Скилы:
Код:
<skill id="27634" levels="1" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="50"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x10" stat="INT" value="3"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<mul order="0x30" stat="pReuse" value="0.90"/>
<mul order="0x30" stat="musicReuse" value="0.90"/>
<add order="0x40" stat="reflectDam" value="5"/>
<add order="0x40" stat="reflectBowDam" value="5"/>
<add order="0x40" stat="reflectPSkillDam" value="5"/>
<add order="0x40" stat="reflectMSkillDam" value="5"/>
<mul order="0x30" stat="pAtk" value="1.15"/>
<mul order="0x30" stat="mAtk" value="1.1"/>
<mul order="0x30" stat="maxHp" value="1.03"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="stunResist" value="25"/>
<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
<add order="0x40" stat="airjokeResist" value="25"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="25"/>-->
<add order="0x40" stat="disarmResist" value="15"/>
<add order="0x40" stat="sleepResist" value="15"/>
</for>
</skill>
<skill id="27635" levels="2" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="50"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x10" stat="INT" value="3"/>
<mul order="0x30" stat="mReuse" value="0.89"/>
<mul order="0x30" stat="pReuse" value="0.89"/>
<mul order="0x30" stat="musicReuse" value="0.89"/>
<add order="0x40" stat="reflectDam" value="6"/>
<add order="0x40" stat="reflectBowDam" value="6"/>
<add order="0x40" stat="reflectPSkillDam" value="6"/>
<add order="0x40" stat="reflectMSkillDam" value="6"/>
<mul order="0x30" stat="pAtk" value="1.16"/>
<mul order="0x30" stat="mAtk" value="1.11"/>
<mul order="0x30" stat="maxHp" value="1.03"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="stunResist" value="26"/>
<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
<add order="0x40" stat="airjokeResist" value="26"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="26"/>-->
<add order="0x40" stat="disarmResist" value="16"/>
<add order="0x40" stat="sleepResist" value="16"/>
</for>
</skill>
<skill id="27636" levels="3" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="60"/>
<add order="0x10" stat="CON" value="4"/>
<add order="0x10" stat="MEN" value="4"/>
<add order="0x10" stat="INT" value="4"/>
<mul order="0x30" stat="mReuse" value="0.88"/>
<mul order="0x30" stat="pReuse" value="0.88"/>
<mul order="0x30" stat="musicReuse" value="0.88"/>
<add order="0x40" stat="reflectDam" value="7"/>
<add order="0x40" stat="reflectBowDam" value="7"/>
<add order="0x40" stat="reflectPSkillDam" value="7"/>
<add order="0x40" stat="reflectMSkillDam" value="7"/>
<mul order="0x30" stat="pAtk" value="1.17"/>
<mul order="0x30" stat="mAtk" value="1.12"/>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.07"/>
<add order="0x40" stat="stunResist" value="27"/>
<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
<add order="0x40" stat="airjokeResist" value="27"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="27"/>-->
<add order="0x40" stat="disarmResist" value="17"/>
<add order="0x40" stat="sleepResist" value="17"/>
</for>
</skill>
<skill id="27637" levels="4" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="60"/>
<add order="0x10" stat="CON" value="4"/>
<add order="0x10" stat="MEN" value="4"/>
<add order="0x10" stat="INT" value="4"/>
<mul order="0x30" stat="mReuse" value="0.87"/>
<mul order="0x30" stat="pReuse" value="0.87"/>
<mul order="0x30" stat="musicReuse" value="0.87"/>
<add order="0x40" stat="reflectDam" value="8"/>
<add order="0x40" stat="reflectBowDam" value="8"/>
<add order="0x40" stat="reflectPSkillDam" value="8"/>
<add order="0x40" stat="reflectMSkillDam" value="8"/>
<mul order="0x30" stat="pAtk" value="1.18"/>
<mul order="0x30" stat="mAtk" value="1.13"/>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.07"/>
<add order="0x40" stat="stunResist" value="28"/>
<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
<add order="0x40" stat="airjokeResist" value="28"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="28"/>-->
<add order="0x40" stat="disarmResist" value="18"/>
<add order="0x40" stat="sleepResist" value="18"/>
</for>
</skill>
<skill id="27638" levels="5" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="70"/>
<add order="0x10" stat="CON" value="5"/>
<add order="0x10" stat="MEN" value="5"/>
<add order="0x10" stat="INT" value="5"/>
<mul order="0x30" stat="mReuse" value="0.86"/>
<mul order="0x30" stat="pReuse" value="0.86"/>
<mul order="0x30" stat="musicReuse" value="0.86"/>
<add order="0x40" stat="reflectDam" value="9"/>
<add order="0x40" stat="reflectBowDam" value="9"/>
<add order="0x40" stat="reflectPSkillDam" value="9"/>
<add order="0x40" stat="reflectMSkillDam" value="9"/>
<mul order="0x30" stat="pAtk" value="1.19"/>
<mul order="0x30" stat="mAtk" value="1.14"/>
<mul order="0x30" stat="maxHp" value="1.07"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="stunResist" value="29"/>
<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
<add order="0x40" stat="airjokeResist" value="29"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="29"/>-->
<add order="0x40" stat="disarmResist" value="19"/>
<add order="0x40" stat="sleepResist" value="19"/>
</for>
</skill>
<skill id="27639" levels="6" name="Gran Kain's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceUnholy" value="70"/>
<add order="0x10" stat="CON" value="5"/>
<add order="0x10" stat="MEN" value="5"/>
<add order="0x10" stat="INT" value="5"/>
<mul order="0x30" stat="mReuse" value="0.85"/>
<mul order="0x30" stat="pReuse" value="0.85"/>
<mul order="0x30" stat="musicReuse" value="0.85"/>
<add order="0x40" stat="reflectDam" value="10"/>
<add order="0x40" stat="reflectBowDam" value="10"/>
<add order="0x40" stat="reflectPSkillDam" value="10"/>
<add order="0x40" stat="reflectMSkillDam" value="10"/>
<mul order="0x30" stat="pAtk" value="1.2"/>
<mul order="0x30" stat="mAtk" value="1.15"/>
<mul order="0x30" stat="maxHp" value="1.07"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="stunResist" value="30"/>
<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
<add order="0x40" stat="airjokeResist" value="30"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="30"/>-->
<add order="0x40" stat="disarmResist" value="20"/>
<add order="0x40" stat="sleepResist" value="20"/>
</for>
</skill>
<skill id="27640" levels="1" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="50"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x10" stat="INT" value="3"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<mul order="0x30" stat="pReuse" value="0.90"/>
<mul order="0x30" stat="musicReuse" value="0.90"/>
<add order="0x40" stat="reflectDam" value="5"/>
<add order="0x40" stat="reflectBowDam" value="5"/>
<add order="0x40" stat="reflectPSkillDam" value="5"/>
<add order="0x40" stat="reflectMSkillDam" value="5"/>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="mAtk" value="1.15"/>
<mul order="0x30" stat="maxHp" value="1.03"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="stunResist" value="25"/>
<!--TODO: <add order="0x40" stat="hateResist" value="25"/>-->
<add order="0x40" stat="airjokeResist" value="15"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="15"/>-->
<add order="0x40" stat="disarmResist" value="25"/>
<add order="0x40" stat="sleepResist" value="25"/>
</for>
</skill>
<skill id="27641" levels="2" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="50"/>
<add order="0x10" stat="CON" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x10" stat="INT" value="3"/>
<mul order="0x30" stat="mReuse" value="0.89"/>
<mul order="0x30" stat="pReuse" value="0.89"/>
<mul order="0x30" stat="musicReuse" value="0.89"/>
<add order="0x40" stat="reflectDam" value="6"/>
<add order="0x40" stat="reflectBowDam" value="6"/>
<add order="0x40" stat="reflectPSkillDam" value="6"/>
<add order="0x40" stat="reflectMSkillDam" value="6"/>
<mul order="0x30" stat="pAtk" value="1.11"/>
<mul order="0x30" stat="mAtk" value="1.16"/>
<mul order="0x30" stat="maxHp" value="1.03"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="stunResist" value="26"/>
<!--TODO: <add order="0x40" stat="hateResist" value="26"/>-->
<add order="0x40" stat="airjokeResist" value="16"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="16"/>-->
<add order="0x40" stat="disarmResist" value="26"/>
<add order="0x40" stat="sleepResist" value="26"/>
</for>
</skill>
<skill id="27642" levels="3" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="60"/>
<add order="0x10" stat="CON" value="4"/>
<add order="0x10" stat="MEN" value="4"/>
<add order="0x10" stat="INT" value="4"/>
<mul order="0x30" stat="mReuse" value="0.88"/>
<mul order="0x30" stat="pReuse" value="0.88"/>
<mul order="0x30" stat="musicReuse" value="0.88"/>
<add order="0x40" stat="reflectDam" value="7"/>
<add order="0x40" stat="reflectBowDam" value="7"/>
<add order="0x40" stat="reflectPSkillDam" value="7"/>
<add order="0x40" stat="reflectMSkillDam" value="7"/>
<mul order="0x30" stat="pAtk" value="1.12"/>
<mul order="0x30" stat="mAtk" value="1.17"/>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.07"/>
<add order="0x40" stat="stunResist" value="27"/>
<!--TODO: <add order="0x40" stat="hateResist" value="27"/>-->
<add order="0x40" stat="airjokeResist" value="17"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="17"/>-->
<add order="0x40" stat="disarmResist" value="27"/>
<add order="0x40" stat="sleepResist" value="27"/>
</for>
</skill>
<skill id="27643" levels="4" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="60"/>
<add order="0x10" stat="CON" value="4"/>
<add order="0x10" stat="MEN" value="4"/>
<add order="0x10" stat="INT" value="4"/>
<mul order="0x30" stat="mReuse" value="0.87"/>
<mul order="0x30" stat="pReuse" value="0.87"/>
<mul order="0x30" stat="musicReuse" value="0.87"/>
<add order="0x40" stat="reflectDam" value="8"/>
<add order="0x40" stat="reflectBowDam" value="8"/>
<add order="0x40" stat="reflectPSkillDam" value="8"/>
<add order="0x40" stat="reflectMSkillDam" value="8"/>
<mul order="0x30" stat="pAtk" value="1.13"/>
<mul order="0x30" stat="mAtk" value="1.18"/>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.07"/>
<add order="0x40" stat="stunResist" value="28"/>
<!--TODO: <add order="0x40" stat="hateResist" value="28"/>-->
<add order="0x40" stat="airjokeResist" value="18"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="18"/>-->
<add order="0x40" stat="disarmResist" value="28"/>
<add order="0x40" stat="sleepResist" value="28"/>
</for>
</skill>
<skill id="27644" levels="5" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="70"/>
<add order="0x10" stat="CON" value="5"/>
<add order="0x10" stat="MEN" value="5"/>
<add order="0x10" stat="INT" value="5"/>
<mul order="0x30" stat="mReuse" value="0.86"/>
<mul order="0x30" stat="pReuse" value="0.86"/>
<mul order="0x30" stat="musicReuse" value="0.86"/>
<add order="0x40" stat="reflectDam" value="9"/>
<add order="0x40" stat="reflectBowDam" value="9"/>
<add order="0x40" stat="reflectPSkillDam" value="9"/>
<add order="0x40" stat="reflectMSkillDam" value="9"/>
<mul order="0x30" stat="pAtk" value="1.14"/>
<mul order="0x30" stat="mAtk" value="1.19"/>
<mul order="0x30" stat="maxHp" value="1.07"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="stunResist" value="29"/>
<!--TODO: <add order="0x40" stat="hateResist" value="29"/>-->
<add order="0x40" stat="airjokeResist" value="19"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="19"/>-->
<add order="0x40" stat="disarmResist" value="29"/>
<add order="0x40" stat="sleepResist" value="29"/>
</for>
</skill>
<skill id="27645" levels="6" name="Einhasad's Necklace">
<set name="icon" value="icon.accessory_necklace_of_valakas_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceHoly" value="70"/>
<add order="0x10" stat="CON" value="5"/>
<add order="0x10" stat="MEN" value="5"/>
<add order="0x10" stat="INT" value="5"/>
<mul order="0x30" stat="mReuse" value="0.85"/>
<mul order="0x30" stat="pReuse" value="0.85"/>
<mul order="0x30" stat="musicReuse" value="0.85"/>
<add order="0x40" stat="reflectDam" value="10"/>
<add order="0x40" stat="reflectBowDam" value="10"/>
<add order="0x40" stat="reflectPSkillDam" value="10"/>
<add order="0x40" stat="reflectMSkillDam" value="10"/>
<mul order="0x30" stat="pAtk" value="1.15"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<mul order="0x30" stat="maxHp" value="1.07"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="stunResist" value="30"/>
<!--TODO: <add order="0x40" stat="hateResist" value="30"/>-->
<add order="0x40" stat="airjokeResist" value="20"/>
<!--TODO: <add order="0x40" stat="unsummonResist" value="20"/>-->
<add order="0x40" stat="disarmResist" value="30"/>
<add order="0x40" stat="sleepResist" value="30"/>
</for>
</skill>
<skill id="27646" levels="1" name="Pa'agrio's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceFire" value="50"/>
<add order="0x10" stat="WIT" value="3"/>
<add order="0x10" stat="DEX" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x40" stat="absorbDam" value="5"/>
<add order="0x40" stat="absorbBowDam" value="5"/>
<add order="0x40" stat="absorbPSkillDam" value="5"/>
<add order="0x40" stat="absorbMSkillDam" value="5"/>
<mul order="0x30" stat="mpConsum" value="0.95"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
<mul order="0x30" stat="pDef" value="1.15"/>
<mul order="0x30" stat="mDef" value="1.1"/>
<mul order="0x30" stat="hpEff" value="1.1"/>
<add order="0x40" stat="healPower" value="80"/>
<add order="0x40" stat="paralyzeResist" value="15"/>
<!--TODO: add order="0x40" stat="bluffResist" value="15"/-->
<add order="0x40" stat="mentalResist" value="15"/>
<add order="0x40" stat="sleepResist" value="15"/>
<add order="0x40" stat="airjokeResist" value="10"/>
<add order="0x40" stat="mutateResist" value="10"/>
</for>
</skill>
<skill id="27647" levels="2" name="Pa'agrio's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceFire" value="50"/>
<add order="0x10" stat="WIT" value="3"/>
<add order="0x10" stat="DEX" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x40" stat="absorbDam" value="5"/>
<add order="0x40" stat="absorbBowDam" value="5"/>
<add order="0x40" stat="absorbPSkillDam" value="5"/>
<add order="0x40" stat="absorbMSkillDam" value="5"/>
<mul order="0x30" stat="mpConsum" value="0.95"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
<mul order="0x30" stat="pDef" value="1.15"/>
<mul order="0x30" stat="mDef" value="1.1"/>
<mul order="0x30" stat="hpEff" value="1.1"/>
<add order="0x40" stat="healPower" value="88"/>
<add order="0x40" stat="paralyzeResist" value="16"/>
<!--TODO: add order="0x40" stat="bluffResist" value="16"/-->
<add order="0x40" stat="mentalResist" value="16"/>
<add order="0x40" stat="sleepResist" value="16"/>
<add order="0x40" stat="airjokeResist" value="11"/>
<add order="0x40" stat="mutateResist" value="11"/>
</for>
</skill>
<skill id="27648" levels="3" name="Pa'agrio's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceFire" value="60"/>
<add order="0x10" stat="WIT" value="4"/>
<add order="0x10" stat="DEX" value="4"/>
<add order="0x10" stat="MEN" value="4"/>
<add order="0x40" stat="absorbDam" value="6"/>
<add order="0x40" stat="absorbBowDam" value="6"/>
<add order="0x40" stat="absorbPSkillDam" value="6"/>
<add order="0x40" stat="absorbMSkillDam" value="6"/>
<mul order="0x30" stat="mpConsum" value="0.94"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.94"/>
<mul order="0x30" stat="mpDanceConsume" value="0.94"/>
<mul order="0x30" stat="pDef" value="1.16"/>
<mul order="0x30" stat="mDef" value="1.11"/>
<mul order="0x30" stat="hpEff" value="1.11"/>
<add order="0x40" stat="healPower" value="96"/>
<add order="0x40" stat="paralyzeResist" value="17"/>
<!--TODO: add order="0x40" stat="bluffResist" value="17"/-->
<add order="0x40" stat="mentalResist" value="17"/>
<add order="0x40" stat="sleepResist" value="17"/>
<add order="0x40" stat="airjokeResist" value="12"/>
<add order="0x40" stat="mutateResist" value="12"/>
</for>
</skill>
<skill id="27649" levels="4" name="Pa'agrio's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceFire" value="30"/>
<add order="0x10" stat="WIT" value="4"/>
<add order="0x10" stat="DEX" value="4"/>
<add order="0x10" stat="MEN" value="4"/>
<add order="0x40" stat="absorbDam" value="6"/>
<add order="0x40" stat="absorbBowDam" value="6"/>
<add order="0x40" stat="absorbPSkillDam" value="6"/>
<add order="0x40" stat="absorbMSkillDam" value="6"/>
<mul order="0x30" stat="mpConsum" value="0.94"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.94"/>
<mul order="0x30" stat="mpDanceConsume" value="0.94"/>
<mul order="0x30" stat="pDef" value="1.16"/>
<mul order="0x30" stat="mDef" value="1.11"/>
<mul order="0x30" stat="hpEff" value="1.11"/>
<add order="0x40" stat="healPower" value="104"/>
<add order="0x40" stat="paralyzeResist" value="18"/>
<!--TODO: add order="0x40" stat="bluffResist" value="18"/-->
<add order="0x40" stat="mentalResist" value="18"/>
<add order="0x40" stat="sleepResist" value="18"/>
<add order="0x40" stat="airjokeResist" value="13"/>
<add order="0x40" stat="mutateResist" value="13"/>
</for>
</skill>
<skill id="27650" levels="5" name="Pa'agrio's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceFire" value="70"/>
<add order="0x10" stat="WIT" value="5"/>
<add order="0x10" stat="DEX" value="5"/>
<add order="0x10" stat="MEN" value="5"/>
<add order="0x40" stat="absorbDam" value="7"/>
<add order="0x40" stat="absorbBowDam" value="7"/>
<add order="0x40" stat="absorbPSkillDam" value="7"/>
<add order="0x40" stat="absorbMSkillDam" value="7"/>
<mul order="0x30" stat="mpConsum" value="0.93"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.93"/>
<mul order="0x30" stat="mpDanceConsume" value="0.93"/>
<mul order="0x30" stat="pDef" value="1.17"/>
<mul order="0x30" stat="mDef" value="1.12"/>
<mul order="0x30" stat="hpEff" value="1.12"/>
<add order="0x40" stat="healPower" value="108"/>
<add order="0x40" stat="paralyzeResist" value="19"/>
<!--TODO: add order="0x40" stat="bluffResist" value="19"/-->
<add order="0x40" stat="mentalResist" value="19"/>
<add order="0x40" stat="sleepResist" value="19"/>
<add order="0x40" stat="airjokeResist" value="14"/>
<add order="0x40" stat="mutateResist" value="14"/>
</for>
</skill>
<skill id="27651" levels="6" name="Pa'agrio's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceFire" value="70"/>
<add order="0x10" stat="WIT" value="5"/>
<add order="0x10" stat="DEX" value="5"/>
<add order="0x10" stat="MEN" value="5"/>
<add order="0x40" stat="absorbDam" value="7"/>
<add order="0x40" stat="absorbBowDam" value="7"/>
<add order="0x40" stat="absorbPSkillDam" value="7"/>
<add order="0x40" stat="absorbMSkillDam" value="7"/>
<mul order="0x30" stat="mpConsum" value="0.93"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.93"/>
<mul order="0x30" stat="mpDanceConsume" value="0.93"/>
<mul order="0x30" stat="pDef" value="1.17"/>
<mul order="0x30" stat="mDef" value="1.12"/>
<mul order="0x30" stat="hpEff" value="1.12"/>
<add order="0x40" stat="healPower" value="112"/>
<add order="0x40" stat="paralyzeResist" value="20"/>
<!--TODO: add order="0x40" stat="bluffResist" value="20"/-->
<add order="0x40" stat="mentalResist" value="20"/>
<add order="0x40" stat="sleepResist" value="20"/>
<add order="0x40" stat="airjokeResist" value="15"/>
<add order="0x40" stat="mutateResist" value="15"/>
</for>
</skill>
<skill id="27652" levels="1" name="Eva's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWater" value="50"/>
<add order="0x10" stat="WIT" value="3"/>
<add order="0x10" stat="DEX" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x40" stat="absorbDam" value="5"/>
<add order="0x40" stat="absorbBowDam" value="5"/>
<add order="0x40" stat="absorbPSkillDam" value="5"/>
<add order="0x40" stat="absorbMSkillDam" value="5"/>
<mul order="0x30" stat="mpConsum" value="0.95"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
<mul order="0x30" stat="pDef" value="1.1"/>
<mul order="0x30" stat="mDef" value="1.15"/>
<mul order="0x30" stat="hpEff" value="1.05"/>
<add order="0x40" stat="healPower" value="160"/>
<add order="0x40" stat="paralyzeResist" value="15"/>
<!--TODO: add order="0x40" stat="bluffResist" value="15"/-->
<add order="0x40" stat="mentalResist" value="10"/>
<add order="0x40" stat="sleepResist" value="10"/>
<add order="0x40" stat="airjokeResist" value="15"/>
<add order="0x40" stat="mutateResist" value="10"/>
</for>
</skill>
<skill id="27653" levels="2" name="Eva's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWater" value="50"/>
<add order="0x10" stat="WIT" value="3"/>
<add order="0x10" stat="DEX" value="3"/>
<add order="0x10" stat="MEN" value="3"/>
<add order="0x40" stat="absorbDam" value="5"/>
<add order="0x40" stat="absorbBowDam" value="5"/>
<add order="0x40" stat="absorbPSkillDam" value="5"/>
<add order="0x40" stat="absorbMSkillDam" value="5"/>
<mul order="0x30" stat="mpConsum" value="0.95"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.95"/>
<mul order="0x30" stat="mpDanceConsume" value="0.95"/>
<mul order="0x30" stat="pDef" value="1.1"/>
<mul order="0x30" stat="mDef" value="1.15"/>
<mul order="0x30" stat="hpEff" value="1.05"/>
<add order="0x40" stat="healPower" value="168"/>
<add order="0x40" stat="paralyzeResist" value="16"/>
<!--TODO: add order="0x40" stat="bluffResist" value="16"/-->
<add order="0x40" stat="mentalResist" value="11"/>
<add order="0x40" stat="sleepResist" value="11"/>
<add order="0x40" stat="airjokeResist" value="16"/>
<add order="0x40" stat="mutateResist" value="11"/>
</for>
</skill>
<skill id="27654" levels="3" name="Eva's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWater" value="60"/>
<add order="0x10" stat="WIT" value="4"/>
<add order="0x10" stat="DEX" value="4"/>
<add order="0x10" stat="MEN" value="4"/>
<add order="0x40" stat="absorbDam" value="6"/>
<add order="0x40" stat="absorbBowDam" value="6"/>
<add order="0x40" stat="absorbPSkillDam" value="6"/>
<add order="0x40" stat="absorbMSkillDam" value="6"/>
<mul order="0x30" stat="mpConsum" value="0.94"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.94"/>
<mul order="0x30" stat="mpDanceConsume" value="0.94"/>
<mul order="0x30" stat="pDef" value="1.11"/>
<mul order="0x30" stat="mDef" value="1.16"/>
<mul order="0x30" stat="hpEff" value="1.06"/>
<add order="0x40" stat="healPower" value="176"/>
<add order="0x40" stat="paralyzeResist" value="17"/>
<!--TODO: add order="0x40" stat="bluffResist" value="17"/-->
<add order="0x40" stat="mentalResist" value="12"/>
<add order="0x40" stat="sleepResist" value="12"/>
<add order="0x40" stat="airjokeResist" value="17"/>
<add order="0x40" stat="mutateResist" value="12"/>
</for>
</skill>
<skill id="27655" levels="4" name="Eva's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWater" value="30"/>
<add order="0x10" stat="WIT" value="4"/>
<add order="0x10" stat="DEX" value="4"/>
<add order="0x10" stat="MEN" value="4"/>
<add order="0x40" stat="absorbDam" value="6"/>
<add order="0x40" stat="absorbBowDam" value="6"/>
<add order="0x40" stat="absorbPSkillDam" value="6"/>
<add order="0x40" stat="absorbMSkillDam" value="6"/>
<mul order="0x30" stat="mpConsum" value="0.94"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.94"/>
<mul order="0x30" stat="mpDanceConsume" value="0.94"/>
<mul order="0x30" stat="pDef" value="1.11"/>
<mul order="0x30" stat="mDef" value="1.16"/>
<mul order="0x30" stat="hpEff" value="1.06"/>
<add order="0x40" stat="healPower" value="184"/>
<add order="0x40" stat="paralyzeResist" value="18"/>
<!--TODO: add order="0x40" stat="bluffResist" value="18"/-->
<add order="0x40" stat="mentalResist" value="13"/>
<add order="0x40" stat="sleepResist" value="13"/>
<add order="0x40" stat="airjokeResist" value="18"/>
<add order="0x40" stat="mutateResist" value="13"/>
</for>
</skill>
<skill id="27656" levels="5" name="Eva's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWater" value="70"/>
<add order="0x10" stat="WIT" value="5"/>
<add order="0x10" stat="DEX" value="5"/>
<add order="0x10" stat="MEN" value="5"/>
<add order="0x40" stat="absorbDam" value="7"/>
<add order="0x40" stat="absorbBowDam" value="7"/>
<add order="0x40" stat="absorbPSkillDam" value="7"/>
<add order="0x40" stat="absorbMSkillDam" value="7"/>
<mul order="0x30" stat="mpConsum" value="0.93"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.93"/>
<mul order="0x30" stat="mpDanceConsume" value="0.93"/>
<mul order="0x30" stat="pDef" value="1.12"/>
<mul order="0x30" stat="mDef" value="1.17"/>
<mul order="0x30" stat="hpEff" value="1.07"/>
<add order="0x40" stat="healPower" value="188"/>
<add order="0x40" stat="paralyzeResist" value="19"/>
<!--TODO: add order="0x40" stat="bluffResist" value="19"/-->
<add order="0x40" stat="mentalResist" value="14"/>
<add order="0x40" stat="sleepResist" value="14"/>
<add order="0x40" stat="airjokeResist" value="19"/>
<add order="0x40" stat="mutateResist" value="14"/>
</for>
</skill>
<skill id="27657" levels="6" name="Eva's Earring">
<set name="icon" value="icon.accessory_earring_of_lind_i00"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWater" value="70"/>
<add order="0x10" stat="WIT" value="5"/>
<add order="0x10" stat="DEX" value="5"/>
<add order="0x10" stat="MEN" value="5"/>
<add order="0x40" stat="absorbDam" value="7"/>
<add order="0x40" stat="absorbBowDam" value="7"/>
<add order="0x40" stat="absorbPSkillDam" value="7"/>
<add order="0x40" stat="absorbMSkillDam" value="7"/>
<mul order="0x30" stat="mpConsum" value="0.93"/>
<mul order="0x30" stat="mpConsumePhysical" value="0.93"/>
<mul order="0x30" stat="mpDanceConsume" value="0.93"/>
<mul order="0x30" stat="pDef" value="1.12"/>
<mul order="0x30" stat="mDef" value="1.17"/>
<mul order="0x30" stat="hpEff" value="1.07"/>
<add order="0x40" stat="healPower" value="192"/>
<add order="0x40" stat="paralyzeResist" value="20"/>
<!--TODO: add order="0x40" stat="bluffResist" value="20"/-->
<add order="0x40" stat="mentalResist" value="15"/>
<add order="0x40" stat="sleepResist" value="15"/>
<add order="0x40" stat="airjokeResist" value="20"/>
<add order="0x40" stat="mutateResist" value="15"/>
</for>
</skill>
<skill id="27658" levels="1" name="Sayha's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWind" value="50"/>
<add order="0x10" stat="CHA" value="3"/>
<add order="0x10" stat="LUC" value="3"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.1"/>
<mul order="0x30" stat="mCritRate" value="1.05"/>
<add order="0x40" stat="stunResist" value="15"/>
<add order="0x40" stat="pullResist" value="15"/>
<add order="0x40" stat="knockBackResist" value="15"/>
<add order="0x40" stat="knockDownResist" value="15"/>
<add order="0x40" stat="rootResist" value="15"/>
<!--TODO: add order="0x40" stat="CharmResist" value="10"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="10"/-->
</for>
</skill>
<skill id="27659" levels="2" name="Sayha's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWind" value="50"/>
<add order="0x10" stat="CHA" value="3"/>
<add order="0x10" stat="LUC" value="3"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.05"/>
<mul order="0x30" stat="mCritRate" value="1.1"/>
<add order="0x40" stat="stunResist" value="16"/>
<add order="0x40" stat="pullResist" value="16"/>
<add order="0x40" stat="knockBackResist" value="16"/>
<add order="0x40" stat="knockDownResist" value="16"/>
<add order="0x40" stat="rootResist" value="16"/>
<!--TODO: add order="0x40" stat="CharmResist" value="11"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="11"/-->
</for>
</skill>
<skill id="27660" levels="3" name="Sayha's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWind" value="60"/>
<add order="0x10" stat="CHA" value="4"/>
<add order="0x10" stat="LUC" value="4"/>
<mul order="0x30" stat="pCritDamage" value="1.21"/>
<mul order="0x30" stat="pAtkSpd" value="1.07"/>
<mul order="0x30" stat="mAtkSpd" value="1.07"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.09"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.09"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.09"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.06"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.06"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.06"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.11"/>
<mul order="0x30" stat="mCritRate" value="1.06"/>
<add order="0x40" stat="stunResist" value="17"/>
<add order="0x40" stat="pullResist" value="17"/>
<add order="0x40" stat="knockBackResist" value="17"/>
<add order="0x40" stat="knockDownResist" value="17"/>
<add order="0x40" stat="rootResist" value="17"/>
<!--TODO: add order="0x40" stat="CharmResist" value="12"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="12"/-->
</for>
</skill>
<skill id="27661" levels="4" name="Sayha's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWind" value="60"/>
<add order="0x10" stat="CHA" value="4"/>
<add order="0x10" stat="LUC" value="4"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.09"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.09"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.09"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.06"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.06"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.06"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.11"/>
<mul order="0x30" stat="mCritRate" value="1.06"/>
<add order="0x40" stat="stunResist" value="18"/>
<add order="0x40" stat="pullResist" value="18"/>
<add order="0x40" stat="knockBackResist" value="18"/>
<add order="0x40" stat="knockDownResist" value="18"/>
<add order="0x40" stat="rootResist" value="18"/>
<!--TODO: add order="0x40" stat="CharmResist" value="13"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="13"/-->
</for>
</skill>
<skill id="27662" levels="5" name="Sayha's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWind" value="70"/>
<add order="0x10" stat="CHA" value="5"/>
<add order="0x10" stat="LUC" value="5"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.1"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.1"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.1"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.07"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.07"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.07"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.12"/>
<mul order="0x30" stat="mCritRate" value="1.07"/>
<add order="0x40" stat="stunResist" value="19"/>
<add order="0x40" stat="pullResist" value="19"/>
<add order="0x40" stat="knockBackResist" value="19"/>
<add order="0x40" stat="knockDownResist" value="19"/>
<add order="0x40" stat="rootResist" value="19"/>
<!--TODO: add order="0x40" stat="CharmResist" value="14"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="14"/-->
</for>
</skill>
<skill id="27663" levels="6" name="Sayha's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceWind" value="70"/>
<add order="0x10" stat="CHA" value="5"/>
<add order="0x10" stat="LUC" value="5"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.05"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.05"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.05"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.12"/>
<mul order="0x30" stat="mCritRate" value="1.07"/>
<add order="0x40" stat="stunResist" value="20"/>
<add order="0x40" stat="pullResist" value="20"/>
<add order="0x40" stat="knockBackResist" value="20"/>
<add order="0x40" stat="knockDownResist" value="20"/>
<add order="0x40" stat="rootResist" value="20"/>
<!--TODO: add order="0x40" stat="CharmResist" value="15"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="15"/-->
</for>
</skill>
<skill id="27664" levels="1" name="Maphr's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceEarth" value="50"/>
<add order="0x10" stat="CHA" value="3"/>
<add order="0x10" stat="LUC" value="3"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.05"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.05"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.05"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.08"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.08"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.05"/>
<mul order="0x30" stat="mCritRate" value="1.1"/>
<add order="0x40" stat="stunResist" value="15"/>
<add order="0x40" stat="pullResist" value="10"/>
<add order="0x40" stat="knockBackResist" value="10"/>
<add order="0x40" stat="knockDownResist" value="10"/>
<add order="0x40" stat="rootResist" value="10"/>
<!--TODO: add order="0x40" stat="CharmResist" value="15"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="15"/-->
</for>
</skill>
<skill id="27665" levels="2" name="Maphr's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceEarth" value="50"/>
<add order="0x10" stat="CHA" value="3"/>
<add order="0x10" stat="LUC" value="3"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.05"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.05"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.08"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.08"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.08"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.05"/>
<mul order="0x30" stat="mCritRate" value="1.1"/>
<add order="0x40" stat="stunResist" value="16"/>
<add order="0x40" stat="pullResist" value="11"/>
<add order="0x40" stat="knockBackResist" value="11"/>
<add order="0x40" stat="knockDownResist" value="11"/>
<add order="0x40" stat="rootResist" value="11"/>
<!--TODO: add order="0x40" stat="CharmResist" value="16"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="16"/-->
</for>
</skill>
<skill id="27666" levels="3" name="Maphr's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceEarth" value="60"/>
<add order="0x10" stat="CHA" value="4"/>
<add order="0x10" stat="LUC" value="4"/>
<mul order="0x30" stat="pCritDamage" value="1.21"/>
<mul order="0x30" stat="pAtkSpd" value="1.07"/>
<mul order="0x30" stat="mAtkSpd" value="1.07"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.06"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.06"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.06"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.09"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.09"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.09"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.06"/>
<mul order="0x30" stat="mCritRate" value="1.11"/>
<add order="0x40" stat="stunResist" value="17"/>
<add order="0x40" stat="pullResist" value="12"/>
<add order="0x40" stat="knockBackResist" value="12"/>
<add order="0x40" stat="knockDownResist" value="12"/>
<add order="0x40" stat="rootResist" value="12"/>
<!--TODO: add order="0x40" stat="CharmResist" value="17"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="17"/-->
</for>
</skill>
<skill id="27667" levels="4" name="Maphr's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceEarth" value="60"/>
<add order="0x10" stat="CHA" value="4"/>
<add order="0x10" stat="LUC" value="4"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.06"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.06"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.06"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.09"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.09"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.09"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.06"/>
<mul order="0x30" stat="mCritRate" value="1.11"/>
<add order="0x40" stat="stunResist" value="18"/>
<add order="0x40" stat="pullResist" value="13"/>
<add order="0x40" stat="knockBackResist" value="13"/>
<add order="0x40" stat="knockDownResist" value="13"/>
<add order="0x40" stat="rootResist" value="13"/>
<!--TODO: add order="0x40" stat="CharmResist" value="18"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="18"/-->
</for>
</skill>
<skill id="27668" levels="5" name="Maphr's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceEarth" value="70"/>
<add order="0x10" stat="CHA" value="5"/>
<add order="0x10" stat="LUC" value="5"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.07"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.07"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.07"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.1"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.1"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.1"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.07"/>
<mul order="0x30" stat="mCritRate" value="1.12"/>
<add order="0x40" stat="stunResist" value="19"/>
<add order="0x40" stat="pullResist" value="14"/>
<add order="0x40" stat="knockBackResist" value="14"/>
<add order="0x40" stat="knockDownResist" value="14"/>
<add order="0x40" stat="rootResist" value="14"/>
<!--TODO: add order="0x40" stat="CharmResist" value="19"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="19"/-->
</for>
</skill>
<skill id="27669" levels="6" name="Maphr's Ring">
<set name="icon" value="icon.ring_earthworm_heart"/>
<set name="operateType" value="OP_PASSIVE"/>
<for>
<add order="0x40" stat="defenceEarth" value="70"/>
<add order="0x10" stat="CHA" value="5"/>
<add order="0x10" stat="LUC" value="5"/>
<mul order="0x30" stat="pCritDamage" value="1.2"/>
<mul order="0x30" stat="pAtkSpd" value="1.06"/>
<mul order="0x30" stat="mAtkSpd" value="1.06"/>
<mul stat="pvpPhysDmgBonus" order="0x30" value="1.07"/>
<mul stat="pvpPhysSkillDmgBonus" order="0x30" value="1.07"/>
<mul stat="pvpMagicSkillDmgBonus" order="0x30" value="1.07"/>
<mul stat="pvpPhysDefenceBonus" order="0x30" value="1.1"/>
<mul stat="pvpPhysSkillDefenceBonus" order="0x30" value="1.1"/>
<mul stat="pvpMagicSkillDefenceBonus" order="0x30" value="1.1"/>
<mul order="0x30" stat="pCritDamageSkill" value="1.07"/>
<mul order="0x30" stat="mCritRate" value="1.12"/>
<add order="0x40" stat="stunResist" value="20"/>
<add order="0x40" stat="pullResist" value="15"/>
<add order="0x40" stat="knockBackResist" value="15"/>
<add order="0x40" stat="knockDownResist" value="15"/>
<add order="0x40" stat="rootResist" value="15"/>
<!--TODO: add order="0x40" stat="CharmResist" value="20"/-->
<!--TODO: add order="0x40" stat="FleshStoneResist" value="20"/-->
</for>
</skill>
Нюансы:
- у скилов есть комменты. Это резисты к которым я не нашел методов в сборке. Их надо либо прописать либо создать.
- у предметов нет стоимости и они не бьются на кристаллы. Какие должны быть значения по этим пунктам, я не знаю.
Рецептам в recipes.xml надо добавить для корзины значения
add_adena_rate="???". Какие? Хз, я свои добавил.
В остальном все реализовано (то, что было в описании в клиенте).