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Старый 07.07.2015, 03:14   #2
Evil_dnk
Датапакер
 
Регистрация: 03.04.2015
Сообщений: 707
По умолчанию

http://ipic.su/img/img7/fs/Shot00007.1436224153.jpg
http://ipic.su/img/img7/fs/Shot00009.1436224177.jpg
http://ipic.su/img/img7/fs/Shot00010.1436224221.jpg

PHP код:
<skill id="11093" levels="1" name="Crystal Form">
        <
table name="#hp">177</table>
        <
table name="#mp">49</table>
        <
table name="#mp_consume">73</table>
        <
set name="reuseDelay" value="300000"/>
        <
set name="coolTime" value="200"/>
        <
set name="hitTime" value="500"/>
        <
set name="mp_consume" value="#mp_consume"/>
        <
set name="abnormal_effect" value="ULTIMATE_DEFENCE"/>
        <
set name="abnormal_level" value="1"/>
        <
set name="abnormal_time" value="10"/>
        <
set name="abnormal_type" value="abnormal_invincibility"/>
        <
set name="analog_skills" value="837"/>
        <
set name="canUseWhileAbnormal" value="true"/>
        <
set name="icon" value="icon.skill11093"/>
        <
set name="magicLevel" value="97"/>
        <
set name="operateType" value="OP_ACTIVE"/>
        <
set name="skillType" value="BUFF"/>
        <
set name="target" value="TARGET_SELF"/>
        <
enchant type="1" levels="10" group="7" name="Cost">
            <
table name="#mp_consume">70 68 65 63 61 58 56 54 51 49</table>
        </
enchant>
        <
enchant type="2" name="HP Heal">
            <
table name="#hp">178 179 180 181 182 183 184 185 186 187</table>
        </
enchant>
        <
enchant type="3" name="MP Heal">
            <
table name="#mp">50 51.8 52.6 53.4 54.2 55 55.8 56.6 57.4 58.8</table>
        </
enchant>
        <for>
            <
effect name="RestoreHP" interval="1" value="#hp"/>
            <
effect name="RestoreMP" interval="1" value="#mp"/>
            <
effect instant="true" name="i_dispel_by_slot">
                <
def name="abnormal_type" value="poison"/>
                <
def name="max_abnormal_level" value="9"/>
            </
effect>
            <
effect instant="true" name="i_dispel_by_slot">
                <
def name="abnormal_type" value="root_magically"/>
                <
def name="max_abnormal_level" value="9"/>
            </
effect>
            <
effect instant="true" name="i_dispel_by_slot">
                <
def name="abnormal_type" value="root_physically"/>
                <
def name="max_abnormal_level" value="9"/>
            </
effect>
            <
effect instant="true" name="i_dispel_by_slot">
                <
def name="abnormal_type" value="bleeding"/>
                <
def name="max_abnormal_level" value="9"/>
            </
effect>
            <
effect instant="true" name="i_dispel_by_slot">
                <
def name="abnormal_type" value="stun"/>
                <
def name="max_abnormal_level" value="9"/>
            </
effect>
            <
effect name="Invulnerable" cancel_on_action="false"/>
        </for>
    </
skill
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