Фикс свипа (NO BUG)
[05.08.15 12:53:36:368] INFO gameserver.GameServer: =================================================
[05.08.15 12:53:36:373] INFO gameserver.GameServer: Project Revision: ........ L2s [16407]
[05.08.15 12:53:36:373] INFO gameserver.GameServer: Build Revision: .......... 5164
[05.08.15 12:53:36:373] INFO gameserver.GameServer: Update: .................. Classic 1.0
[05.08.15 12:53:36:373] INFO gameserver.GameServer: Build date: .............. 2015.08.04 16:45
[05.08.15 12:53:36:373] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_45-b14 (Oracle Corporation)
[05.08.15 12:53:36:374] INFO gameserver.GameServer: =================================================
Теперь его анимация и работа на 100% похожи на офф
<skill id="42" levels="1" name="Присвоение">
<table name="#heal">0</table>
<table name="#healEnabled">false</table>
<table name="#MPheal">0</table>
<table name="#MPhealEnabled">false</table>
<table name="#magicLevel">10</table>
<set name="reuseDelay" value="500"/>
<set name="castRange" value="20"/>
<set name="hitTime" value="285"/>
<set name="mp_consume" value="3"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="SPECIAL"/>
<set name="icon" value="icon.skill0042"/>
<set name="hitCancelTime" value="0"/>
<set name="target" value="TARGET_CORPSE"/>
<set name="corpse" value="true"/>
<set name="skillType" value="SWEEP"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<self_effect instant="true" enabled="#healEnabled" name="RestoreHP" value="#heal">
<def name="ignore_bonuses" value="true"/>
</self_effect>
<self_effect instant="true" enabled="#MPhealEnabled" name="RestoreMP" value="#MPheal">
<def name="ignore_bonuses" value="true"/>
</self_effect>
</for>
</skill>
|