До кучи... удочка и шляпа
Код:
<weapon id="45492" name="Fishing Rod" add_name="1-day">
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.weapon_fishing_rod_i03"/>
<set name="price" value="0"/>
<set name="type" value="ROD"/>
<set name="weight" value="1000"/>
<set name="rnd_dam" value="1"/>
<set name="temporal" value="true"/>
<set name="durability" value="1440"/>
<equip>
<slot id="LEFT_RIGHT_HAND"/>
</equip>
<for>
<add stat="pAtk" order="0x10" value="1"/>
<add stat="mAtk" order="0x10" value="1"/>
<set stat="basePAtkSpd" order="0x08" value="325"/>
<add stat="pAccCombat" order="0x10" value="-3.75"/>
</for>
</weapon>
<etcitem id="45493" name="Fishing Rod Pack (1-day)">
<set name="sellable" value="false"/>
<set name="icon" value="icon.etc_box_of_adventure_1_i00"/>
<set name="weight" value="100"/>
<set name="stackable" value="true"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="EXTRACTABLE"/>
<capsuled_items>
<capsuled_item id="45492" min_count="1" max_count="1" chance="100.0"/>
</capsuled_items>
</etcitem>
Код:
<armor id="70101" name="Refined Romantic Chapeau: Gold" add_name="7-day">
<set name="sellable" value="false"/>
<set name="privatestoreable" value="false"/>
<set name="dropable" value="false"/>
<set name="tradeable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
<set name="price" value="0"/>
<set name="type" value="NONE"/>
<set name="durability" value="10080"/>
<set name="temporal" value="true"/>
<equip>
<slot id="HAIR_ALL"/>
</equip>
<skills>
<skill id="39044" level="1"/> <!--Refined Romantic Chapeau: Gold 1-->
<skill id="39045" level="1"/> <!--Refined Romantic Chapeau: Gold 2-->
<skill id="39043" level="1"/> <!--Refined Romantic Chapeau: Gold 3-->
</skills>
</armor>
Код:
<skill id="39043" levels="1" name="Side Effect">
<set name="icon" value="icon.skill2513"/>
<set name="reuseDelay" value="1800000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_effect" value="BIG_HEAD"/>
<set name="abnormal_time" value="600"/>
<set name="abnormal_type" value="big_head"/>
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<set name="trait" value="ETC"/>
<for>
<effect/>
</for>
</skill>
<skill id="39044" levels="1" name="Holiday Hat">
<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
<set name="reuseDelay" value="1800000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="5000"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="50"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_CORPSE_PLAYER"/>
<set name="corpse" value="true"/>
<set name="skillType" value="RESURRECT"/>
<set name="canPet" value="true"/>
<set name="itemConsumeId" value="3031"/>
<set name="itemConsumeCount" value="50"/>
<set name="isSkillTimePermanent" value="true"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="39045" levels="1" name="Overwhelming Power of a Holiday Hat">
<set name="icon" value="icon.skill19226"/>
<set name="reuseDelay" value="3600000"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="1200"/>
<set name="abnormal_level" value="1"/>
<!--<set name="abnormal_type" value="vote"/>-->
<set name="magicLevel" value="1"/>
<set name="magicType" value="SPECIAL"/>
<set name="isHandler" value="true"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isSelfDispellable" value="false"/>
<set name="isPreservedOnDeath" value="true"/>
<set name="buff_slot_type" value="-1"/>
<for>
<effect>
<add order="0x40" stat="exp_rate_multiplier" value="0.05"/>
<add order="0x40" stat="sp_rate_multiplier" value="0.05"/>
</effect>
</for>
</skill>