Цитата:
Сообщение от L2Totalwar
[05.02.16 05:00:11:592] INFO gameserver.GameServer: =================================================
[05.02.16 05:00:11:592] INFO gameserver.GameServer: Project Revision: ........ L2s [21212]
[05.02.16 05:00:11:592] INFO gameserver.GameServer: Build Revision: .......... 7093
[05.02.16 05:00:11:592] INFO gameserver.GameServer: Update: .................. Epic Tale of Aden: Underground
[05.02.16 05:00:11:592] INFO gameserver.GameServer: Build date: .............. 2016.02.04 03:05
[05.02.16 05:00:11:592] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_05-b13 (Oracle Corporation)
[05.02.16 05:00:11:592] INFO gameserver.GameServer: =================================================
Истхина убивает сама себя скилом - Проявление Силы
http://screenshot.ru/upload/image/N31E
+ баг с пушками они не заряжаются и их можно дублировать прыгнув на них или притянув танком
http://screenshot.ru/upload/image/N31H
http://screenshot.ru/upload/image/N31b
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С отражением по моему я так решил проблему
Код:
<skill id="14289" levels="2" name="Manifestation of Authority">
<!--
@Rivelia.
Generated using Rivelia's XML Parser @ 2014.
Skill Informations:
14289 - 1 / Atk Spd, Speed, Casting Spd, Max HP, Max MP decreased; HP consumed every second.
14289 - 2 / If afflicted, decreases Atk. Spd./Casting Spd./Speed/Max HP, and Max MP. HP decreases every second.
-->
<table name="#abnormal_time">30</table>
<table name="#abnormal_level">1 2</table>
<set name="icon" value="icon.skill14289"/>
<set name="hitTime" value="7000"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="#abnormal_level"/>
<!-- <set name="abnormal_type" value="ultimate_debuff"/> -->
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isTrigger" value="true"/>
<set name="isSelfDispellable" value="false"/>
<set name="isOffensive" value="true"/>
<set name="reflectable" value="false"/>
<for>
<effect name="DamOverTime" interval="1" value="10">
<def name="percent" value="true"/>
<!-- TODO: Check. -->
<mul order="0x50" stat="pAtkSpd" value="0.8"/>
<mul order="0x50" stat="runSpd" value="0.8"/>
<mul order="0x50" stat="mAtkSpd" value="0.8"/>
<!-- // -->
<mul order="0x50" stat="maxHp" value="0.75"/>
<mul order="0x50" stat="maxMp" value="0.8"/>
</effect>
</for>
</skill>