3-й профные сумоны фикс статов (FIXED)
			 
			 
			
		
		
		
			
			<npc id="14838" name="Spectral Lord" title=""> 
        <set name="type" value="Pet"/> 
        <set name="ai_type" value="CharacterAI"/> 
        <set name="collision_height" value="33.5"/> 
        <set name="collision_radius" value="12.5"/> 
        <set name="level" value="80"/> 
        <set name="rewardExp" value="0"/> 
        <set name="rewardSp" value="0"/> 
        <set name="baseHpMax" value="2452.37628"/> 
        <set name="baseHpRate" value="1"/> 
        <set name="baseHpReg" value="8.5"/> 
        <set name="baseMpMax" value="1132.8"/> 
        <set name="baseMpReg" value="6"/> 
        <set name="baseSTR" value="40"/> 
        <set name="baseCON" value="43"/> 
        <set name="baseDEX" value="30"/> 
        <set name="baseINT" value="21"/> 
        <set name="baseMEN" value="25"/> 
        <set name="baseWIT" value="20"/> 
        <set name="basePCritRate" value="63"/> 
        <set name="baseMCritRate" value="78"/> 
        <set name="basePAtk" value="1046.458069"/> 
        <set name="basePDef" value="504.33875"/> 
        <set name="basePAtkSpd" value="294"/> 
        <set name="baseMAtk" value="795.902229"/> 
        <set name="baseMDef" value="343.756228"/> 
        <set name="baseWalkSpd" value="140"/> 
        <set name="baseRunSpd" value="164"/> 
        <set name="baseShldDef" value="0"/> 
        <set name="baseShldRate" value="0"/> 
        <set name="baseAtkRange" value="40"/> 
        <set name="baseRandDam" value="30"/> 
        <set name="baseAttackType" value="SWORD"/> 
        <set name="basePHitModify" value="4.75"/> 
        <set name="basePAvoidModify" value="0"/> 
        <set name="baseHitTimeFactor" value="0.6"/> 
        <set name="baseReuseDelay" value="0"/> 
        <set name="baseSafeHeight" value="100"/> 
        <set name="aggroRange" value="0"/> 
        <set name="baseMAtkSpd" value="470"/> 
        <ai_params> 
            <set name="spiritshot_count" value="3"/> 
            <set name="soulshot_count" value="3"/> 
        </ai_params> 
        <client_skills> 
            <skill id="4416" level="9"/>    <!--Demons--> 
        </client_skills> 
        <skills> 
            <skill id="4408" level="4"/>    <!--HP High--> 
            <skill id="4409" level="1"/>    <!--MP Increase (1x)--> 
            <skill id="4410" level="15"/>    <!--Strong P. Atk.--> 
            <skill id="4411" level="13"/>    <!--Slightly Strong M. Atk.--> 
            <skill id="4412" level="12"/>    <!--Slightly Strong P. Def.--> 
            <skill id="4413" level="12"/>    <!--Slightly Strong M. Def.--> 
            <skill id="4414" level="2"/>    <!--Standard Type--> 
            <skill id="4415" level="3"/>    <!--One-handed Sword--> 
            <skill id="4121" level="9"/>    <!--Summoned Monster Magic Protection--> 
            <skill id="5142" level="1" use_type="PhysicalSpecial1"/>    <!--Corpse Burst--> 
            <skill id="5141" level="1" use_type="PhysicalSpecial2"/>    <!--Dicing Death--> 
            <skill id="5140" level="1" use_type="PhysicalSpecial3"/>    <!--Dark Curse--> 
        </skills> 
    </npc> 
    <npc id="14836" name="Feline King" title=""> 
        <set name="type" value="Pet"/> 
        <set name="ai_type" value="CharacterAI"/> 
        <set name="collision_height" value="16.00550079"/> 
        <set name="collision_radius" value="6"/> 
        <set name="level" value="80"/> 
        <set name="rewardExp" value="0"/> 
        <set name="rewardSp" value="0"/> 
        <set name="baseHpMax" value="2436.37628"/> 
        <set name="baseHpRate" value="1"/> 
        <set name="baseHpReg" value="8.5"/> 
        <set name="baseMpMax" value="1121.8"/> 
        <set name="baseMpReg" value="6"/> 
        <set name="baseSTR" value="40"/> 
        <set name="baseCON" value="43"/> 
        <set name="baseDEX" value="30"/> 
        <set name="baseINT" value="21"/> 
        <set name="baseMEN" value="25"/> 
        <set name="baseWIT" value="20"/> 
        <set name="basePCritRate" value="63"/> 
        <set name="baseMCritRate" value="78"/> 
        <set name="basePAtk" value="1046.458069"/> 
        <set name="basePDef" value="504.33875"/> 
        <set name="basePAtkSpd" value="294"/> 
        <set name="baseMAtk" value="795.902229"/> 
        <set name="baseMDef" value="343.756228"/> 
        <set name="baseWalkSpd" value="140"/> 
        <set name="baseRunSpd" value="164"/> 
        <set name="baseShldDef" value="0"/> 
        <set name="baseShldRate" value="0"/> 
        <set name="baseAtkRange" value="40"/> 
        <set name="baseRandDam" value="30"/> 
        <set name="baseAttackType" value="SWORD"/> 
        <set name="basePHitModify" value="4.75"/> 
        <set name="basePAvoidModify" value="0"/> 
        <set name="baseHitTimeFactor" value="0.6"/> 
        <set name="baseReuseDelay" value="0"/> 
        <set name="baseSafeHeight" value="100"/> 
        <set name="aggroRange" value="0"/> 
        <set name="baseMAtkSpd" value="470"/> 
        <ai_params> 
            <set name="spiritshot_count" value="3"/> 
            <set name="soulshot_count" value="3"/> 
        </ai_params> 
        <client_skills> 
            <skill id="4416" level="7"/>    <!--Spirits--> 
        </client_skills> 
        <skills> 
            <skill id="4408" level="4"/>    <!--HP High--> 
            <skill id="4409" level="1"/>    <!--MP Increase (1x)--> 
            <skill id="4410" level="15"/>    <!--Strong P. Atk.--> 
            <skill id="4411" level="13"/>    <!--Slightly Strong M. Atk.--> 
            <skill id="4412" level="12"/>    <!--Slightly Strong P. Def.--> 
            <skill id="4413" level="12"/>    <!--Slightly Strong M. Def.--> 
            <skill id="4414" level="2"/>    <!--Standard Type--> 
            <skill id="4415" level="3"/>    <!--One-handed Sword--> 
            <skill id="4121" level="9"/>    <!--Summoned Monster Magic Protection--> 
            <skill id="5135" level="1" use_type="PhysicalSpecial1"/>    <!--Slash--> 
            <skill id="5136" level="1" use_type="PhysicalSpecial2"/>    <!--Spin Slash--> 
            <skill id="5137" level="1" use_type="PhysicalSpecial3"/>    <!--Grip of the Cat--> 
        </skills> 
    </npc> 
 
    <npc id="14837" name="Magnus the Unicorn" title=""> 
        <set name="type" value="Pet"/> 
        <set name="ai_type" value="CharacterAI"/> 
        <set name="collision_height" value="17"/> 
        <set name="collision_radius" value="13.5"/> 
        <set name="level" value="80"/> 
        <set name="rewardExp" value="0"/> 
        <set name="rewardSp" value="0"/> 
        <set name="baseHpMax" value="2452.37628"/> 
        <set name="baseHpRate" value="1"/> 
        <set name="baseHpReg" value="8.5"/> 
        <set name="baseMpMax" value="1132.8"/> 
        <set name="baseMpReg" value="6"/> 
        <set name="baseSTR" value="40"/> 
        <set name="baseCON" value="43"/> 
        <set name="baseDEX" value="30"/> 
        <set name="baseINT" value="21"/> 
        <set name="baseMEN" value="25"/> 
        <set name="baseWIT" value="20"/> 
        <set name="basePCritRate" value="63"/> 
        <set name="baseMCritRate" value="78"/> 
        <set name="basePAtk" value="1046.458069"/> 
        <set name="basePDef" value="504.33875"/> 
        <set name="basePAtkSpd" value="294"/> 
        <set name="baseMAtk" value="795.902229"/> 
        <set name="baseMDef" value="343.756228"/> 
        <set name="baseWalkSpd" value="140"/> 
        <set name="baseRunSpd" value="164"/> 
        <set name="baseShldDef" value="0"/> 
        <set name="baseShldRate" value="0"/> 
        <set name="baseAtkRange" value="40"/> 
        <set name="baseRandDam" value="30"/> 
        <set name="baseAttackType" value="SWORD"/> 
        <set name="basePHitModify" value="4.75"/> 
        <set name="basePAvoidModify" value="0"/> 
        <set name="baseHitTimeFactor" value="0.6"/> 
        <set name="baseReuseDelay" value="0"/> 
        <set name="baseSafeHeight" value="100"/> 
        <set name="aggroRange" value="0"/> 
        <set name="baseMAtkSpd" value="470"/> 
        <ai_params> 
            <set name="spiritshot_count" value="3"/> 
            <set name="soulshot_count" value="3"/> 
        </ai_params> 
        <client_skills> 
            <skill id="4416" level="7"/>    <!--Spirits--> 
        </client_skills> 
        <skills> 
            <skill id="4408" level="4"/>    <!--HP High--> 
            <skill id="4409" level="1"/>    <!--MP Increase (1x)--> 
            <skill id="4410" level="15"/>    <!--Strong P. Atk.--> 
            <skill id="4411" level="13"/>    <!--Slightly Strong M. Atk.--> 
            <skill id="4412" level="12"/>    <!--Slightly Strong P. Def.--> 
            <skill id="4413" level="12"/>    <!--Slightly Strong M. Def.--> 
            <skill id="4414" level="2"/>    <!--Standard Type--> 
            <skill id="4415" level="3"/>    <!--One-handed Sword--> 
            <skill id="4121" level="9"/>    <!--Summoned Monster Magic Protection--> 
            <skill id="5138" level="1" use_type="PhysicalSpecial1"/>    <!--Whiplash--> 
            <skill id="5139" level="1" use_type="PhysicalSpecial2"/>    <!--Tidal Wave--> 
            <skill id="7000" level="1" use_type="PhysicalSpecial3"/>    <!--NPC Default--> 
        </skills> 
    </npc> 
    <npc id="14085" name="Cursed Man" title=""> 
        <set name="type" value="Pet"/> 
        <set name="ai_type" value="CharacterAI"/> 
        <set name="collision_height" value="42"/> 
        <set name="collision_radius" value="20"/> 
        <set name="level" value="79"/> 
        <set name="rewardExp" value="0"/> 
        <set name="rewardSp" value="0"/> 
        <set name="baseHpMax" value="2436.35387"/> 
        <set name="baseHpRate" value="1"/> 
        <set name="baseHpReg" value="8.5"/> 
        <set name="baseMpMax" value="1121"/> 
        <set name="baseMpReg" value="3"/> 
        <set name="baseSTR" value="40"/> 
        <set name="baseCON" value="43"/> 
        <set name="baseDEX" value="30"/> 
        <set name="baseINT" value="21"/> 
        <set name="baseMEN" value="25"/> 
        <set name="baseWIT" value="20"/> 
        <set name="basePCritRate" value="68"/> 
        <set name="baseMCritRate" value="78"/> 
        <set name="basePAtk" value="896.598889"/> 
        <set name="basePDef" value="406.268813"/> 
        <set name="basePAtkSpd" value="244"/> 
        <set name="baseMAtk" value="641.575566"/> 
        <set name="baseMDef" value="267.850042"/> 
        <set name="baseWalkSpd" value="80"/> 
        <set name="baseRunSpd" value="128"/> 
        <set name="baseShldDef" value="0"/> 
        <set name="baseShldRate" value="0"/> 
        <set name="baseAtkRange" value="40"/> 
        <set name="baseRandDam" value="30"/> 
        <set name="baseAttackType" value="SWORD"/> 
        <set name="basePHitModify" value="4.75"/> 
        <set name="basePAvoidModify" value="0"/> 
        <set name="baseHitTimeFactor" value="0.56"/> 
        <set name="baseReuseDelay" value="0"/> 
        <set name="baseSafeHeight" value="100"/> 
        <set name="aggroRange" value="0"/> 
        <set name="baseCritRate" value="8"/> 
        <set name="baseMAtkSpd" value="350"/> 
        <ai_params> 
            <set name="spiritshot_count" value="3"/> 
            <set name="soulshot_count" value="3"/> 
        </ai_params> 
        <client_skills> 
            <skill id="4416" level="1"/>    <!--Undead--> 
        </client_skills> 
        <skills> 
            <skill id="4408" level="3"/>    <!--HP Medium-High--> 
            <skill id="4409" level="1"/>    <!--MP Increase (1x)--> 
            <skill id="4410" level="14"/>    <!--Strong P. Atk.--> 
            <skill id="4411" level="11"/>    <!--Average M. Atk.--> 
            <skill id="4412" level="11"/>    <!--Average P. Def.--> 
            <skill id="4413" level="11"/>    <!--Average M. Def.--> 
            <skill id="4414" level="2"/>    <!--Standard Type--> 
            <skill id="4415" level="3"/>    <!--One-handed Sword--> 
            <skill id="4121" level="7"/>    <!--Summoned Monster Magic Protection--> 
            <skill id="4709" level="8" use_type="PhysicalSpecial1"/>    <!--Cursed Blow--> 
            <skill id="4708" level="8" use_type="PhysicalSpecial2"/>    <!--Cursed Strike--> 
        </skills> 
    </npc>
		 
		
		
		
		
		
		
		
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