http://ipic.su/img/img7/fs/Shot00007.1436224153.jpg
http://ipic.su/img/img7/fs/Shot00009.1436224177.jpg
http://ipic.su/img/img7/fs/Shot00010.1436224221.jpg
PHP код:
<skill id="11093" levels="1" name="Crystal Form">
<table name="#hp">177</table>
<table name="#mp">49</table>
<table name="#mp_consume">73</table>
<set name="reuseDelay" value="300000"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_type" value="abnormal_invincibility"/>
<set name="analog_skills" value="837"/>
<set name="canUseWhileAbnormal" value="true"/>
<set name="icon" value="icon.skill11093"/>
<set name="magicLevel" value="97"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<enchant type="1" levels="10" group="7" name="Cost">
<table name="#mp_consume">70 68 65 63 61 58 56 54 51 49</table>
</enchant>
<enchant type="2" name="HP Heal">
<table name="#hp">178 179 180 181 182 183 184 185 186 187</table>
</enchant>
<enchant type="3" name="MP Heal">
<table name="#mp">50 51.8 52.6 53.4 54.2 55 55.8 56.6 57.4 58.8</table>
</enchant>
<for>
<effect name="RestoreHP" interval="1" value="#hp"/>
<effect name="RestoreMP" interval="1" value="#mp"/>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="poison"/>
<def name="max_abnormal_level" value="9"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="root_magically"/>
<def name="max_abnormal_level" value="9"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="root_physically"/>
<def name="max_abnormal_level" value="9"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="bleeding"/>
<def name="max_abnormal_level" value="9"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="stun"/>
<def name="max_abnormal_level" value="9"/>
</effect>
<effect name="Invulnerable" cancel_on_action="false"/>
</for>
</skill>