengeance"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_renewal"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_champion"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_meditation"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_warding"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_windstorm"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="song_of_purification"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="wispering_of_battle"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_berserker"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_bladestorm"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_concentration"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_fire"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_fury"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_inspiration"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_mystic"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_siren"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_vampire"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="dance_of_warrior"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="motion_of_defence"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="berserker"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_shield_rate_defence_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="shield_prob_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="shield_defence_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="pa_pd_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
Некоторые эффекты следующих скилов не работают при 0x30. При следующих значениях работают (проверял через .whoami)
Код:
<skill id="13532" levels="1" name="Enhanced Istina' Necklace (Warrior)">
<set name="icon" value="icon.istina_necklace_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pAtk" value="1.02"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
<add order="0x40" stat="reflectDam" value="5"/>
<add order="0x40" stat="reflectBowDam" value="5"/>
<add order="0x40" stat="reflectPSkillDam" value="5"/>
<add order="0x40" stat="reflectMSkillDam" value="5"/>
</for>
</skill>
Код:
<skill id="13535" levels="1" name="Enhanced Octavis' Necklace (Wizard)">
<set name="icon" value="icon.octavis_necklace_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="mAtk" value="1.03"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
<add order="0x40" stat="reflectDam" value="5"/>
<add order="0x40" stat="reflectBowDam" value="5"/>
<add order="0x40" stat="reflectPSkillDam" value="5"/>
<add order="0x40" stat="reflectMSkillDam" value="5"/>
</for>
</skill>
<skill id="13536" levels="1" name="Enhanced Istina' Ring (Wizard)">
<set name="icon" value="icon.istina_ring_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="mAtkSpd" value="1.03"/>
<mul order="0x30" stat="mCritRate" value="1.10"/>
<mul order="0x30" stat="mCritDamage" value="1.10"/>
</for>
</skill>
Код:
<skill id="13538" levels="1" name="Enhanced Istina' Necklace (Wizard)">
<set name="icon" value="icon.istina_necklace_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="mAtk" value="1.05"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<add order="0x40" stat="reflectDam" value="5"/>
<add order="0x40" stat="reflectBowDam" value="5"/>
<add order="0x40" stat="reflectPSkillDam" value="5"/>
<add order="0x40" stat="reflectMSkillDam" value="5"/>
</for>
</skill>
<skill id="13539" levels="1" name="Baium's Soul Ring">
<set name="icon" value="icon.accessory_ring_of_baium_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<mul order="0x40" stat="stunResist" value="25"/>
<mul order="0x40" stat="rootResist" value="25"/>
<mul order="0x40" stat="mentalResist" value="25"/>
<mul order="0x40" stat="stunPower" value="25"/>
<mul order="0x40" stat="rootPower" value="25"/>
<mul order="0x40" stat="mentalPower" value="25"/>
<mul order="0x30" stat="pCritDamage" value="1.15"/>
<mul order="0x30" stat="mCritDamage" value="1.15"/>
<mul order="0x30" stat="pAtkSpd" value="1.05"/>
<mul order="0x30" stat="mAtkSpd" value="1.05"/>
<add order="0x40" stat="pAccCombat" value="4"/>
<add order="0x40" stat="mAccCombat" value="4"/>
</for>
</skill>
<skill id="13540" levels="1" name="Frintezza's Soul Necklace">
<set name="icon" value="icon.accessory_necklace_of_frintessa_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="sleepResist" value="20"/>
<add order="0x40" stat="poisonResist" value="20"/>
<add order="0x40" stat="bleedResist" value="20"/>
<add order="0x40" stat="paralyzeResist" value="20"/>
<add order="0x40" stat="stunResist" value="20"/>
<add order="0x40" stat="sleepPower" value="20"/>
<add order="0x40" stat="poisonPower" value="20"/>
<add order="0x40" stat="bleedPower" value="20"/>
<add order="0x40" stat="paralyzePower" value="20"/>
<add order="0x40" stat="stunPower" value="20"/>
<add order="0x40" stat="reflectDam" value="5"/>
<add order="0x40" stat="reflectBowDam" value="5"/>
<add order="0x40" stat="reflectPSkillDam" value="5"/>
<add order="0x40" stat="reflectMSkillDam" value="5"/>
<add order="0x40" stat="runSpd" value="5"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<mul order="0x30" stat="pReuse" value="0.90"/>
<mul order="0x30" stat="musicReuse" value="0.90"/>
</for>
</skill>
Лучше чем ничего )
Код:
<skill id="14708" levels="1" name="Istina">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillboss"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14709" levels="1" name="Istina">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillboss"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14710" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14711" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14712" levels="1" name="Raid Boss (Lv. 96)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14713" levels="1" name="Raid Boss (Lv. 96)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14714" levels="1" name="Raid Boss (Lv. 98)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14715" levels="1" name="Raid Boss (Lv. 98)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14716" levels="1" name="Raid Boss (Lv. 98)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14717" levels="1" name="Trasken">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillboss"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14718" levels="1" name="Raid Boss (Lv. 92)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14719" levels="1" name="Raid Boss (Lv. 95)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14720" levels="1" name="Raid Boss (Lv. 88)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14721" levels="1" name="Raid Boss (Lv. 94)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14722" levels="1" name="Raid Boss (Lv. 98)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14723" levels="1" name="Raid Boss (Lv. 94)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14724" levels="1" name="Raid Boss (Lv. 43)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14725" levels="1" name="Raid Boss (Lv. 43)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14726" levels="1" name="Octavis">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillboss"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14727" levels="1" name="Balok">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillboss"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14728" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14729" levels="1" name="Raid Boss (Lv. 92)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14730" levels="1" name="Raid Boss (Lv. 94)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14731" levels="1" name="Raid Boss (Lv. 95)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14732" levels="1" name="Raid Boss (Lv. 96)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14733" levels="1" name="Raid Boss (Lv. 93)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14734" levels="1" name="Raid Boss (Lv. 96)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14735" levels="1" name="Raid Boss (Lv. 96)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
Код:
<skill id="14747" levels="1" name="Raid Boss (Lv. 88)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14748" levels="1" name="Raid Boss (Lv. 98)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14749" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14750" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14751" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14752" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14753" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14754" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14755" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14756" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14757" levels="1" name="Raid Boss (Lv. 97)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14758" levels="1" name="Raid Boss (Lv. 59)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14759" levels="1" name="Raid Boss (Lv. 62)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14760" levels="1" name="Raid Boss (Lv. 66)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14761" levels="1" name="Raid Boss (Lv. 70)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14762" levels="1" name="Raid Boss (Lv. 72)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14763" levels="1" name="Raid Boss (Lv. 75)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14764" levels="1" name="Raid Boss (Lv. 75)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
Код:
<skill id="14768" levels="1" name="Raid Boss (Lv. 85)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14769" levels="1" name="Raid Boss (Lv. 99)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14770" levels="1" name="Raid Boss (Lv. 75)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14771" levels="1" name="Raid Boss (Lv. 29)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14772" levels="1" name="Raid Boss (Lv. 39)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14773" levels="1" name="Raid Boss (Lv. 49)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14774" levels="1" name="Raid Boss (Lv. 59)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14775" levels="1" name="Raid Boss (Lv. 69)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14776" levels="1" name="Raid Boss (Lv. 78)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14777" levels="1" name="Raid Boss (Lv. 81)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="14778" levels="1" name="Raid Boss (Lv. 83)">
<set name="magicLevel" value="1"/>
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
Код:
<skill id="15626" levels="1" name="Raid Boss (Lv. 86)">
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="15627" levels="1" name="Raid Boss (Lv. 93)">
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="15628" levels="1" name="Raid Boss (Lv. 95)">
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
Код:
<skill id="15633" levels="1" name="Raid Boss (Lv. 99)">
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="15634" levels="1" name="Raid Boss (Lv. 99)">
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
<skill id="15635" levels="1" name="Raid Boss (Lv. 99)">
<set name="icon" value="icon.skillraid"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HARDCODED"/>
<set name="operateType" value="OP_PASSIVE"/>
</skill>
Код:
<skill id="17393" levels="1" name="Lady's Hairpin: STR">
<set name="icon" value="icon.accessory_hairpin_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x10" stat="STR" value="3"/>
</for>
</skill>
<skill id="17394" levels="1" name="Lady's Hairpin: DEX">
<set name="icon" value="icon.accessory_hairpin_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x10" stat="DEX" value="3"/>
</for>
</skill>
<skill id="17395" levels="1" name="Lady's Hairpin: CON">
<set name="icon" value="icon.accessory_hairpin_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x10" stat="CON" value="3"/>
</for>
</skill>
<skill id="17396" levels="1" name="Lady's Hairpin: MEN">
<set name="icon" value="icon.accessory_hairpin_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x10" stat="MEN" value="3"/>
</for>
</skill>
<skill id="17397" levels="1" name="Lady's Hairpin: INT">
<set name="icon" value="icon.accessory_hairpin_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x10" stat="INT" value="3"/>
</for>
</skill>
<skill id="17398" levels="1" name="Lady's Hairpin: WIT">
<set name="icon" value="icon.accessory_hairpin_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x10" stat="WIT" value="3"/>
</for>
</skill>
Код:
<skill id="22916" levels="1" name="Ninja's Hide">
<set name="reuseDelay" value="3600000"/>
<set name="icon" value="BranchSys3.icon1.g_co_ninja_u"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_effect" value="STEALTH"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stealth"/>
<set name="icon" value="icon.skill0411"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect name="SilentMove" value="1" cancel_on_action="true">
<mul order="0x30" stat="runSpd" value="0.9"/>
</effect>
</for>
</skill>
Код:
<skill id="30505" levels="7" name="Pressure Punch">
<table name="#power">17266 19164 21530 24475 28150 32755 38563</table>
<table name="#magicLevel">87 89 91 93 95 97 99</table>
<table name="#mp_consume">149 150 151 151 152 153 155</table>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2000"/>
<set name="abnormal_effect" value="KNOCKDOWN"/>
<set name="abnormal_time" value="2"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="knockdown"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="levelModifier" value="2"/>
<set name="icon" value="icon.skill30505"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillRadius" value="150"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="nextAction" value="attack"/>
<set name="saveVs" value="CON"/>
<set name="trait" value="KNOCKDOWN"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<for>
<effect name="KnockDown">
<def name="fly_radius" value="-150"/>
</effect>
</for>
</skill>
Код:
<skill id="30506" levels="11" name="Distant Kick">
<table name="#power">5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48195</table>
<table name="#magicLevel">79 81 81 85 87 89 91 93 95 97 99</table>
<table name="#mp_consume">141 143 146 147 149 150 151 151 152 153 155</table>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="1000"/>
<set name="castRange" value="80"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="KNOCKDOWN"/>
<set name="abnormal_time" value="2"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="knockdown"/>
<set name="ride_state" value="NONE"/>
<set name="levelModifier" value="2"/>
<set name="icon" value="icon.skill30506"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_MULTIFACE"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="nextAction" value="attack"/>
<set name="saveVs" value="CON"/>
<set name="trait" value="KNOCKDOWN"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<for>
<effect name="KnockDown">
<def name="fly_radius" value="200"/> <!--TODO: Check.-->
</effect>
</for>
</skill>
Код:
<skill id="30517" levels="8" name="Heavy Hand">
<table name="#magicLevel">85 87 89 91 93 95 97 99</table>
<table name="#activateRate">50 52 54 56 58 60 62 65</table> <!--TODO: Check.-->
<table name="#mp_consume">73 74 75 75 75 76 76 77</table>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="hitCancelTime" value="500"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="activateRate" value="#activateRate"/>
<set name="abnormal_effect" value="GREAT_GRAVITY"/>
<set name="abnormal_time" value="10"/> <!--TODO: Check.-->
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="root_physically"/>
<set name="icon" value="icon.skill30517"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillRadius" value="400"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="trait" value="HOLD"/>
<set name="saveVs" value="CON"/>
<set name="levelModifier" value="2"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<for>
<effect name="Root"/>
<effect name="TeleportBlock"/>
</for>
</skill>