2
Код:
<skill id="18101" levels="1" name="Scroll: 1,000,000 SP">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="200"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="40052"/>
<set name="itemConsumeCount" value="1"/>
<set name="power" value="1000000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SPHEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
</skill>
<skill id="18102" levels="1" name="Scroll: 10,000,000 SP">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="200"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="40053"/>
<set name="itemConsumeCount" value="1"/>
<set name="power" value="10000000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SPHEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
</skill>
<skill id="18385" levels="1" name="Player Commendation - Talisman - MEN">
<set name="icon" value="Icon.etc_allstat_talisman_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<cond>
<player olympiad="false"/>
</cond>
<for>
<add order="0x10" stat="MEN" value="5"/>
</for>
</skill>
<skill id="18442" levels="1" name="Anakim Blessing">
<set name="icon" value="icon.bracelet_tersi_agathion"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="exp_rate_multiplier" value="0.3"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.3"/>
</for>
</skill>
<skill id="18443" levels="1" name="Release Agathion's Seal - Anakaim Holy Barrier">
<set name="icon" value="icon.etc_summon_aga_agit_i00"/>
<set name="hitTime" value="3000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="SUMMON"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="npcId" value="8550"/>
<set name="summonType" value="agathion"/>
</skill>
<skill id="19007" levels="1" name="Clan Summon">
<set name="icon" value="icon.skill19007"/>
<set name="reuseDelay" value="1800000"/>
<set name="hitTime" value="15000"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="isClanSkill" value="true"/>
<set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт -->
<set name="target" value="TARGET_CLAN_ONLY"/>
<set name="skillType" value="CALL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="force_call" value="true"/>
<set name="skillRadius" value="-1"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="itemConsumeId" value="3031"/>
<set name="itemConsumeCount" value="5"/>
<set name="fameConsume" value="900"/>
</skill>
<skill id="21132" levels="1" name="Shadow Ability">
<!-- Automatically generated from The Gracia Epilogue client files.
Description: Decrease own speed by 30% and will not receive monster's preemptive attack for 2 minutes. Reuse Delay 1 hour.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
created 16-12-2009 18:32
-->
<set name="icon" value="icon.skill5739"/>
<set name="reuseDelay" value="3600000"/>
<set name="hitTime" value="2500"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="STEALTH"/>
<set name="abnormal_time" value="120"/>
<set name="abnormal_level" value="26"/>
<set name="abnormal_type" value="stealth"/>
<set name="magicType" value="MAGIC"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect name="Invisible" cancel_on_action="true">
<add order="0x30" stat="runSpd" value="0.7"/>
<add order="0x30" stat="regHp" value="1.5"/>
<add order="0x30" stat="regMp" value="1.5"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="root_physically"/>
<def name="max_abnormal_level" value="3"/>
</effect>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_debuff"/>
<def name="dispel_chance" value="100"/>
<def name="max_count" value="-1"/>
</effect>
</for>
</skill>
<skill id="21258" levels="1" name="Ride Rocking Horse">
<!-- Automatically generated from The High Five: Part 4.5 client files.
Description: none
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
created 07-7-2011 19:19
-->
<set name="icon" value="icon.skilltransform3"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="transform"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="useSS" value="false"/>
<set name="isReuseDelayPermanent" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<cond>
<player can_transform="20007"/>
</cond>
<for>
<effect name="Transformation" value="20007"/>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="changebody"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="turn_stone"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="buff_special_multi"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="21407" levels="1" name="Mysterious Kamael Dye - Soul Protection">
<set name="icon" value="icon.skill1925"/>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="200"/>
<set name="abnormal_time" value="60"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<for>
<effect name="DebuffImmunity">
<def name="max_disabled_debuffs" value="3"/>
</effect>
</for>
<!--TODO В течение 60 сек. 3 раза защищает от наложения отрицательных эффектов-->
</skill>
<skill id="21410" levels="1" name="Cloak of the Chosen: Blessed Escape">
<set name="icon" value="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="reuseDelay" value="3600000"/>
<set name="hitTime" value="200"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isReuseDelayPermanent" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
</skill>
<skill id="21476" levels="1" name="Cloak of the Chosen">
<set name="icon" value="icon.vesper_cloack_i00"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<mul order="0x30" stat="pvpPhysDefenceBonus" value="1.05"/>
<mul order="0x30" stat="pvpPhysSkillDefenceBonus" value="1.05"/>
<mul order="0x30" stat="pvpMagicSkillDefenceBonus" value="1.05"/>
<add order="0x10" stat="INT" value="2"/>
<add order="0x10" stat="DEX" value="2"/>
<add order="0x10" stat="WIT" value="2"/>
<add order="0x10" stat="MEN" value="2"/>
<add order="0x10" stat="CON" value="2"/>
<add order="0x10" stat="STR" value="2"/>
</for>
</skill>
<skill id="23312" levels="1" name="Fall of the Dragon">
<set name="icon" value="BranchSys2.icon.the_fall_of_dragon"/>
<set name="castRange" value="1200"/>
<set name="abnormal_effect" value="VP_KEEP"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="vote"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isSelfDispellable" value="false"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="1"/>
<add order="0x40" stat="exp_rate_multiplier" value="1"/>
</effect>
</for>
</skill>
<skill id="27376" levels="1" name="Campfire's Warmth">
<set name="icon" value="icon.skill27378"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="reuseDelay" value="5000"/>
<set name="magicLevel" value="101"/>
<set name="magicType" value="MAGIC"/>
<set name="skillRadius" value="900"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillType" value="HEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<add order="0x40" stat="absorbDam" value="5"/>
<add order="0x40" stat="absorbBowDam" value="5"/>
<add order="0x40" stat="absorbPSkillDam" value="5"/>
<add order="0x40" stat="absorbMSkillDam" value="5"/>
<add order="0x40" stat="pvePhysSkillDmgBonus" value="1.1"/>
<add order="0x40" stat="pveMagicSkillDmgBonus" value="1.1"/>
<add order="0x40" stat="pvePhysDmgBonus" value="1.1"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<mul order="0x30" stat="pReuse" value="0.90"/>
<mul order="0x30" stat="musicReuse" value="0.90"/>
</effect>
</for>
</skill>
<skill id="27378" levels="1" name="Warmth of Kotatsu">
<set name="icon" value="icon.skill27378"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="1"/>
<set name="reuseDelay" value="5000"/>
<set name="magicLevel" value="101"/>
<set name="magicType" value="MAGIC"/>
<set name="skillRadius" value="900"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillType" value="HEAL"/>
<set name="operateType" value="OP_ACTIVE"/>
<for>
<effect>
<add order="0x40" stat="runSpd" value="20"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.8"/>
<mul order="0x30" stat="mpConsum" value="0.9"/>
<mul order="0x30" stat="pvePhysDefenceBonus" value="1.1"/>
<mul order="0x30" stat="pvePhysSkillDefenceBonus" value="1.1"/>
<mul order="0x30" stat="pveMagicSkillDefenceBonus" value="1.1"/>
</effect>
</for>
</skill>
<skill id="27422" levels="1" name="XP Rune (Dragon's Ascension)">
<set name="icon" value="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<table name="#power">1</table>
<set name="magicLevel" value="1"/>
<set name="operateType" value="OP_PASSIVE"/>
<cond msgId="1902">
<and>
<player minLevel="1"/>
<player max_level="105"/>
</and>
</cond>
<for>
<add order="0x40" stat="exp_rate_multiplier" value="#power"/>
<add order="0x40" stat="sp_rate_multiplier" value="#power"/>
</for>
</skill>
<skill id="30500" levels="28" name="Lateral Hit">
<table name="#effectPoint">96 100 104 111 115 119 128 132 136 145 150 154 164 169 173 182 194 205 217 226 237 246 1071 1168 1247 1344 1465 1575 1684 1773</table>
<table name="#power">22 77 141 221 669 856 1073 1323 1602 1913 2256 2629 3034 3879 4149 4434 4733 18990 20811 23098 25950 29500 33928 39478 46478 47996 49514 51032</table>
<table name="#magicLevel">5 20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 86 89 91 93 95 97 99 101 103 105</table>
<table name="#mp_consume">8 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 78 79 80</table>
<table name="#pDef">0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<table name="#activateRate">60</table>
<table name="#criticalRate">10</table>
<set name="icon" value="icon.skill30500"/>
<set name="reuseDelay" value="2000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="20"/>
<set name="abnormal_level" value="1"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="magicLevel" value="#magicLevel"/>
<set name="levelModifier" value="2"/>
<set name="power" value="#power"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="activateRate" value="#activateRate"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="nextAction" value="attack"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="CON"/>
<set name="criticalRate" value="#criticalRate"/> <!--TODO: Check.-->
<set name="overHit" value="true"/> <!--TODO: Check.-->
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<enchant_info type="1" name="Power">
<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table>
<enchant_tables skill_level="24" enchant_levels="30"/>
<enchant_tables skill_level="25" enchant_levels="30"/>
<enchant_tables skill_level="26" enchant_levels="30"/>
<enchant_tables skill_level="27" enchant_levels="30"/>
<enchant_tables skill_level="28" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Chance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="24" enchant_levels="30"/>
<enchant_tables skill_level="25" enchant_levels="30"/>
<enchant_tables skill_level="26" enchant_levels="30"/>
<enchant_tables skill_level="27" enchant_levels="30"/>
<enchant_tables skill_level="28" enchant_levels="30"/>
</enchant_info>
<enchant_info type="3" name="Focus">
<table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="24" enchant_levels="30"/>
<enchant_tables skill_level="25" enchant_levels="30"/>
<enchant_tables skill_level="26" enchant_levels="30"/>
<enchant_tables skill_level="27" enchant_levels="30"/>
<enchant_tables skill_level="28" enchant_levels="30"/>
</enchant_info>
<for>
<effect>
<mul order="0x30" stat="pDef" value="#pDef"/>
<!--TODO: Дополнительно урон +20%, если противник оглушен.-->
</effect>
</for>
</skill>
<skill id="30507" levels="24" name="Left Sidestep">
<table name="#magicLevel">40 44 48 52 56 60 64 68 72 76 78 80 82 84 86 88 90 92 94 96 98 101 103 105</table>
<table name="#activateRate">60</table>
<table name="#mp_consume">13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 30 30 30</table>
<table name="#castRange">300</table>
<set name="icon" value="icon.skill30507"/>
<set name="reuseDelay" value="7000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="#castRange"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="activateRate" value="#activateRate"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="trait" value="SHOCK"/>
<set name="saveVs" value="CON"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="nextAction" value="attack"/>
<set name="fly_type" value="CHARGE"/>
<set name="fly_radius" value="300"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="90"/>
<set name="applyMinRange" value="false"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<enchant_info type="1" name="Distance">
<table name="#castRange">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table>
<enchant_tables skill_level="20" enchant_levels="30"/>
<enchant_tables skill_level="21" enchant_levels="30"/>
<enchant_tables skill_level="22" enchant_levels="30"/>
<enchant_tables skill_level="23" enchant_levels="30"/>
<enchant_tables skill_level="24" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Chance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="20" enchant_levels="30"/>
<enchant_tables skill_level="21" enchant_levels="30"/>
<enchant_tables skill_level="22" enchant_levels="30"/>
<enchant_tables skill_level="23" enchant_levels="30"/>
<enchant_tables skill_level="24" enchant_levels="30"/>
</enchant_info>
<triggers>
<trigger id="30532" level="1" type="ON_FINISH_CAST" chance="100" increasing="true">
<has skill="30510;1"/>
</trigger>
</triggers>
<for>
<effect instant="true" name="RemoveTarget"/>
<effect name="Stun"/>
</for>
</skill>
<skill id="30508" levels="27" name="Right Sidestep">
<table name="#magicLevel">20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105</table>
<table name="#Hex">1</table>
<table name="#fistWpnVuln">1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.3</table>
<table name="#mp_consume">7 9 11 14 15 17 19 20 22 23 25 26 27 28 28 29 29 29 30 30 30 30 30 31 32 33 34</table>
<table name="#castRange">300</table>
<set name="icon" value="icon.skill30508"/>
<set name="reuseDelay" value="7000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="#castRange"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="magicLevel" value="#magicLevel"/>
<set name="activateRate" value="60"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="CON"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="nextAction" value="attack"/>
<set name="fly_type" value="CHARGE"/>
<set name="fly_radius" value="300"/>
<set name="fly_animation_speed" value="333"/>
<set name="fly_position_degree" value="270"/>
<set name="applyMinRange" value="false"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<enchant_info type="1" name="Distance">
<table name="#castRange">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table>
<enchant_tables skill_level="23" enchant_levels="30"/>
<enchant_tables skill_level="24" enchant_levels="30"/>
<enchant_tables skill_level="25" enchant_levels="30"/>
<enchant_tables skill_level="26" enchant_levels="30"/>
<enchant_tables skill_level="27" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Hex">
<table name="#Hex">0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.91 0.906 0.902 0.898 0.894 0.89 0.886 0.882 0.878 0.874</table>
<enchant_tables skill_level="23" enchant_levels="30"/>
<enchant_tables skill_level="24" enchant_levels="30"/>
<enchant_tables skill_level="25" enchant_levels="30"/>
<enchant_tables skill_level="26" enchant_levels="30"/>
<enchant_tables skill_level="27" enchant_levels="30"/>
</enchant_info>
<triggers>
<trigger id="30532" level="1" type="ON_FINISH_CAST" chance="100" increasing="true">
<has skill="30510;1"/>
</trigger>
</triggers>
<for>
<effect instant="true" name="RemoveTarget"/>
<effect>
<mul order="0x30" stat="fistWpnVuln" value="#fistWpnVuln"/>
<mul order="0x30" stat="pDef" value="#Hex"/>
</effect>
</for>
</skill>
<skill id="30514" levels="3" name="Fluid Weave">
<table name="#magicLevel">40 85 101</table>
<table name="#abnormal_level">1 2 3</table>
<table name="#pSkillEvasion">50 70 70</table>
<table name="#pEvasRate">50 70 70</table>
<table name="#mEvasRate">50 70 70</table>
<table name="#mp_consume">13 29 45</table>
<table name="#max_disabled_debuffs">1 1 3</table>
<set name="icon" value="icon.skill30514"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="200"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="hitCancelTime" value="500"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="#abnormal_level"/>
<!--TODO: <set name="abnormal_type" value=""/>-->
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<for>
<effect name="DebuffImmunity">
<def name="max_disabled_debuffs" value="#max_disabled_debuffs"/>
</effect>
<effect>
<add order="0x40" stat="pSkillEvasion" value="#pSkillEvasion"/>
<add order="0x40" stat="pEvasRate" value="#pEvasRate"/>
<add order="0x40" stat="mEvasRate" value="#mEvasRate"/>
</effect>
</for>
</skill>
<skill id="30517" levels="11" name="Heavy Hand">
<table name="#magicLevel">85 87 89 91 93 95 97 99 101 103 105</table>
<table name="#activateRate">50 52 54 56 58 60 62 65</table> <!--TODO: Check.-->
<table name="#Hex">1</table>
<table name="#mp_consume">73 74 75 75 75 76 76 77 78 79 80</table>
<set name="icon" value="icon.skill30517"/>
<set name="reuseDelay" value="60000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="hitCancelTime" value="500"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="activateRate" value="#activateRate"/>
<set name="abnormal_effect" value="GREAT_GRAVITY"/>
<set name="abnormal_time" value="10"/> <!--TODO: Check.-->
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="root_physically"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillRadius" value="400"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="trait" value="HOLD"/>
<set name="saveVs" value="CON"/>
<set name="levelModifier" value="2"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<enchant_info type="1" name="Chance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
<enchant_tables skill_level="9" enchant_levels="30"/>
<enchant_tables skill_level="10" enchant_levels="30"/>
<enchant_tables skill_level="11" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Hex">
<table name="#Hex">0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.91 0.906 0.902 0.898 0.894 0.89 0.886 0.882 0.878 0.874</table>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
<enchant_tables skill_level="9" enchant_levels="30"/>
<enchant_tables skill_level="10" enchant_levels="30"/>
<enchant_tables skill_level="11" enchant_levels="30"/>
</enchant_info>
<for>
<effect name="Root">
<mul order="0x30" stat="pDef" value="#Hex"/>
<mul order="0x30" stat="pAtkSpd" value="0.9"/>
</effect>
<effect name="TeleportBlock"/>
</for>
</skill>
<skill id="30521" levels="1" name="Damage Up">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="1000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1000"/>
<set name="abnormal_time" value="1"/>
<set name="abnormal_type" value="special_ride"/>
<set name="magicLevel" value="97"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<cond msgId="113">
<using kind="Dual Fist"/>
</cond>
<for>
<effect hide_time="false">
<mul order="0x30" stat="inflicts_p_damage_power" value="5"/>
</effect>
</for>
</skill>