Хотя... судя по тому что баг репорту почти год, думаю он работает нормально
Код:
<skill id="30514" levels="3" name="Fluid Weave">
<table name="#magicLevel">40 85 101</table>
<table name="#abnormal_level">1 2 3</table>
<table name="#pSkillEvasion">50 70 70</table>
<table name="#pEvasRate">50 70 70</table>
<table name="#mEvasRate">50 70 70</table>
<table name="#mp_consume">13 29 45</table>
<table name="#max_disabled_debuffs">1 1 3</table>
<set name="icon" value="icon.skill30514"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="200"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="hitCancelTime" value="500"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="#abnormal_level"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<for>
<effect name="DebuffImmunity">
<def name="max_disabled_debuffs" value="#max_disabled_debuffs"/>
</effect>
<effect>
<add order="0x40" stat="pSkillEvasion" value="#pSkillEvasion"/>
<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
<add order="0x40" stat="mEvasRate" value="#mEvasRate"/>
</effect>
</for>
</skill>