[26.12.16 13:00:11:459] INFO gameserver.GameServer: =================================================
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Project Revision: ........ L2s [21963]
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Build Revision: .......... 9496
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Update: .................. Classic 1.5
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Build date: .............. 2016.12.22 20:24
[26.12.16 13:00:11:461] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_111-b14 (Oracle Corporation)
[26.12.16 13:00:11:461] INFO gameserver.GameServer: =================================================
Код:
<skill id="39016" levels="1" name="Agathion - Dance of Fury">
<set name="icon" value="icon.bm_agathion_fury"/>
<set name="hitTime" value="2000"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="1"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul order="0x30" stat="pAtkSpd" value="1.05"/>
</effect>
</for>
</skill>
<skill id="39017" levels="1" name="Agathion - Dance of Concentration">
<set name="icon" value="icon.bm_agathion_concentration"/>
<set name="hitTime" value="2000"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="1"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul order="0x30" stat="mAtkSpd" value="1.05"/>
</effect>
</for>
</skill>
<skill id="39018" levels="1" name="Agathion - Song of Wind">
<set name="icon" value="icon.bm_agathion_wind"/>
<set name="reuseDelay" value="600000"/>
<set name="hitTime" value="2000"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="1"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<add order="0x40" stat="runSpd" value="20"/>
</effect>
</for>
</skill>
Код:
<skill id="39046" levels="1" name="Letter Collector\'s Gift">
<set name="icon" value="icon.shield_bread_i00"/>
<set name="reuseDelay" value="1800000"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="3"/>
<!--<set name="abnormal_effect" value="UNK_32"/>-->
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<set name="buff_slot_type" value="2"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect>
<mul order="0x30" stat="maxHp" value="1.1"/>
<mul order="0x30" stat="maxMp" value="1.1"/>
<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.1"/>
<add order="0x40" stat="runSpd" value="5"/>
</effect>
</for>
</skill>
Код:
<skill id="39057" levels="1" name="Hero Experience Rune">
<set name="icon" value="icon.skill19226"/>
<set name="operate_type" value="P"/>
<for>
<add order="0x40" stat="exp_rate_multiplier" value="0.2"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.2"/>
</for>
</skill>
Код:
<skill id="39074" levels="1" name="Angel Cat\'s Energy">
<set name="icon" value="icon.accessory_cat_the_cat_cap_i00"/>
<set name="reuseDelay" value="1800000"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="br_event_buf3"/>
<set name="magicType" value="AWAKED_BUFF"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<set name="buff_slot_type" value="2"/>
<set name="isPreservedOnDeath" value="true"/>
<for>
<effect>
<mul order="0x30" stat="maxHp" value="1.05"/>
<mul order="0x30" stat="maxMp" value="1.05"/>
<add order="0x40" stat="exp_rate_multiplier" value="0.2"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.2"/>
</effect>
</for>
</skill>
Код:
<skill id="39082" levels="1" name="Amulet: Prosperity">
<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="operate_type" value="P"/>
<for>
<add order="0x10" stat="STR" value="1"/>
<add order="0x10" stat="INT" value="1"/>
<add order="0x10" stat="DEX" value="1"/>
<add order="0x10" stat="WIT" value="1"/>
<add order="0x10" stat="CON" value="1"/>
<add order="0x10" stat="MEN" value="1"/>
</for>
</skill>
Код:
<skill id="39096" levels="1" name="Agathion Teleport: Giran">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="60000"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operate_type" value="A2"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="hitCancelTime" value="500"/>
<set name="townId" value="9"/>
</skill>
<skill id="39097" levels="1" name="Agathion Teleport: Gludio">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="60000"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operate_type" value="A2"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="hitCancelTime" value="500"/>
<set name="townId" value="6"/>
</skill>
<skill id="39098" levels="1" name="Agathion Teleport: Dion">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="60000"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operate_type" value="A2"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="hitCancelTime" value="500"/>
<set name="townId" value="8"/>
</skill>
<skill id="39099" levels="1" name="Agathion Teleport: Oren">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="60000"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operate_type" value="A2"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="hitCancelTime" value="500"/>
<set name="townId" value="10"/>
</skill>
Код:
<skill id="39100" levels="1" name="Agathion Teleport - Hunters Village">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="60000"/>
<set name="hitTime" value="3000"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RECALL"/>
<set name="operate_type" value="A2"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="hitCancelTime" value="500"/>
<set name="townId" value="12"/>
</skill>
<skill id="39101" levels="1" name="Evidence Chase">
<set name="icon" value="icon.skill0998"/>
<set name="reuseDelay" value="30000"/>
<set name="hitTime" value="1000"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="1"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<add order="0x40" stat="runSpd" value="66"/>
</effect>
</for>
</skill>
<skill id="39102" levels="1" name="Secret Investigation">
<set name="icon" value="icon.skill10518"/>
<set name="mp_consume" value="1"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_effect" value="STEALTH"/>
<set name="magicLevel" value="40"/>
<set name="operate_type" value="T"/>
<set name="isHideStartMessage" value="true"/>
<for>
<effect name="SilentMove" interval="3" value="5">
<mul order="0x30" stat="runSpd" value="0.8"/>
</effect>
</for>
</skill>
<skill id="39103" levels="1" name="Warrior\'s Quick Healing Potion">
<set name="icon" value="icon.etc_reagent_white_i00"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="435"/>
</for>
</skill>
Код:
<skill id="55000" levels="4" name="XP/SP Scroll">
<table name="#abnormal_level">1 2 3 4</table>
<table name="#exp_rate_multiplier">0.3 0.3 0.4 1</table>
<table name="#sp_rate_multiplier">0.3 0.3 0.4 1</table>
<set name="icon" value="icon.etc_recall_exp_scroll"/>
<set name="reuseDelay" value="1200000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="vote"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="#exp_rate_multiplier"/>
<add order="0x40" stat="sp_rate_multiplier" value="#exp_rate_multiplier"/>
</effect>
</for>
</skill>
<skill id="55003" levels="1" name="1st Class Buff Scroll">
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
<set name="hitTime" value="4000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<for>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1068"/> <!--Могущество 2 УР.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1078"/> <!--Концентрация 2 УР.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1085"/> <!--Проницательность 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1204"/> <!--Легкая Походка 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1077"/> <!--Фокусировка 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1087"/> <!--Проворство 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1059"/> <!--Воодушевление 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
</for>
</skill>
<skill id="55004" levels="1" name="2nd Class Buff Scroll">
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
<set name="hitTime" value="4000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<for>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1040"/> <!--Щит 3 Ур.-->
<def name="effects_skill_level" value="3"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1085"/> <!--Проницательность 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1204"/> <!--Легкая Походка 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1077"/> <!--Фокусировка 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1044"/> <!--Регенерация 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1240"/> <!--Наведение 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1242"/> <!--Шепот Смерти 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1036"/> <!--Магический Барьер 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1045"/> <!--Благословение Тела 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1048"/> <!--Благословение Души 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1086"/> <!--Ускорение 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1087"/> <!--Проворство 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1068"/> <!--Могущество 3 УР.-->
<def name="effects_skill_level" value="3"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1059"/> <!--Воодушевление 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
</for>
</skill>
<skill id="55015" levels="1" name="Quick Healing Potion">
<set name="icon" value="icon.skill0000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="435"/>
</for>
</skill>
<skill id="55016" levels="1" name="Major Quick Healing Potion">
<set name="icon" value="icon.skill0000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="1000"/>
</for>
</skill>
<skill id="55035" levels="1" name="1st Class Buff Scroll">
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
<set name="hitTime" value="4000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<for>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1068"/> <!--Могущество 2 УР.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1078"/> <!--Концентрация 2 УР.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1085"/> <!--Проницательность 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1204"/> <!--Легкая Походка 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1077"/> <!--Фокусировка 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1087"/> <!--Проворство 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1059"/> <!--Воодушевление 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
</for>
</skill>
<skill id="55036" levels="1" name="2nd Class Buff Scroll">
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
<set name="hitTime" value="4000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<for>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1085"/> <!--Проницательность 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1204"/> <!--Легкая Походка 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1077"/> <!--Фокусировка 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1044"/> <!--Регенерация 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1240"/> <!--Наведение 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1242"/> <!--Шепот Смерти 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1036"/> <!--Магический Барьер 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1045"/> <!--Благословение Тела 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1048"/> <!--Благословение Души 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1086"/> <!--Ускорение 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1087"/> <!--Проворство 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1068"/> <!--Могущество 3 УР.-->
<def name="effects_skill_level" value="3"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1059"/> <!--Воодушевление 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
</for>
</skill>
<skill id="55037" levels="1" name="Quick Healing Potion">
<set name="icon" value="icon.skill0000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="435"/>
</for>
</skill>
<skill id="55038" levels="1" name="Major Quick Healing Potion">
<set name="icon" value="icon.skill0000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="1000"/>
</for>
</skill>
<skill id="55039" levels="1" name="Chronicle Chest">
<set name="icon" value="icon.new_user_box"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="55040" levels="1" name="Greater Scion Ring">
<set name="icon" value="icon.event_classic_ring"/>
<set name="operate_type" value="P"/>
<for>
<mul order="0x30" stat="maxHp" value="1.1"/>
<mul order="0x30" stat="regHp" value="1.1"/>
<mul order="0x30" stat="pAtkSpd" value="1.05"/> <!--TODO: Check value.-->
<mul order="0x30" stat="mAtkSpd" value="1.05"/> <!--TODO: Check value.-->
<add order="0x40" stat="pAccCombat" value="1"/>
<add order="0x40" stat="mAccCombat" value="1"/>
<add order="0x40" stat="maxLoad" value="5000"/>
</for>
</skill>
<skill id="55041" levels="1" name="XP/SP Scroll">
<set name="icon" value="icon.etc_recall_exp_scroll"/>
<set name="reuseDelay" value="1800000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="3600"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="vote"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.2"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.2"/>
</effect>
</for>
</skill>
<skill id="55042" levels="1" name="Attendance XP Rune">
<set name="icon" value="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="operate_type" value="P"/>
<for>
<add order="0x40" stat="exp_rate_multiplier" value="0.1"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.1"/>
</for>
</skill>
<skill id="55043" levels="1" name="Rare Accessory Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="29578"/>
<set name="itemConsumeCount" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="49509" min_count="1" max_count="1"/> <!--Queen Ant's Ring-->
</group>
<group chance="100">
<item id="49493" min_count="1" max_count="1"/> <!--Orfen's Earring-->
</group>
<group chance="100">
<item id="49477" min_count="1" max_count="1"/> <!--Ring of Core"-->
</group>
</restoration>
</skill>
<skill id="55047" levels="1" name="Romantic Chapeau - Player Commendation - Blessing">
<set name="icon" value="icon.accessory_archer_hat2_i00"/>
<set name="reuseDelay" value="10000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="max_hp_up"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul order="0x30" stat="maxHp" value="1.1"/>
</effect>
</for>
</skill>
<skill id="55048" levels="1" name="Romantic Chapeau - Wind Walk">
<set name="icon" value="icon.accessory_archer_hat2_i00"/>
<set name="reuseDelay" value="10000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="speed_up"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<add order="0x40" stat="runSpd" value="20"/>
</effect>
</for>
</skill>
<skill id="55051" levels="1" name="XP/SP Scroll">
<set name="icon" value="icon.etc_recall_exp_scroll"/>
<set name="reuseDelay" value="1200000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="vote"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.3"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.3"/>
</effect>
</for>
</skill>
<skill id="55052" levels="2" name="XP/SP Scroll - Normal">
<set name="icon" value="icon.etc_recall_exp_scroll"/>
<set name="reuseDelay" value="1200000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="2"/>
<set name="abnormal_type" value="vote"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.3"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.3"/>
</effect>
</for>
</skill>
<skill id="55053" levels="3" name="XP/SP Scroll - Medium">
<set name="icon" value="icon.etc_recall_exp_scroll"/>
<set name="reuseDelay" value="1200000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="vote"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.4"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.4"/>
</effect>
</for>
</skill>
<skill id="55054" levels="4" name="XP/SP Scroll - High">
<set name="icon" value="icon.etc_recall_exp_scroll"/>
<set name="reuseDelay" value="1200000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="4"/>
<set name="abnormal_type" value="vote"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="1"/>
<add order="0x40" stat="sp_rate_multiplier" value="1"/>
</effect>
</for>
</skill>
<skill id="55055" levels="1" name="1st Class Buff Scroll">
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
<set name="hitTime" value="4000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<for>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1068"/> <!--Могущество 2 УР.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1078"/> <!--Концентрация 2 УР.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1085"/> <!--Проницательность 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1204"/> <!--Легкая Походка 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1077"/> <!--Фокусировка 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1087"/> <!--Проворство 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1059"/> <!--Воодушевление 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
</for>
</skill>
<skill id="55056" levels="1" name="2nd Class Buff Scroll">
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
<set name="hitTime" value="4000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<for>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1040"/> <!--Щит 3 Ур.-->
<def name="effects_skill_level" value="3"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1085"/> <!--Проницательность 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1204"/> <!--Легкая Походка 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1077"/> <!--Фокусировка 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1044"/> <!--Регенерация 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1240"/> <!--Наведение 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1242"/> <!--Шепот Смерти 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1036"/> <!--Магический Барьер 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1045"/> <!--Благословение Тела 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1048"/> <!--Благословение Души 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1086"/> <!--Ускорение 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1087"/> <!--Проворство 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1068"/> <!--Могущество 3 УР.-->
<def name="effects_skill_level" value="3"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1059"/> <!--Воодушевление 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
</for>
</skill>
<skill id="55061" levels="2" name="Castle XP/SP Scroll - Normal">
<set name="icon" value="icon.etc_recall_exp_scroll"/>
<set name="reuseDelay" value="1200000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="vote"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.35"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.35"/>
</effect>
</for>
</skill>
<skill id="55062" levels="2" name="Castle XP/SP Scroll - Medium">
<set name="icon" value="icon.etc_recall_exp_scroll"/>
<set name="reuseDelay" value="1200000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="3"/>
<set name="abnormal_type" value="vote"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.45"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.45"/>
</effect>
</for>
</skill>
<skill id="55083" levels="1" name="Quick Healing Potion">
<set name="icon" value="icon.skill0000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="435"/>
</for>
</skill>
<skill id="55084" levels="1" name="Major Quick Healing Potion">
<set name="icon" value="icon.skill0000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="1000"/>
</for>
</skill>
<skill id="55085" levels="1" name="1st Class Buff Scroll">
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i00"/>
<set name="hitTime" value="4000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<for>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1040"/> <!--Щит 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1068"/> <!--Могущество 2 УР.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1078"/> <!--Концентрация 2 УР.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1085"/> <!--Проницательность 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1204"/> <!--Легкая Походка 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1077"/> <!--Фокусировка 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1087"/> <!--Проворство 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1059"/> <!--Воодушевление 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
</for>
</skill>
<skill id="55086" levels="1" name="2nd Class Buff Scroll">
<set name="icon" value="BranchIcon.Icon.etc_g_bm_buff_scroll_i01"/>
<set name="hitTime" value="4000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<for>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1040"/> <!--Щит 3 Ур.-->
<def name="effects_skill_level" value="3"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1085"/> <!--Проницательность 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1204"/> <!--Легкая Походка 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1077"/> <!--Фокусировка 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1044"/> <!--Регенерация 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1240"/> <!--Наведение 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1242"/> <!--Шепот Смерти 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1036"/> <!--Магический Барьер 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1045"/> <!--Благословение Тела 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1048"/> <!--Благословение Души 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1086"/> <!--Ускорение 1 Ур.-->
<def name="effects_skill_level" value="1"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1087"/> <!--Проворство 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1068"/> <!--Могущество 3 УР.-->
<def name="effects_skill_level" value="3"/>
</effect>
<effect instant="true" name="GetEffects">
<def name="effects_skill_id" value="1059"/> <!--Воодушевление 2 Ур.-->
<def name="effects_skill_level" value="2"/>
</effect>
</for>
</skill>
<skill id="55087" levels="1" name="Minor Blessed Scroll of Escape">
<set name="icon" value="icon.skill0000"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="55088" levels="1" name="Minor Blessed Scroll of Resurrection">
<set name="icon" value="icon.skill0000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1000"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="55089" levels="1" name="Rare Accessory Pack">
<set name="icon" value="icon.skill0000"/>
<set name="magicType" value="SPECIAL"/>
<set name="itemConsumeId" value="29578"/>
<set name="itemConsumeCount" value="1"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="RESTORATION"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<restoration level="1">
<group chance="100">
<item id="29575" min_count="1" max_count="1"/> <!--Queen Ant's Ring-->
</group>
<group chance="100">
<item id="29576" min_count="1" max_count="1"/> <!--Orfen's Earring-->
</group>
<group chance="100">
<item id="29577" min_count="1" max_count="1"/> <!--Ring of Core-->
</group>
</restoration>
</skill>