[10:48:11] INFO =================================================
[10:48:11] INFO Project Revision: ........ L2s [23919]
[10:48:11] INFO Build Revision: .......... 9081
[10:48:11] INFO Update: .................. Epic Tale of Aden: Infinite of Odyssey
[10:48:11] INFO Build date: .............. 2016.09.06 17:46
[10:48:11] INFO Compiler version: ........ 1.8.0_101-b13 (Oracle Corporation)
[10:48:11] INFO =================================================
[10:48:46] WARN SkillParser: Error while parse table[#magicLevel] value for skill ID[1056] (Skill have tables with the same name)!
[10:48:46] WARN SkillParser: Error while parse table[#mp_consume] value for skill ID[1056] (Skill have tables with the same name)!
[10:48:46] WARN SkillParser: Error while parse table[#effectPoint] value for skill ID[10325] (Skill have tables with the same name)!
При переносе некоторых скилов папку custom
Код:
<skill id="1056" levels="12" name="Cancellation">
<table name="#effectPoint">455 493 530 547 564 580 595 609 622 633 644 653</table>
<table name="#magicLevel">48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mp_consume">44 48 52 54 55 58 60 62 64 65 67 69</table>
<set name="reuseDelay" value="30000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="6000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="icon" value="icon.skill1056"/>
<set name="hitCancelTime" value="500"/>
<set name="isCancel" value="true"/>
<set name="activateRate" value="25"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="reflectable" value="false"/>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_buff"/>
<def name="dispel_chance" value="20"/>
<def name="max_count" value="1"/>
</effect>
</for>
</skill>
<!--
<def name="dispel_chance" value="25"/>
<def name="max_count" value="5"/>
-->
<!--
-->
<skill id="10325" levels="6" name="Dreadful Roar">
<table name="#effectPoint">1120 1240 1360</table> <!--TODO: Check.-->
<table name="#magicLevel">97 98 99 101 103 105</table>
<table name="#mp_consume">149 151 154 157 160 163</table>
<table name="#activateRate">25</table>
<set name="icon" value="icon.skill10325"/>
<set name="reuseDelay" value="120000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/> <!--TODO: Check.-->
<set name="isCancel" value="true"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="effectPoint" value="#effectPoint"/>
<set name="skillRadius" value="80"/> <!--TODO: Check.-->
<set name="target" value="TARGET_AURA"/>
<set name="skillType" value="DEBUFF"/>
<set name="operateType" value="OP_ACTIVE"/>
<set name="itemConsumeId" value="1785"/>
<set name="itemConsumeCount" value="6"/>
<set name="reflectable" value="false"/>
<enchant_info type="1" name="Chance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="2" enchant_levels="30"/>
<enchant_tables skill_level="3" enchant_levels="30"/>
<enchant_tables skill_level="4" enchant_levels="30"/>
<enchant_tables skill_level="5" enchant_levels="30"/>
<enchant_tables skill_level="6" enchant_levels="30"/>
</enchant_info>
<for>
<effect instant="true" name="i_dispel_by_category">
<def name="abnormal_category" value="slot_buff"/>
<def name="dispel_chance" value="#activateRate"/> <!--TODO: Check.-->
<def name="max_count" value="1"/>
</effect>
</for>
</skill>
<!-- <def name="max_count" value="2"/> -->