[00:00:02] INFO =================================================
[00:00:02] INFO Project Revision: ........ L2s [23145]
[00:00:02] INFO Build Revision: .......... 8458
[00:00:02] INFO Update: .................. Epic Tale of Aden: Underground
[00:00:02] INFO Build date: .............. 2016.06.29 13:34
[00:00:02] INFO Compiler version: ........ 1.8.0_91-b15 (Oracle Corporation)
[00:00:02] INFO =================================================
http://forum.l2-scripts.ru/showthread.php?t=6943
Код:
<skill id="11030" levels="4" name="Death Lord">
<table name="#level"> 1 2 3 4 </table>
<table name="#magicLevel">85 90 95 99</table>
<table name="#power">25 50 75 100</table>
<table name="#criticalRate">0</table>
<table name="#mp_consume">68 72 84 88</table>
<set name="icon" value="icon.skill11030"/>
<set name="reuseDelay" value="20000"/>
<set name="castRange" value="1100"/>
<set name="hitTime" value="10000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="mp_consume_tick" value="15"/>
<set name="criticalRate" value="#criticalRate"/>
<set name="analog_skills" value="1421;1419;1423;1151;1420"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="isSkillTimePermanent" value="true"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="saveVs" value="CON"/>
<set name="skillType" value="DEBUFF"/>
<set name="target" value="TARGET_ONE"/>
<set name="tick_interval" value="1"/>
<enchant_info type="1" name="Power">
<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table>
<enchant_tables skill_level="3" enchant_levels="30"/>
<enchant_tables skill_level="4" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Wild">
<table name="#criticalRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="3" enchant_levels="30"/>
<enchant_tables skill_level="4" enchant_levels="30"/>
</enchant_info>
<for>
<tick_effect instant="true" name="i_hp_drain" value="#power">
<def name="absorb_percent" value="100"/>
</tick_effect>
</for>
</skill>
Ни урона, ни вампирики. Просто анимация и все. Тестировали?