Цитата:
Сообщение от L2Totalwar
[14.03.16 19:55:41:602] INFO gameserver.GameServer: =================================================
[14.03.16 19:55:41:610] INFO gameserver.GameServer: Project Revision: ........ L2s [21928]
[14.03.16 19:55:41:611] INFO gameserver.GameServer: Build Revision: .......... 7674
[14.03.16 19:55:41:614] INFO gameserver.GameServer: Update: .................. Epic Tale of Aden: Underground
[14.03.16 19:55:41:616] INFO gameserver.GameServer: Build date: .............. 2016.03.14 00:19
[14.03.16 19:55:41:617] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_73-b02 (Oracle Corporation)
[14.03.16 19:55:41:618] INFO gameserver.GameServer: =================================================
<etcitem id="46531" name="Flash Grenade"> неработает
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Держи, заодно и Top-grade Love Potion - Party
Код:
<etcitem id="46530" name="Top-grade Love Potion - Party">
<set name="commissionable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="icon" value="icon.love_potion_party"/>
<set name="weight" value="2"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="POTION"/>
<set name="reuse_delay" value="600000"/>
<skills>
<skill id="18517" level="1"/>
</skills>
</etcitem>
<etcitem id="46531" name="Flash Grenade">
<set name="commissionable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="icon" value="icon.etc_fairy_fire_i00"/>
<set name="weight" value="100"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="POTION"/>
<set name="reuse_delay" value="5000"/>
<skills>
<skill id="18518" level="1"/>
</skills>
</etcitem>
Код:
<skill id="18517" levels="1" name="Top-grade Love Potion - Party">
<set name="icon" value="icon.love_potion_party"/>
<set name="reuseDelay" value="600000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_type" value="instinct"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_PARTY"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="abnormal_level" value="1"/>
<set name="skillRadius" value="1000"/>
<for>
<effect>
<mul order="0x30" stat="pAtk" value="1.4"/>
<mul order="0x30" stat="mAtk" value="1.4"/>
<mul order="0x30" stat="pAtkSpd" value="1.4"/>
<mul order="0x30" stat="mAtkSpd" value="1.4"/>
</effect>
</for>
</skill>
<skill id="18518" levels="1" name="Flash Grenade">
<set name="icon" value="icon.etc_fairy_fire_i00"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="300"/>
<set name="hitTime" value="1200"/>
<set name="magicLevel" value="99"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="power" value="5000"/>
<set name="skillRadius" value="700"/>
<set name="skillType" value="DETECT_TRAP"/>
<set name="target" value="TARGET_AURA"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="cancelable" value="false"/>
<for>
<effect instant="true" name="i_dispel_by_slot">
<def name="abnormal_type" value="hide"/>
<def name="max_abnormal_level" value="9"/>
</effect>
<effect name="p_block_buff_slot">
<def name="abnormal_types" value="hide"/>
</effect>
</for>
</skill>