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Старый 03.10.2015, 08:57   #2
Scorpius
Спонсор Арены
 
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Регистрация: 14.06.2013
Адрес: Норильск
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Цитата:
Сообщение от Oblivions Посмотреть сообщение
[05:00:41] INFO =================================================
[05:00:41] INFO Project Revision: ........ L2s [17460]
[05:00:41] INFO Build Revision: .......... 5761
[05:00:41] INFO Update: .................. Epic Tale of Aden: Ertheia
[05:00:41] INFO Build date: .............. 2015.09.25 17:41
[05:00:41] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation)

Мелодия Защиты и Мелодия Битвы могу висеть обе, хотя не должны.
Пожалуйста исправьте.
Я у себя так сделал:

Цитата:
<skill id="11615" levels="1" name="Battle Ditty">
<table name="#abnormal_time">1800</table>
<set name="icon" value="icon.skill11615"/>
<set name="reuseDelay" value="2000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="181"/>
<set name="itemConsumeId" value="3031"/>
<set name="itemConsumeCount" value="10"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="battle_ditty"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MUSIC"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="1582"/> <!--TODO: Check.-->
<set name="target" value="TARGET_PARTY_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#abnormal_time" type="ADD">90 180 270 360 450 540 630 720 810 900 990 1080 1170 1260 1350 1440 1530 1620 1710 1800 1890 1980 2070 2160 2250 2340 2430 2520 2610 2700 2790</table>
</enchant_tables>
</enchant_info>
<for>
<effect>
<mul order="0x30" stat="pvpPhysDmgBonus" value="1.1"/>
<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.1"/>
<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.1"/>
<add order="0x40" stat="attackFire" value="10"/>
<add order="0x40" stat="attackWater" value="10"/>
<add order="0x40" stat="attackWind" value="10"/>
<add order="0x40" stat="attackEarth" value="10"/>
<add order="0x40" stat="attackHoly" value="10"/>
<add order="0x40" stat="attackUnholy" value="10"/>
<mul order="0x30" stat="regMp" value="1.1"/>
</effect>
</for>
</skill>
<skill id="11616" levels="1" name="Protective Ditty">
<table name="#abnormal_time">1800</table>
<set name="icon" value="icon.skill11616"/>
<set name="reuseDelay" value="2000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="181"/>
<set name="itemConsumeId" value="3031"/>
<set name="itemConsumeCount" value="10"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="battle_ditty"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MUSIC"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="1582"/> <!--TODO: Check.-->
<set name="target" value="TARGET_PARTY_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#abnormal_time" type="ADD">90 180 270 360 450 540 630 720 810 900 990 1080 1170 1260 1350 1440 1530 1620 1710 1800 1890 1980 2070 2160 2250 2340 2430 2520 2610 2700 2790</table>
</enchant_tables>
</enchant_info>
<for>
<effect>
<mul order="0x30" stat="pvpPhysDefenceBonus" value="1.1"/>
<mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="1.1"/>
<mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="1.1"/>
<add order="0x40" stat="runSpd" value="4"/>
<mul order="0x30" stat="regHp" value="1.1"/>
</effect>
</for>
</skill>
<skill id="11617" levels="1" name="Frezied Battle Ditty">
<table name="#abnormal_time">1800</table>
<set name="icon" value="icon.skill11617"/>
<set name="reuseDelay" value="2000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="181"/>
<set name="itemConsumeId" value="3031"/>
<set name="itemConsumeCount" value="10"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="protective_ditty"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MUSIC"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="1582"/> <!--TODO: Check.-->
<set name="target" value="TARGET_CLAN_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#abnormal_time" type="ADD">90 180 270 360 450 540 630 720 810 900 990 1080 1170 1260 1350 1440 1530 1620 1710 1800 1890 1980 2070 2160 2250 2340 2430 2520 2610 2700 2790</table>
</enchant_tables>
</enchant_info>
<for>
<effect>
<mul order="0x30" stat="pvpPhysDmgBonus" value="1.1"/>
<mul order="0x30" stat="pvpPhysSkillDmgBonus" value="1.1"/>
<mul order="0x30" stat="pvpMagicSkillDmgBonus" value="1.1"/>
<add order="0x40" stat="attackFire" value="10"/>
<add order="0x40" stat="attackWater" value="10"/>
<add order="0x40" stat="attackWind" value="10"/>
<add order="0x40" stat="attackEarth" value="10"/>
<add order="0x40" stat="attackHoly" value="10"/>
<add order="0x40" stat="attackUnholy" value="10"/>
<mul order="0x30" stat="regMp" value="1.1"/>
</effect>
</for>
</skill>
<skill id="11618" levels="1" name="Frenzied Protective Ditty">
<table name="#abnormal_time">1800</table>
<set name="icon" value="icon.skill11618"/>
<set name="reuseDelay" value="2000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="181"/>
<set name="itemConsumeId" value="3031"/>
<set name="itemConsumeCount" value="10"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="protective_ditty"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MUSIC"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="1582"/> <!--TODO: Check.-->
<set name="target" value="TARGET_CLAN_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<enchant_info type="1" name="Time">
<enchant_tables skill_level="1" enchant_levels="30">
<table name="#abnormal_time" type="ADD">90 180 270 360 450 540 630 720 810 900 990 1080 1170 1260 1350 1440 1530 1620 1710 1800 1890 1980 2070 2160 2250 2340 2430 2520 2610 2700 2790</table>
</enchant_tables>
</enchant_info>
<for>
<effect>
<mul order="0x30" stat="pvpPhysDefenceBonus" value="1.1"/>
<mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="1.1"/>
<mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="1.1"/>
<add order="0x40" stat="runSpd" value="4"/>
<mul order="0x30" stat="regHp" value="1.1"/>
</effect>
</for>
</skill>
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