PHP код:
<skill id="10255" levels="10" name="Superior Momentum Mastery">
<table name="#chance1">40</table>
<table name="#chance2">20 22 24 26 30 32 36 38 40</table>
<table name="#magicLevel">85 90 95 99 100 102 104</table>
<set name="icon" value="icon.skill10255"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="992;993"/>
<enchant_info type="1" name="Power" available="false">
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<triggers>
<trigger id="6813" level="1" type="ATTACK" chance="#chance2"/>
<trigger id="6813" level="1" type="CRIT" chance="#chance1"/>
<trigger id="10284" level="1" type="ATTACK" chance="50">
<not>
<player hasBuffId="10284"/>
</not>
</trigger>
</triggers>
PHP код:
<skill id="10251" levels="10" name="Superior Weapon Mastery">
<table name="#pAtk">1689 1958 2270 2555 2895 3071 3258 3457 3667 3890</table>
<table name="#magicLevel">85 90 95 99 100 102 104</table>
<set name="icon" value="icon.skill10251"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="operateType" value="OP_PASSIVE"/>
<set name="analog_skills" value="216;472;210;257;330;331;421;422;168"/>
<enchant_info type="1" name="Power" available="false">
<enchant_tables skill_level="1" enchant_levels="30"/>
</enchant_info>
<for>
<add order="0x10" stat="STR" value="2">
</add>
<mul order="0x30" stat="pAtkSpd" value="1.25">
<using kind="Sword, Blunt, Big Blunt, Big Sword, Pole"/>
</mul>
<mul order="0x30" stat="pAtk" value="1.3">
<using kind="Sword, Blunt, Big Blunt, Big Sword, Pole"/>
</mul>
<add order="0x40" stat="pAtk" value="#pAtk">
<using kind="Sword, Blunt, Big Blunt, Big Sword, Pole"/>
</add>
<add order="0x40" stat="pAccCombat" value="3">
<using kind="Sword, Blunt, Big Blunt, Big Sword"/>
</add>
<set order="0x100" stat="activateSkillMasterySTR" value="1"/>
<add order="0x40" stat="poleTargetCount" value="5"/>
</for>
</skill>
PHP код:
<skill id="10284" levels="3" name="Lightning Force">
<table name="#icon">icon.skill10284 icon.skill10284_2 icon.skill10284_3</table>
<table name="#pAtk">1.10 1.20 1.30</table>
<table name="#spd">5 7 10</table>
<table name="#chance">10 20 10</table>
<table name="#levelfit">1 2 3</table>
<table name="#abnormal_level">1 2 3</table>
<table name="#abnormal_time">30 20 15</table>
<set name="icon" value="#icon"/>
<set name="castRange" value="400"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="weapon_master_special"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="ITEM"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF_CHARGER"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<mul order="0x60" stat="pAtk" value="#pAtk">
<using kind="Sword, Big Sword, Blunt, Big Blunt, Dual Sword, Dual Blunt, Pole, Dual Fist"/>
</mul>
<add order="0x40" stat="runSpd" value="#spd"/>
<triggers>
<trigger id="10284" level="1" type="CRIT" chance="#chance" increasing="true"/>
</triggers>
</effect>
</for>
</skill>