=================================================
[02:33:57] INFO Project Revision: ........ L2s [17045]
[02:33:57] INFO Build Revision: .......... 5052
[02:33:57] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey
[02:33:57] INFO Build date: .............. 2015.07.15 17:26
[02:33:57] INFO Compiler version: ........ 1.8.0_45-b14 (Oracle Corporation)
[02:33:57] INFO =================================================
Ребят, откуда эти цифры?

)
<table name="#abnormal_time">1800 1800 2520 3060</table>
Код:
<skill id="11591" levels="4" name="Pipe Organ Frenzy">
<table name="#vuln">1.37 1.39 1.41 1.43</table>
<table name="#magicLevel">85 90 95 99</table>
<table name="#abnormal_level">1 2 3 4</table>
<table name="#abnormal_time">1800 1800 2520 3060</table>
<table name="#mp_consume">140 151 170 181</table>
<table name="#reuseDelay">2000</table>
<set name="icon" value="icon.skill11591"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="coolTime" value="300"/>
<set name="hitTime" value="699"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="buff_special_condition"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="target" value="TARGET_CLAN"/>
<set name="skillType" value="BUFF"/>
<set name="skillRadius" value="1000"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="effectPoint" value="514"/>
<set name="analog_skills" value="1048;1045;1044;1501"/>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="3" enchant_levels="30">
</enchant_tables>
<enchant_tables skill_level="4" enchant_levels="30">
</enchant_tables>
</enchant_info>
<enchant_info type="2" name="Delete">
<enchant_tables skill_level="3" enchant_levels="30">
<table name="#mp_consume">181</table>
</enchant_tables>
<enchant_tables skill_level="4" enchant_levels="30">
</enchant_tables>
</enchant_info>
<enchant_info type="9" name="Recovery" available="false">
<enchant_tables skill_level="4" enchant_levels="10">
<table name="#reuseDelay">1899 1799 1799 1700 1700 1600 1500 1500 1399 1399</table>
</enchant_tables>
</enchant_info>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="improve_hp_mp_up;max_hp_up;max_mp_up;hp_regen_up"/>
<mul order="0x30" stat="maxHp" value="#vuln"/>
<mul order="0x30" stat="maxMp" value="#vuln"/>
<mul order="0x30" stat="maxCp" value="#vuln"/>
<mul order="0x30" stat="regHp" value="1.20"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="improve_hp_mp_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="max_hp_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="max_mp_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="hp_regen_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
http://l2central.info/wiki/Клятва_Органа_-_Деспот_Иса