У меня есть немного итемов

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Код:
<etcitem id="37008" name="Strawberry Cake (HP)">
<set name="sellable" value="false"/>
<set name="icon" value="BranchSys.icon.br_valentine_cake_3_i00"/>
<set name="weight" value="2"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="reuse_delay" value="120000"/>
<set name="delay_share_group" value="17"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="9955" level="1"/>
</skills>
</etcitem>
<etcitem id="37009" name="Blueberry Cake (MP)">
<set name="sellable" value="false"/>
<set name="icon" value="BranchSys.icon.br_valentine_cake_2_i00"/>
<set name="weight" value="2"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="reuse_delay" value="120000"/>
<set name="delay_share_group" value="17"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="9956" level="1"/>
</skills>
</etcitem>
<etcitem id="37010" name="Cheese Cake (CP)">
<set name="sellable" value="false"/>
<set name="icon" value="BranchSys.icon.br_valentine_cake_1_i00"/>
<set name="weight" value="2"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="reuse_delay" value="120000"/>
<set name="delay_share_group" value="17"/>
<set name="type" value="POTION"/>
<cond msgId="1508">
<player olympiad="false"/>
</cond>
<skills>
<skill id="9957" level="1"/>
</skills>
</etcitem>
скилы к ним
Код:
<skill id="9955" levels="1" name="Strawberry Cake (HP)">
<set name="icon" value="icon.skill9955"/>
<set name="reuseDelay" value="120000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="RestoreHP" value="50">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="9956" levels="1" name="Blueberry Cake (MP)">
<set name="icon" value="icon.skill9956"/>
<set name="reuseDelay" value="120000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="RestoreMP" value="50">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="9957" levels="1" name="Cheesecake (CP)">
<set name="icon" value="icon.skill9957"/>
<set name="reuseDelay" value="120000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect instant="true" name="RestoreCP" value="50">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>