Вот этот скил скорректируйте и появится то, что Вы ищите
Код:
<skill id="11571" levels="1" name="Recovery Melody">
<table name="#mp_consume">120</table>
<set name="icon" value="icon.skill11571"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="5000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<table name="#power">1000</table>
<set name="operateType" value="OP_ACTIVE"/>
<set name="analog_skills" value="1306;1305"/>
<enchant_info type="1" name="Delete" available="false">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#mp_consume">116 112 108 104 100 96 93 89 85 81 116 112 108 104 100 96 93 89 85 81 116 112 108 104 100 96 93 89 85 81</table>
</enchant_tables>
</enchant_info>
<enchant_info type="2" name="Delete" available="false">
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<for>
<effect instant="true" name="RestoreCP" value="#power"/>
</for>
</skill>