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Старый 13.04.2017, 17:34   #5
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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Код:
<armor id="70101" name="Refined Romantic Chapeau: Gold" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.bm_romantic_chaperon_gold"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<skills>
			<skill id="39044" level="1"/>	<!--Refined Romantic Chapeau: Gold 1-->
			<skill id="39045" level="1"/>	<!--Refined Romantic Chapeau: Gold 2-->
			<skill id="39043" level="1"/>	<!--Refined Romantic Chapeau: Gold 3-->
		</skills>
	</armor>
	<etcitem id="70102" name="Adventurer’s Potion - Atk. Spd.">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_reagent_green_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55235" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70103" name="Adventurer’s Potion - Casting Spd.">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_potion_of_acumen2_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="POTION"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55236" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70104" name="Scroll: Vampiric Rage">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55237" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70105" name="Scroll of Mana">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55236" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70106" name="Rune of Boost" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="BranchSys3.lcon.g_rune_itemdrop_up"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="RUNE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<skills>
			<skill id="55246" level="1"/>
		</skills>
	</etcitem>
	<etcitem id="70107" name="Scroll: Berserker Spirit">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="icon.etc_scroll_white_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55242" level="1"/>
		</skills>
	</etcitem>
	<armor id="70108" name="Fire Dragon Pendant - Lv. 3" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="BranchIcon.Icon.bm_pendant_pve"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="PENDANT"/>
		</equip>
		<for>
			<add stat="pDef" order="0x10" value="28"/>
		</for>
	</armor>
	<armor id="70109" name="Water Dragon Pendant - Lv. 3" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="BranchIcon.Icon.bm_pendant_pvp_blue"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="PENDANT"/>
		</equip>
		<for>
			<add stat="pDef" order="0x10" value="28"/>
		</for>
	</armor>
	<etcitem id="70110" name="Scroll: Dance of the Warrior">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_dance_scroll_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55243" level="2"/>
		</skills>
	</etcitem>
	<etcitem id="70111" name="Scroll: Dance of the Mystic">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="icon" value="BranchIcon.Icon.etc_g_bm_dance_scroll_i00"/>
		<set name="weight" value="5"/>
		<set name="stackable" value="true"/>
		<set name="crystal_type" value="NONE"/>
		<set name="type" value="SCROLL"/>
		<set name="handler" value="SkillsReduce"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<skills>
			<skill id="55244" level="2"/>
		</skills>
	</etcitem>
	<armor id="70112" name="Refined Romantic Chapeau - Special Trait" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_archer_hat2_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<skills>
			<skill id="55247" level="1"/>
		</skills>
	</armor>
	<armor id="70114" name="Agathion - Singer &amp; Dancer" add_name="7-day">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="BranchSys2.icon.br_aga_singer_dancer_i00"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="150"/>
		<set name="durability" value="10080"/>
		<set name="temporal" value="true"/>
		<cond msgId="1508">
			<player olympiad="false"/>
		</cond>
		<equip>
			<slot id="LEFT_BRACELET"/>
		</equip>
		<skills>
			<skill id="21233" level="1"/>
			<skill id="23234" level="1"/>
			<skill id="3267" level="1"/>
			<skill id="39016" level="1"/>
			<skill id="39017" level="1"/>
			<skill id="39018" level="1"/>
		</skills>
	</armor>
Код:
<armor id="70687" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70688" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70689" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70690" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70691" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70692" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70693" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70694" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70695" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70696" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70697" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70698" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70699" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
Код:
<armor id="70700" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70701" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70702" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70703" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70704" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70705" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70706" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70707" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70708" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70709" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70710" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70711" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70712" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70713" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70714" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70715" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70716" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70717" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70718" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70719" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70720" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70721" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70722" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70723" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70724" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70725" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70726" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70727" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70728" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70729" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70730" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70731" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70732" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70733" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70734" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70735" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70736" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70737" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70738" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70739" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70740" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70741" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70742" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70743" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70744" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70745" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70746" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70747" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70748" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70749" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70750" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="STR" order="0x10" value="1"/>
			<add stat="INT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70751" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="DEX" order="0x10" value="1"/>
			<add stat="WIT" order="0x10" value="1"/>
		</for>
	</armor>
	<armor id="70752" name="Noname Hat">
		<set name="sellable" value="false"/>
		<set name="privatestoreable" value="false"/>
		<set name="dropable" value="false"/>
		<set name="tradeable" value="false"/>
		<set name="crystal_type" value="NONE"/>
		<set name="icon" value="icon.accessory_sheep_cap_white_i00"/>
		<set name="price" value="0"/>
		<set name="type" value="NONE"/>
		<set name="weight" value="10"/>
		<equip>
			<slot id="HAIR_ALL"/>
		</equip>
		<for>
			<add stat="CON" order="0x10" value="1"/>
			<add stat="MEN" order="0x10" value="1"/>
		</for>
	</armor>
__________________
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