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[23:23:17] INFO Project Revision: ........ L2s [15814]
[23:23:17] INFO Build Revision: .......... 4727
[23:23:17] INFO Update: .................. Epic Tale of Aden: Ertheia
[23:23:17] INFO Build date: .............. 2015.06.02 21:49
[23:23:17] INFO Compiler version: ........ 1.8.0_45-b14 (Oracle Corporation)
[23:23:17] INFO =================================================
Есть скил "Обманный Маневр - Авантюрист Одала"
http://l2central.info/wiki/Обманный_...антюрист_Одала
Код:
<skill id="10554" levels="1" name="Power Bluff">
<table name="#activateRate">40</table>
<set name="reuseDelay" value="8000"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="40"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_type" value="stun"/>
<set name="activateRate" value="#activateRate"/>
<set name="analog_skills" value="358"/>
<set name="icon" value="icon.skill10554"/>
<set name="magicLevel" value="85"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="AIEFFECTS"/>
<set name="target" value="TARGET_ONE"/>
<cond msgId="113">
<using kind="Dagger, Dual Dagger"/>
</cond>
<enchant type="1" levels="10" group="7" name="Chance">
<table name="#activateRate">41 42 43 44 45 46 47 48 49 50</table>
</enchant>
<for>
<effect instant="true" name="Bluff" chance="80"/>
<effect instant="true" name="RemoveTarget" chance="80"/>
<effect instant="true" name="i_delete_hate_of_me" chance="80"/>
<effect name="Stun">
<triggers>
<trigger id="10555" level="1" type="ON_EXIT_EFFECT"/>
</triggers>
</effect>
</for>
</skill>
<skill id="10555" levels="1" name="Impaired">
<set name="hitTime" value="1200"/>
<set name="abnormal_effect" value="ROOT"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_type" value="root_magically"/>
<set name="icon" value="icon.skill1201"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<set name="trait" value="HOLD"/>
<for>
<effect name="Root"/>
</for>
</skill>
Вопрос - зачем у него эффект root?