Код:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE list SYSTEM "skill.dtd">
<list>
<skill id="14001" levels="3" name="Cross Slash">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="2500"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14002" levels="3" name="Transfixion Attack">
<table name="#magicLevel">95 96 97</table>
<set name="icon" value="icon.skill0484"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="20"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14003" levels="3" name="Straight Slash">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0122"/>
<set name="reuseDelay" value="2500"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="20"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="absorb"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DRAIN"/>
<set name="trait" value="DERANGEMENT"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14004" levels="3" name="Front Elven Bow">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14005" levels="3" name="Battlefront Slash">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14006" levels="3" name="Shield Stun">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0092"/>
<set name="reuseDelay" value="3000"/>
<set name="coolTime" value="300"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14007" levels="3" name="Power Blow">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="250"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14008" levels="3" name="Power Zeppelin">
<table name="#magicLevel">95 96 97</table>
<set name="icon" value="icon.skill0493"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="100"/>
<set name="mp_consume" value="20"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14009" levels="3" name="Electric Shock">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">78 78 79</table>
<set name="icon" value="icon.skill1172"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
<set name="power" value="2000"/>
</skill>
<skill id="14010" levels="3" name="Electric Range">
<table name="#mp_consume">78 78 79</table>
<set name="icon" value="icon.skill0279"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_AREA"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
<set name="power" value="3500"/>
</skill>
<skill id="14011" levels="3" name="Electric Staff">
<table name="#dot">-2000 -2250 -2500</table>
<table name="#mp_consume">78 78 79</table>
<set name="icon" value="icon.skill1265"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_type" value="bleeding"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DOT"/>
<set name="operate_type" value="A2"/>
<set name="power" value="90"/>
<set name="trait" value="BLEED"/>
<set name="saveVs" value="CON"/>
<for>
<effect name="t_hp" interval="5" value="#dot">
<mul stat="runSpd" value="0.8"/>
</effect>
</for>
</skill>
<skill id="14012" levels="3" name="Iron Deal">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14013" levels="3" name="Iron Drop Deal">
<table name="#magicLevel">95 96 97</table>
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="200"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14014" levels="3" name="Power Front Slash">
<table name="#mp_consume">85 86 86</table>
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_time" value="20"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="absorb"/>
<set name="magicLevel" value="104"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DRAIN"/>
<set name="trait" value="DERANGEMENT"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14015" levels="1" name="Circle Slash">
<set name="icon" value="icon.skill0036"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="86"/>
<set name="magicLevel" value="98"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14016" levels="1" name="Elven Bow Range">
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="250"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="86"/>
<set name="magicLevel" value="98"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14017" levels="1" name="Thunder Storm">
<set name="icon" value="icon.skill0048"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="86"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="10"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="98"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14018" levels="1" name="Downward Blow">
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="86"/>
<set name="magicLevel" value="98"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14019" levels="1" name="Ice Chill Spell">
<set name="icon" value="icon.skill1184"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="79"/>
<set name="magicLevel" value="98"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="3000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14020" levels="1" name="Ice Wall">
<set name="icon" value="icon.skill1184"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="79"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="98"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="3000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14021" levels="1" name="Ice Chill Range">
<set name="icon" value="icon.skill1184"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="79"/>
<set name="abnormal_time" value="30"/>
<set name="abnormal_level" value="7"/>
<set name="abnormal_type" value="bleeding"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DOT"/>
<set name="operate_type" value="A2"/>
<set name="power" value="90"/>
<set name="trait" value="BLEED"/>
<set name="saveVs" value="CON"/>
<for>
<effect name="t_hp" interval="5" value="-1500">
<mul stat="runSpd" value="0.8"/>
</effect>
</for>
</skill>
<skill id="14022" levels="1" name="Ice Drop">
<set name="icon" value="icon.skill1184"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="79"/>
<set name="magicLevel" value="98"/>
<set name="magicType" value="MAGIC"/>
<set name="power" value="3000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14023" levels="1" name="Hero's Teleport">
<set name="icon" value="icon.skill0793"/>
<set name="reuseDelay" value="1500"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="20"/>
<set name="abnormal_time" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="fly_away"/>
<set name="affect_range" value="350"/>
<set name="magicLevel" value="99"/>
<set name="activateRate" value="45"/>
<set name="power" value="90"/>
<set name="target" value="TARGET_AURA"/>
<set name="saveVs" value="MEN"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="KnockBack"/>
</for>
</skill>
<skill id="14024" levels="1" name="Ancient Hero's Roar">
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="87"/>
<set name="abnormal_time" value="3"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="fly_away"/>
<set name="power" value="90"/>
<set name="trait" value="DERANGEMENT"/>
<set name="magicLevel" value="99"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="350"/>
<set name="skillType" value="DEBUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Fear"/>
</for>
</skill>
<skill id="14025" levels="1" name="Hero's Arrow Shaft">
<set name="icon" value="icon.skill0772"/>
<set name="hitTime" value="1000"/>
<set name="mp_consume" value="87"/>
<set name="magicLevel" value="99"/>
<set name="target" value="TARGET_AURA"/>
<set name="skillType" value="PDAM"/>
<set name="affect_range" value="350"/>
<set name="power" value="1500"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14026" levels="1" name="Hero's Sword Energy">
<set name="icon" value="icon.skill0122"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_AREA"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="150000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14027" levels="1" name="Hero's Rage">
<set name="icon" value="icon.skill0122"/>
<set name="reuseDelay" value="2000"/>
<set name="castRange" value="900"/>
<set name="hitTime" value="1500"/>
<set name="abnormal_time" value="7"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="absorb"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="350"/>
<set name="power" value="100000"/>
<set name="activateRate" value="90"/>
<set name="skillType" value="PDAM"/>
<set name="trait" value="SHOCK"/>
<set name="saveVs" value="CON"/>
<set name="operate_type" value="A2"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14028" levels="1" name="Hero's Influence">
<set name="icon" value="icon.skill0024"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="2000"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="87"/>
<set name="magicLevel" value="99"/>
<set name="power" value="3000"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="450"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14029" levels="1" name="Hero's Influence">
<set name="icon" value="icon.skill0024"/>
<set name="reuseDelay" value="10000"/>
<set name="castRange" value="2000"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="87"/>
<set name="magicLevel" value="99"/>
<set name="power" value="3000"/>
<set name="target" value="TARGET_AURA"/>
<set name="affect_range" value="450"/>
<set name="skillType" value="MDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14030" levels="1" name="Hero's Magic">
<set name="icon" value="icon.skill1230"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="79"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14031" levels="1" name="Hero's Magic">
<set name="icon" value="icon.skill1230"/>
<set name="castRange" value="1000"/>
<set name="hitTime" value="2000"/>
<set name="mp_consume" value="79"/>
<set name="magicLevel" value="99"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14032" levels="1" name="Red Net">
<set name="icon" value="icon.skill14032"/>
<set name="reuseDelay" value="5000"/>
<set name="coolTime" value="500"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="4000"/>
<set name="mp_consume" value="85"/>
<set name="abnormal_time" value="5"/>
<set name="activateRate" value="90"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="trait" value="SHOCK"/>
<set name="power" value="10000"/>
<set name="operate_type" value="A2"/>
<set name="saveVs" value="CON"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14033" levels="1" name="Vital Spot Attack">
<set name="icon" value="icon.skill0016"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="85"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="magicLevel" value="95"/>
<set name="power" value="60000"/>
</skill>
<skill id="14034" levels="1" name="Waist Slash">
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="castRange" value="300"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="85"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="bleeding"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="DOT"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="BLEED"/>
<set name="saveVs" value="CON"/>
<for>
<effect name="t_hp" interval="5" value="-1500">
<mul stat="runSpd" value="0.8"/>
</effect>
</for>
</skill>
<skill id="14035" levels="1" name="Octavis' Obedience">
<set name="icon" value="icon.skill0045"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="600"/>
<set name="hitTime" value="3000"/>
<set name="magicLevel" value="95"/>
<set name="magicType" value="SPECIAL"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14036" levels="1" name="Vulnerability Attack">
<set name="icon" value="icon.skill0484"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="20"/>
<set name="magicLevel" value="95"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="power" value="60000"/>
</skill>
<skill id="14037" levels="1" name="Front Foot Attack">
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="85"/>
<set name="magicLevel" value="95"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14038" levels="1" name="Power Strike">
<set name="icon" value="icon.skill0320"/>
<set name="reuseDelay" value="3000"/>
<set name="castRange" value="150"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="86"/>
<set name="magicLevel" value="98"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14039" levels="1" name="Curse Shock">
<set name="icon" value="icon.skill0100"/>
<set name="reuseDelay" value="15000"/>
<set name="castRange" value="400"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="86"/>
<set name="abnormal_effect" value="STUN"/>
<set name="abnormal_time" value="9"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="stun"/>
<set name="magicLevel" value="98"/>
<set name="power" value="40000"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="SHOCK"/>
<for>
<effect name="Stun"/>
</for>
</skill>
<skill id="14040" levels="6" name="Power Strike">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">83 83 84 84 84 84</table>
<set name="icon" value="icon.skill0003"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14041" levels="1" name="Teleport">
<set name="icon" value="icon.skill1448"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="100"/>
<set name="magicLevel" value="90"/>
<set name="magicType" value="MAGIC"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>
<skill id="14042" levels="6" name="Disarm">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">83 83 84 84 84 84</table>
<set name="icon" value="icon.skill0485"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="3000"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="abnormal_effect" value="DOT_BLEEDING"/>
<set name="abnormal_time" value="5"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="disarm"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="skillType" value="DOT"/>
<set name="operate_type" value="A2"/>
<set name="trait" value="BLEED"/>
<set name="saveVs" value="CON"/>
<for>
<effect name="t_hp" interval="5" value="-1500">
<mul stat="runSpd" value="0.8"/>
</effect>
</for>
</skill>
<skill id="14043" levels="6" name="Double Blow">
<table name="#magicLevel">90 91 92 93 94 95</table>
<table name="#mp_consume">83 83 84 84 84 84</table>
<set name="icon" value="icon.skill0005"/>
<set name="reuseDelay" value="5000"/>
<set name="hitTime" value="1500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="target" value="TARGET_ONE"/>
<set name="skillType" value="PDAM"/>
<set name="power" value="40000"/>
<set name="operate_type" value="A2"/>
</skill>