[10:15:46] INFO =================================================
[10:15:46] INFO Project Revision: ........ L2s [20719]
[10:15:46] INFO Build Revision: .......... 7065
[10:15:46] INFO Update: .................. Epic Tale of Aden: Underground
[10:15:46] INFO Build date: .............. 2016.02.02 19:48
[10:15:46] INFO Compiler version: ........ 1.8.0_60-b27 (Oracle Corporation)
[10:15:46] INFO =================================================
По старой традиции на ваше усмотрение:
Код:
Skills
<skill id="1416" levels="8" name="Pa'agrio's Fist">
<table name="#power">1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15</table>
<table name="#power2">2 3 4 5 6 7 10 15</table>
<table name="#magicLevel">79 85 90 95 99 101 103 105</table>
<table name="#mp_consume">105 112 119 127 139 153 166 179</table>
<table name="#hitTime">2500 2299 2099 1899 1700 1500 1299 1299</table>
<table name="#abnormal_time">30</table>
<table name="#pDef">1</table>
<table name="#mDef">1</table>
<set name="icon" value="icon.skill1416"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="#hitTime"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="2"/>
<set name="abnormal_type" value="cp_up"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="affectLimit" value="50;100"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="800"/>
<set name="target" value="TARGET_CLAN"/>
<set name="skillRadius" value="900"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<enchant_info type="1" name="Time">
<table name="#abnormal_time" type="ADD">1 2 3 4 5 6 7 8 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 19 20 20 21</table>
<enchant_tables skill_level="6" enchant_levels="30"/>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Shield">
<table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table>
<enchant_tables skill_level="6" enchant_levels="30"/>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="3" name="Magic Shield">
<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 1.09 1.094 1.098 1.102 1.106 1.11 1.114 1.118 1.122 1.126</table>
<enchant_tables skill_level="6" enchant_levels="30"/>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<for>
<effect>
<mul order="0x30" stat="maxCp" value="#power"/>
<mul order="0x30" stat="mDef" value="#mDef"/>
<mul order="0x30" stat="pDef" value="#pDef"/>
</effect>
<effect instant="true" name="RestoreCP" value="#power2">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="1546" levels="1" name="Strider Fear">
<!-- Frightens the enemy and causes him to flee for 10 seconds. -->
<set name="icon" value="icon.skill1546"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="50"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="56"/>
<set name="magicType" value="MAGIC"/>
<set name="levelModifier" value="1"/>
<set name="affectLimit" value="6;12"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="1904" levels="2" name="Unbind">
<table name="#abnormal_time">10 12</table>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_human1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1904"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect name="DebuffImmunity"/>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
</for>
</skill>
<skill id="1907" levels="2" name="Prevision">
<!--В течение 15 сек. увеличивает Физ. Уклонение и Маг. Уклонение на 30.-->
<table name="#pEvasRate">90 90</table>
<table name="#mEvasRate">90 90</table>
<table name="#runSpd">50 50</table>
<table name="#pAtkSpd">0 90</table>
<table name="#mAtkSpd">0 90</table>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="race_elf1"/>
<set name="magicLevel" value="99"/>
<set name="icon" value="icon.skill1907"/>
<set name="effectPoint" value="523"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect>
<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
<add order="0x40" stat="mEvasRate" value="#mEvasRate"/>
<add order="0x40" stat="runSpd" value="#runSpd"/>
<add order="0x40" stat="pAtkSpd" value="#pAtkSpd"/>
<add order="0x40" stat="mAtkSpd" value="#mAtkSpd"/>
</effect>
</for>
</skill>
<skill id="1968" levels="1" name="Dual - HP Drain">
<set name="icon" value="icon.dual_hpsteal"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="absorbDam" value="5"/>
<add order="0x40" stat="absorbBowDam" value="5"/>
<add order="0x40" stat="absorbPSkillDam" value="5"/>
<add order="0x40" stat="absorbMSkillDam" value="5"/>
</for>
</skill>
<skill id="2287" levels="7" name="Elixir of Life (No-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">250 650 1100 1500 1900 2300 30</table>
<table name="#percent">false false false false false false true</table>
<table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreHP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="2288" levels="7" name="Elixir of Mind (No-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">60 140 220 290 360 420 15</table>
<table name="#percent">false false false false false false true</table>
<table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreMP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="2289" levels="7" name="Elixir of CP (No-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">150 350 600 800 1000 1200 30</table>
<table name="#percent">false false false false false false true</table>
<table name="#reuseDelay">120000 120000 120000 120000 120000 120000 120000</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreCP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="2860" levels="7" name="Superior Elixir of Life (No-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">500 1300 2200 3000 3800 4600 30</table>
<table name="#percent">false false false false false false true</table>
<table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreHP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="2861" levels="7" name="Superior Elixir of Mind (No-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">120 280 440 580 720 840 15</table>
<table name="#percent">false false false false false false true</table>
<table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreMP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="2862" levels="7" name="Superior Elixir of CP (No-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">300 700 1200 1600 2000 2400 30</table>
<table name="#percent">false false false false false false true</table>
<table name="#reuseDelay">600000 600000 600000 600000 600000 600000 120000</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="#reuseDelay"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreCP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="3328" levels="1" name="Double Stab">
<!--
Description: Stab with 2 cursed swords.
-->
<set name="icon" value="icon.weapon_dual_sword_i00"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="133"/>
<set name="hitTime" value="1667"/>
<set name="mp_consume" value="140"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="78"/>
<set name="hitCancelTime" value="500"/>
<set name="affectLimit" value="6;12"/>
<set name="power" value="2000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="shieldignore" value="true"/>
</skill>
<skill id="3329" levels="1" name="Power Slash">
<!--
Description: Attack twice with cursed sword.
-->
<set name="icon" value="icon.weapon_unique_zariche_i00"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="133"/>
<set name="hitTime" value="1667"/>
<set name="mp_consume" value="140"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="99"/>
<set name="hitCancelTime" value="500"/>
<set name="affectLimit" value="6;12"/>
<set name="power" value="12000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="shieldignore" value="true"/>
</skill>
<skill id="3330" levels="1" name="Air Blade">
<!--
Description: Creates blade of air to attack enemies in front.
-->
<set name="icon" value="icon.skill3630"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="720"/>
<set name="hitTime" value="1080"/>
<set name="mp_consume" value="140"/>
<set name="ride_state" value="NONE"/>
<set name="magicLevel" value="99"/>
<set name="affectLimit" value="6;12"/>
<set name="hitCancelTime" value="500"/>
<set name="power" value="12000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="shieldignore" value="true"/>
</skill>
<skill id="3331" levels="1" name="Enslave">
<!--
Description: Emits force to nearby people, giving them the curse of sword.
-->
<set name="icon" value="icon.skill3631"/>
<set name="reuseDelay" value="8000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="200"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="attack_time_up"/>
<set name="magicLevel" value="99"/>
<set name="levelModifier" value="1"/>
<set name="affectLimit" value="10;10"/>
<set name="hitCancelTime" value="500"/>
<set name="skillRadius" value="200"/>
<set name="activateRate" value="100"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<for>
<effect>
<mul order="0x30" stat="pAtkSpd" value="0.77"/>
</effect>
</for>
</skill>
<skill id="9197" levels="1" name="Scroll: 1,000,000 SP">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="200"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="30275"/>
<set name="itemConsumeCount" value="1"/>
<set name="power" value="1000000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SPHEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
</skill>
<skill id="9199" levels="1" name="Elixir: Drum Melody">
<set name="icon" value="icon.skill11522"/>
<set name="abnormal_time" value="1800"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="buff_special_defence"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="hitCancelTime" value="500"/>
<for>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="multi_buff;counter_critical"/>
<mul order="0x30" stat="maxMp" value="1.2"/>
<mul order="0x30" stat="regHp" value="1.2"/>
<add order="0x40" stat="baseMCritRate" value="20"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="pDef" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.2"/>
<mul order="0x30" stat="mAtkSpd" value="1.2"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<mul order="0x30" stat="mDef" value="1.2"/>
<mul order="0x30" stat="runSpd" value="0.85"/>
<add order="0x40" stat="debuffResist" value="10"/>
<mul order="0x30" stat="pCritDamRcpt" value="0.7"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="multi_buff"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="counter_critical"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="5431" levels="1" name="Decrease Speed">
<!--
Description: Condition causing target to temporarily decrease attack speed and casting speed.
-->
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="8000"/>
<set name="hitTime" value="2000"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="public_slot"/>
<set name="magicLevel" value="40"/>
<set name="levelModifier" value="2"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_buff"/>
<def name="dispel_chance" value="25"/>
<def name="max_count" value="5"/>
</effect>
</for>
</skill>
<skill id="5460" levels="1" name="Fear">
<!--
Description: Causes a temporary fear so strong that a target flees mindlessly.
-->
<set name="icon" value="icon.skill1092"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="99"/>
<set name="levelModifier" value="1"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="6091" levels="1" name="Anchor">
<!-- Automatically generated from The Gracia Final client files.
Description: The target is paralyzed.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
created 16-4-2009 22:35
-->
<set name="icon" value="icon.skill1170"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="PARALYZE"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="paralyze"/>
<set name="magicLevel" value="44"/>
<set name="magicType" value="SPECIAL"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="PARALYZE"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="trait" value="PARALYZE"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)">
<set name="icon" value="icon.skill9406"/>
<set name="reuseDelay" value="2000"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="25787"/>
<set name="itemConsumeCount" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<restoration level="1">
<group chance="100">
<item id="22561" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="22560" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="9552" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="9553" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="9554" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="9555" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="9556" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="9557" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19514" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19515" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19516" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19517" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19518" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19519" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19520" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19521" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19308" min_count="1" max_count="1"/>
</group>
<group chance="100">
<item id="19309" min_count="1" max_count="1"/>
</group>
</restoration>
</skill>
<skill id="9523" levels="1" name="Mysterious Incantation">
<set name="icon" value="icon.skill1570"/>
<set name="reuseDelay" value="1800000"/>
<set name="castRange" value="900"/>
<set name="coolTime" value="1000"/>
<set name="hitTime" value="500"/>
<set name="abnormal_time" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="activateRate" value="100"/>
<set name="nextAction" value="attack"/>
<set name="target" value="TARGET_ONE"/>
<set name="saveVs" value="CON"/>
<set name="trait" value="PULL"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="itemConsumeId" value="36037"/>
<set name="itemConsumeCount" value="1"/>
<set name="isHandler" value="true"/>
<for>
<effect name="ThrowHorizontal">
<def name="fly_speed" value="900"/>
<def name="fly_delay" value="900"/>
</effect>
</for>
</skill>
<skill id="9985" levels="7" name="High-grade Elixir of Life (R-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">700 1600 2800 3600 4800 5400 35</table>
<table name="#percent">false false false false false false true</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="120000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreHP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="9986" levels="7" name="High-grade Elixir of Mind (R-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">170 350 510 690 830 960 20</table>
<table name="#percent">false false false false false false true</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="120000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreMP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="9987" levels="7" name="High-grade Elixir of CP (R-grade)">
<table name="#levelMin">1 20 40 52 61 76 85</table>
<table name="#levelMax">19 39 51 60 75 90 105</table>
<table name="#power">340 770 1300 1800 2200 2800 35</table>
<table name="#percent">false false false false false false true</table>
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="120000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1902">
<and>
<player minLevel="#levelMin"/>
<player max_level="#levelMax"/>
</and>
</cond>
<for>
<effect instant="true" name="RestoreCP" value="#power">
<def name="ignore_bonuses" value="true"/>
<def name="percent" value="#percent"/>
</effect>
</for>
</skill>
<skill id="13000" levels="1" name="Vitality Recovering Cake Buff">
<set name="icon" value="BranchSys.icon.br_birthday_cake_i00"/>
<set name="castRange" value="500"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="vp_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="reuseDelay" value="2000"/>
<set name="hitTime" value="100"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="VP_UP"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<set name="isHideUseMessage" value="true"/>
<for>
<effect name="Vitality"/>
</for>
</skill>
<skill id="13668" levels="1" name="Orichalcum Bolt - Additional Hit">
<set name="icon" value="icon.etc_oricalcum_bolt_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<triggers>
<trigger id="13669" level="1" type="ATTACK" chance="5">
<using kind="Crossbow"/>
</trigger>
</triggers>
</skill>
<skill id="14142" levels="3" name="Fear">
<table name="#magicLevel">92 93 94</table>
<set name="icon" value="icon.skill1169"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="10000"/>
<set name="mp_consume" value="78"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14306" levels="1" name="Fear of Darkness">
<set name="icon" value="icon.skill1169"/>
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="3000"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="65"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14325" levels="1" name="Fear">
<set name="icon" value="icon.skill1169"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="500"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="65"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14350" levels="1" name="Fear">
<set name="icon" value="icon.skill1169"/>
<set name="reuseDelay" value="20000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14355" levels="1" name="Theofanis' Fear">
<set name="icon" value="icon.skill1169"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="3000"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14369" levels="1" name="Fear of being alone">
<set name="icon" value="icon.skill1263"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="md_down"/>
<set name="magicLevel" value="98"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14386" levels="1" name="Front Foot Strike">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="800"/>
<set name="castRange" value="50"/>
<set name="hitTime" value="2200"/>
<set name="magicLevel" value="97"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14387" levels="1" name="Antharas Fear">
<set name="icon" value="icon.skill4108"/>
<set name="coolTime" value="2700"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="2299"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="99"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14388" levels="1" name="Antharas Fear">
<set name="icon" value="icon.skill4108"/>
<set name="coolTime" value="2700"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="2299"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="20"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="99"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14516" levels="1" name="Darkness Scream">
<set name="icon" value="icon.skill0763"/>
<set name="reuseDelay" value="15000"/>
<set name="castRange" value="500"/>
<set name="hitTime" value="2000"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="96"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="activateRate" value="35"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="MEN"/>
<set name="trait" value="DERANGEMENT"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="17085" levels="1" name="Kisung's Power Up">
<set name="icon" value="icon.etc_star_scroll_baekisung"/>
<set name="reuseDelay" value="15000"/>
<set name="abnormal_time" value="1800"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="br_event_buf1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
<mul order="0x30" stat="maxHp" value="1.1"/>
<mul order="0x30" stat="maxCp" value="1.1"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<mul order="0x30" stat="pDef" value="1.3"/>
<mul order="0x30" stat="mDef" value="1.3"/>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<add order="0x40" stat="runSpd" value="20"/>
<mul order="0x30" stat="mpConsum" value="0.85"/>
</effect>
</for>
</skill>
<skill id="17387" levels="1" name="Fish Stew: WIT">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="300000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="br_event_buf1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="WIT" value="3"/>
</effect>
</for>
</skill>
<skill id="17388" levels="1" name="Fish Stew: INT">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="300000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="br_event_buf1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="INT" value="3"/>
</effect>
</for>
</skill>
<skill id="17389" levels="1" name="Fish Stew: MEN">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="300000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="br_event_buf1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="MEN" value="3"/>
</effect>
</for>
</skill>
<skill id="17390" levels="1" name="Fish Stew: DEX">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="300000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="br_event_buf1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="DEX" value="3"/>
</effect>
</for>
</skill>
<skill id="17391" levels="1" name="Fish Stew: STR">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="300000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="br_event_buf1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="STR" value="3"/>
</effect>
</for>
</skill>
<skill id="17392" levels="1" name="Fish Stew: CON">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="300000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="br_event_buf1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x10" stat="CON" value="3"/>
</effect>
</for>
</skill>
<skill id="17708" levels="5" name="Diamond">
<table name="#pDef">283 567 945 1418 1986</table>
<table name="#pCritDamRcpt">0.99 0.98 0.97 0.96 0.95</table>
<set name="icon" value="icon.etc_bm_jewel_diamond_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="pDef" value="#pDef"/>
<mul order="0x30" stat="pCritDamRcpt" value="#pCritDamRcpt"/>
</for>
</skill>
<skill id="17880" levels="1" name="Scroll: 1,000,000 SP">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="200"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="39373"/>
<set name="itemConsumeCount" value="1"/>
<set name="power" value="1000000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SPHEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
</skill>
<skill id="17881" levels="1" name="Scroll: 5,000,000 SP">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="200"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="39374"/>
<set name="itemConsumeCount" value="1"/>
<set name="power" value="5000000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SPHEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
</skill>
<skill id="17882" levels="1" name="Scroll: 10,000,000 SP">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="200"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="39375"/>
<set name="itemConsumeCount" value="1"/>
<set name="power" value="10000000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SPHEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
</skill>
<skill id="18100" levels="1" name="Scroll: 100,000 SP">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="200"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="40051"/>
<set name="itemConsumeCount" value="1"/>
<set name="power" value="100000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SPHEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
</skill>