[20.04.17 23:08:39:613] INFO gameserver.GameServer: =================================================
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Project Revision: ........ L2s [28111]
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Build Revision: .......... 10386
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Update: .................. Helios: Lord of Bifrost
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Build date: .............. 2017.04.13 19:05
[20.04.17 23:08:39:618] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_121-b13 (Oracle Corporation)
[20.04.17 23:08:39:618] INFO gameserver.GameServer: =================================================
Часть скилов которые принадлежат монстрам. Немного костыли, но лучше чем ничего.
Код:
<skill id="16590" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="PARALYZE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="5"/>
<set name="activateRate" value="100"/>
<set name="magicLevel" value="99"/>
<set name="operate_type" value="A2"/>
<set name="power" value="400"/>
<set name="saveVs" value="MEN"/>
<set name="skillType" value="MDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="PARALYZE"/>
<set name="reflectable" value="false"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="16591" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="15000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="300"/>
<set name="operate_type" value="A2"/>
<set name="reflectable" value="false"/>
</skill>
<skill id="16592" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="15000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="101"/>
<set name="levelModifier" value="1"/>
<set name="affectLimit" value="6;12"/>
<set name="hitCancelTime" value="500"/>
<set name="activateRate" value="100"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<set name="saveVs" value="CON"/>
<set name="reflectable" value="false"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="16593" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTUSED"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="16594" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="100"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="power" value="40000"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
</skill>
<skill id="16595" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="power" value="40000"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
</skill>
<skill id="16596" levels="1" name="">
<set name="icon" value=""/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="500"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="nextAction" value="attack"/>
<set name="power" value="40000"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
<set name="reflectable" value="false"/>
</skill>
<skill id="16597" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="15000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="300"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="16598" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="PARALYZE"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="3"/>
<set name="activateRate" value="40"/>
<set name="magicLevel" value="99"/>
<set name="operate_type" value="A2"/>
<set name="power" value="40000"/>
<set name="saveVs" value="MEN"/>
<set name="skillType" value="PDAM"/>
<set name="target" value="TARGET_ONE"/>
<set name="trait" value="PARALYZE"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="16599" levels="1" name="">
<set name="icon" value=""/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="power" value="40000"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_AREA"/>
</skill>
Код:
<skill id="23645" levels="1" name="Curse of Silence">
<set name="icon" value="icon.skill6320"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="SILENCE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="activateRate" value="30"/>
<set name="levelModifier" value="1"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="500"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="MEN"/>
<for>
<effect name="MuteAll"/>
</for>
</skill>
<skill id="23646" levels="1" name="Blessing of Darkness">
<set name="icon" value="icon.skill1430"/>
<set name="reuseDelay" value="10000"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="effectPoint" value="635"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="BUFF"/>
<set name="target" value="TARGET_SELF"/>
<for>
<effect instant="true" name="RestoreHP" value="30">
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="23647" levels="1" name="Absolute Black">
<set name="icon" value="icon.skill1399"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="4"/>
<set name="abnormal_type" value="stun"/>
<set name="power" value="50000"/>
<set name="activateRate" value="30"/>
<set name="target" value="TARGET_AURA"/>
<set name="trait" value="SHOCK"/>
<set name="affect_range" value="300"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="23648" levels="1" name="Blessing of Atelia">
<set name="icon" value="icon.skill1430"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="magicLevel" value="85"/>
<set name="magicType" value="SPECIAL"/>
<set name="affect_range" value="300"/>
<set name="target" value="TARGET_CLAN"/>
<set name="skillType" value="HEAL"/>
<set name="operate_type" value="A2"/>
<for>
<effect instant="true" name="RestoreHP" value="50">
<def name="percent" value="true"/>
</effect>
</for>
</skill>
<skill id="23649" levels="1" name="Curse of Blaze">
<set name="icon" value="icon.skill1451"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="450"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="23650" levels="1" name="Meteor Hurricane">
<set name="icon" value="icon.skill1339"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="105"/>
<set name="magicType" value="MAGIC"/>
<set name="operate_type" value="A2"/>
<set name="overHit" value="true"/>
<set name="power" value="550"/>
<set name="saveVs" value="MEN"/>
<set name="affect_range" value="300"/>
<set name="skillType" value="MDAM"/>
<set name="target" value="TARGET_AREA"/>
</skill>
<skill id="23651" levels="1" name="Absolute Crimson">
<set name="icon" value="icon.skill1519"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="23652" levels="1" name="Rage of Embryo">
<set name="icon" value="icon.skill1399"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="200"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="PARALYZE"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="paralyze"/>
<set name="nextAction" value="attack"/>
<set name="power" value="550"/>
<set name="activateRate" value="30"/>
<set name="target" value="TARGET_AURA"/>
<set name="criticalRate" value="15"/>
<set name="trait" value="SHOCK"/>
<set name="affect_range" value="300"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="PARALYZE"/>
<set name="saveVs" value="MEN"/>
<for>
<effect name="Paralyze"/>
</for>
</skill>
<skill id="23653" levels="4" name="Poisonous Atelia">
<set name="icon" value="Icon.etc_dark_astatine"/>
<set name="reuseDelay" value="10000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="600"/>
<table name="#pAtkSpd">1 1.1 1.2 1.4</table>
<table name="#mAtkSpd">1 1.1 1.2 1.4</table>
<table name="#pAtk">1 0.9 0.8 0.6</table>
<table name="#mAtk">1 0.9 0.8 0.6</table>
<table name="#abnormal_level">1 2 3 4</table>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="#abnormal_level"/>
<set name="abnormal_type" value="spa_disease_a"/>
<set name="activateRate" value="10"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="operate_type" value="A2"/>
<set name="skillType" value="DEBUFF"/>
<for>
<effect>
<mul order="0x30" stat="pAtkSpd" value="#pAtkSpd"/>
<mul order="0x30" stat="mAtkSpd" value="#mAtkSpd"/>
<mul order="0x30" stat="pAtk" value="#pAtk"/>
<mul order="0x30" stat="mAtk" value="#mAtk"/>
</effect>
</for>
</skill>
Код:
<skill id="23657" levels="1" name="Wind Aura Spike">
<set name="icon" value="icon.skill0000"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1200"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_ONE"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="1000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="23658" levels="1" name="Earth Aura Spike">
<set name="icon" value="icon.skill0000"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1200"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_ONE"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="1000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="23659" levels="1" name="Wind Fatal Strike">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="800"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="nextAction" value="attack"/>
<set name="power" value="80000"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
</skill>
<skill id="23660" levels="1" name="Holy Fatal Strike">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="800"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="nextAction" value="attack"/>
<set name="power" value="80000"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
</skill>
<skill id="23661" levels="1" name="Earth Fatal Strike">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="800"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="nextAction" value="attack"/>
<set name="power" value="80000"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
</skill>
<skill id="23662" levels="1" name="Dark Fatal Strike">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="800"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="nextAction" value="attack"/>
<set name="power" value="80000"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
</skill>
<skill id="23663" levels="1" name="Wind Blast">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="500"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="MDAM"/>
<set name="power" value="1000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="23664" levels="1" name="Holy Blast">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="500"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="15"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="bleeding"/>
<set name="magicLevel" value="104"/>
<set name="skillType" value="DEBUFF"/>
<set name="target" value="TARGET_AREA"/>
<set name="affect_range" value="300"/>
<set name="activateRate" value="100"/>
<set name="trait" value="BLEED"/>
<set name="saveVs" value="CON"/>
<set name="overHit" value="true"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="t_hp" interval="1" value="-500"/>
</for>
</skill>
<skill id="23665" levels="1" name="Earth Blast">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="500"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="power" value="1000"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
</skill>
<skill id="23666" levels="1" name="Darkness Blast">
<set name="icon" value="icon.skill0000"/>
<set name="reuseDelay" value="500"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="101"/>
<set name="power" value="1000"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
<set name="target" value="TARGET_ONE"/>
</skill>
<skill id="23667" levels="1" name="Mass Air Binding">
<set name="icon" value="icon.skill11276"/>
<set name="reuseDelay" value="500"/>
<set name="coolTime" value="800"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="10"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="SPECIAL"/>
<set name="operate_type" value="A2"/>
<set name="affect_range" value="200"/>
<set name="skillType" value="DEBUFF"/>
<set name="target" value="TARGET_AREA"/>
<set name="activateRate" value="100"/>
<set name="isSkillTimePermanent" value="true"/>
<set name="isReuseDelayPermanent" value="true"/>
<set name="reflectable" value="false"/>
<for>
<start_effect name="GetEffects">
<def name="effects_skill_id" value="11182"/>
<def name="effects_skill_level" value="1"/>
</start_effect>
</for>
</skill>
<skill id="23668" levels="1" name="Mass Power Slam">
<set name="icon" value="icon.skill10262"/>
<set name="reuseDelay" value="500"/>
<set name="coolTime" value="500"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="10"/>
<set name="power" value="20000"/>
<set name="abnormal_effect" value="KNOCKDOWN"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="knockdown"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="250"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="nextAction" value="attack"/>
<set name="saveVs" value="CON"/>
<set name="activateRate" value="100"/>
<set name="trait" value="KNOCKDOWN"/>
<for>
<effect name="KnockDown">
<def name="fly_radius" value="200"/>
</effect>
</for>
</skill>
<skill id="23669" levels="1" name="Wind Defense Down">
<set name="icon" value="icon.skill4281_new"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="23670" levels="1" name="Holy Defense Down">
<set name="icon" value="icon.skill4275_new"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="23671" levels="1" name="Earth Defense Down">
<set name="icon" value="icon.skill4282_new"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="23672" levels="1" name="Dark Defense Down">
<set name="icon" value="icon.skill4336_new"/>
<set name="mp_consume" value="10"/>
<set name="target" value="TARGET_NONE"/>
<set name="skillType" value="NOTDONE"/>
<set name="operate_type" value="P"/>
</skill>
<skill id="23673" levels="1" name="Isabella Mass Fear">
<set name="icon" value="icon.skill1092"/>
<set name="reuseDelay" value="30000"/>
<set name="coolTime" value="800"/>
<set name="hitTime" value="5000"/>
<set name="mp_consume" value="10"/>
<set name="abnormal_effect" value="TURN_FLEE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="turn_flee"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="levelModifier" value="1"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_AREA"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="activateRate" value="100"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="MEN"/>
<for>
<effect name="Fear"/>
</for>
</skill>
Код:
<skill id="23715" levels="2" name="Power Strike">
<table name="#castRange">40 100</table>
<set name="icon" value="icon.skill0000"/>
<set name="castRange" value="#castRange"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="23716" levels="2" name="Power Smash">
<table name="#castRange">40 100</table>
<set name="icon" value="icon.skill0000"/>
<set name="castRange" value="#castRange"/>
<set name="hitTime" value="1500"/>
<set name="reuseDelay" value="5000"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<triggers>
<trigger id="23717" level="1" type="ON_FINISH_CAST" chance="30" increasing="true"/>
</triggers>
</skill>
<skill id="23717" levels="5" name="Pollen Spray">
<set name="icon" value="icon.etc_powder_orange_i00"/>
<table name="#Dot">-200 -400 -600 -800 -1000</table>
<set name="castRange" value="1500"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="10"/>
<set name="activateRate" value="30"/>
<set name="levelModifier" value="1"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="1000"/>
<set name="operate_type" value="A2"/>
<set name="provoke" value="false"/>
<set name="skillType" value="MDAM"/>
<set name="target" value="TARGET_ONE"/>
<for>
<effect name="t_hp" interval="1" value="#Dot"/>
</for>
</skill>
<skill id="23718" levels="1" name="Dust Spray">
<set name="icon" value="icon.skill4036"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_effect" value="DOT_POISON"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_time" value="10"/>
<set name="activateRate" value="30"/>
<set name="levelModifier" value="1"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="1000"/>
<set name="operate_type" value="A2"/>
<set name="provoke" value="false"/>
<set name="skillType" value="MDAM"/>
<set name="target" value="TARGET_ONE"/>
<for>
<effect name="t_hp" interval="1" value="-1000"/>
</for>
</skill>
<skill id="23719" levels="1" name="Rose Scent Spray">
<set name="icon" value="icon.etc_red_rose_i00"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="coolTime" value="200"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="target_lock"/>
<set name="magicLevel" value="104"/>
<set name="levelModifier" value="2"/>
<set name="activateRate" value="50"/>
<set name="effectPoint" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="AGGRESSION"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="23720" levels="1" name="Lily Scent Spray">
<set name="icon" value="icon.etc_flower_i00"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="23721" levels="1" name="Tulip Scent Spray">
<set name="icon" value="icon.etc_flower_i02"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_effect" value="SILENCE"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="silence_all"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="levelModifier" value="2"/>
<set name="hitCancelTime" value="500"/>
<set name="activateRate" value="30"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MUTE"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="DERANGEMENT"/>
<set name="saveVs" value="MEN"/>
<for>
<effect name="MuteAll"/>
</for>
</skill>
<skill id="23722" levels="1" name="Cosmos Scent Spray">
<set name="icon" value="icon.etc_flower_i01"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_effect" value="ROOT"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="5"/>
<set name="abnormal_type" value="root_magically"/>
<set name="magicLevel" value="104"/>
<set name="magicType" value="MAGIC"/>
<set name="activateRate" value="30"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="ROOT"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="HOLD"/>
<for>
<effect name="p_block_move"/>
</for>
</skill>
<skill id="23723" levels="1" name="Guardian Knock Down">
<set name="icon" value="icon.skill0000"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="20"/>
<set name="abnormal_time" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="fly_away"/>
<set name="affect_range" value="350"/>
<set name="magicLevel" value="104"/>
<set name="activateRate" value="100"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="KnockBack"/>
</for>
</skill>
<skill id="23724" levels="1" name="Nymph\'s Fury">
<set name="icon" value="icon.skill0000"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="5000"/>
<set name="magicLevel" value="104"/>
<set name="power" value="200000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>