Цитата:
Сообщение от sanyadc
[28.07.16 05:00:15:928] INFO gameserver.GameServer: =================================================
[28.07.16 05:00:15:928] INFO gameserver.GameServer: Project Revision: ........ L2s [23621]
[28.07.16 05:00:15:928] INFO gameserver.GameServer: Build Revision: .......... 8703
[28.07.16 05:00:15:928] INFO gameserver.GameServer: Update: .................. Epic Tale of Aden: Underground
[28.07.16 05:00:15:928] INFO gameserver.GameServer: Build date: .............. 2016.07.26 21:17
[28.07.16 05:00:15:928] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_101-b13 (Oracle Corporation)
[28.07.16 05:00:15:928] INFO gameserver.GameServer: =================================================
Эликсир покровительства заменяется скилом Смертельный укол (410), заменятся не должно
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Я так сделал что бы не стакался с Бафом Ветра Артей:
Код:
<skill id="9982" levels="1" name="Elixir: Divine Protection">
<set name="icon" value="icon.etc_evil_soul_core_i00"/>
<set name="reuseDelay" value="300000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<set name="abnormal_time" value="1800"/>
<set name="abnormal_level" value="5"/>
<set name="abnormal_type" value="event_win"/>
<for>
<effect>
<mul order="0x30" stat="maxHp" value="1.30"/>
<mul order="0x30" stat="maxMp" value="1.30"/>
<mul order="0x30" stat="maxCp" value="1.30"/>
<mul order="0x30" stat="pDef" value="1.30"/>
<mul order="0x30" stat="mDef" value="1.30"/>
</effect>
</for>
</skill>
Код:
<skill id="17898" levels="1" name="Wondrous Wind Scroll">
<set name="icon" value="icon.ev_charge_scroll"/>
<set name="reuseDelay" value="10000"/>
<set name="reuseDelay" value="15000"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="event_win"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
<mul order="0x30" stat="maxHp" value="1.3"/>
<mul order="0x30" stat="maxCp" value="1.3"/>
<mul order="0x30" stat="maxMp" value="1.3"/>
<mul order="0x30" stat="pDef" value="1.3"/>
<mul order="0x30" stat="mDef" value="1.3"/>
<mul order="0x30" stat="pAtk" value="1.1"/>
<mul order="0x30" stat="mAtk" value="1.2"/>
<add order="0x40" stat="attackWind" value="20"/>
<add order="0x40" stat="defenceWind" value="20"/>
<mul order="0x30" stat="mReuse" value="0.90"/>
<mul order="0x30" stat="pReuse" value="0.90"/>
<mul order="0x30" stat="musicReuse" value="0.90"/>
</effect>
</for>
</skill>