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Сообщение от l2gold
[05:00:42] INFO =================================================
[05:00:42] INFO Project Revision: ........ L2s [28111]
[05:00:42] INFO Build Revision: .......... 10259
[05:00:42] INFO Update: .................. Helios: Lord of Bifrost
[05:00:42] INFO Build date: .............. 2017.03.27 20:33
[05:00:42] INFO Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation)
[05:00:42] INFO =================================================
Дуэлиста Тира и Аватара Тира
Как работает у нас - У тиров Дуэлиста Тира и Аватара Тира зарядка силовой энергии идет только до 10 уровня
Как должна работать - должна идти до 20 уровня
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Пропиши скилам которые должны заряжать:
<set name="charges" value="20"/>
К примеру
Код:
<skill id="10263" levels="11" name="Hurricane Blaster">
<table name="#power">551 566 598 630 662 693 725 757 812 844 876</table>
<table name="#pDef">0.9 0.88 0.86 0.84 0.82 0.8 0.78 0.76 0.74 0.7</table>
<table name="#powerPvP">0</table>
<table name="#elementPower">0</table>
<table name="#element">none</table>
<table name="#magicLevel">85 86 88 90 92 94 96 98 101 103 105</table>
<table name="#activateRate">30</table>
<table name="#Slow">0</table>
<table name="#mp_consume">58 59 61 63 65 67 69 71 73 75 77</table>
<set name="icon" value="icon.skill10263"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="1200"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="activateRate" value="#activateRate"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="nextAction" value="attack"/>
<set name="overHit" value="true"/>
<set name="target" value="TARGET_ONE"/>
<set name="elementsPower" value="#elementPower"/>
<set name="elements" value="#element"/>
<set name="power" value="#power"/>
<set name="powerPvP" value="#powerPvP"/>
<set name="skillType" value="CHARGE"/>
<set name="operate_type" value="A2"/>
<set name="isOffensive" value="true"/>
<set name="criticalRate" value="15"/>
<set name="charges" value="20"/>
<set name="analog_skills" value="939;345;346"/>
<set name="abnormal_time" value="20"/>
<set name="abnormal_level" value="4"/>
<set name="abnormal_type" value="pd_down"/>
<set name="abnormal_has_combo" value="true"/>
<cond msgId="113">
<using kind="Sword, Big Sword, Blunt, Big Blunt, Pole, Dual Fist, Dual Blunt, Dual Sword"/>
</cond>
<enchant_info type="1" name="Power">
<table name="#power" type="MUL">1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3</table>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
<enchant_tables skill_level="9" enchant_levels="30"/>
<enchant_tables skill_level="10" enchant_levels="30"/>
<enchant_tables skill_level="11" enchant_levels="30"/>
</enchant_info>
<enchant_info type="2" name="Chance">
<table name="#activateRate" type="ADD">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
<enchant_tables skill_level="9" enchant_levels="30"/>
<enchant_tables skill_level="10" enchant_levels="30"/>
<enchant_tables skill_level="11" enchant_levels="30"/>
</enchant_info>
<enchant_info type="3" name="Slow">
<table name="#Slow">2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60</table>
<enchant_tables skill_level="7" enchant_levels="30"/>
<enchant_tables skill_level="8" enchant_levels="30"/>
<enchant_tables skill_level="9" enchant_levels="30"/>
<enchant_tables skill_level="10" enchant_levels="30"/>
<enchant_tables skill_level="11" enchant_levels="30"/>
</enchant_info>
<enchant_info type="4" name="Water Attack" available="false">
<table name="#element">water</table>
<table name="#power">789 805 820 836 852 868 884 900 916 932</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">71</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="5" name="Wind Attack" available="false">
<table name="#element">wind</table>
<table name="#power">789 805 820 836 852 868 884 900 916 932</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">71</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="6" name="Earth Attack" available="false">
<table name="#element">earth</table>
<table name="#power">789 805 820 836 852 868 884 900 916 932</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">71</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="7" name="Holy Attack" available="false">
<table name="#element">holy</table>
<table name="#power">789 805 820 836 852 868 884 900 916 932</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">71</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="8" name="Dark Attack" available="false">
<table name="#element">unholy</table>
<table name="#power">789 805 820 836 852 868 884 900 916 932</table>
<table name="#elementPower">30 33 36 40 43 46 50 53 56 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100</table>
<table name="#magicLevel">99</table>
<enchant_tables skill_level="7" enchant_levels="30">
<table name="#mp_consume">71</table>
</enchant_tables>
<enchant_tables skill_level="8" enchant_levels="30"/>
</enchant_info>
<enchant_info type="9" name="Recovery" available="false">
<enchant_tables skill_level="8" enchant_levels="10"/>
</enchant_info>
<for>
<effect>
<mul order="0x30" stat="pDef" value="#pDef"/>
<sub order="0x40" stat="runSpd" value="#Slow"/>
</effect>
</for>
</skill>