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Старый 17.05.2017, 08:37   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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По умолчанию 14000-14099

Код:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE list SYSTEM "skill.dtd">
<list>
    <skill id="14001" levels="3" name="Cross Slash">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="2500"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14002" levels="3" name="Transfixion Attack">
        <table name="#magicLevel">95 96 97</table>
        <set name="icon" value="icon.skill0484"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14003" levels="3" name="Straight Slash">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0122"/>
        <set name="reuseDelay" value="2500"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="20"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="absorb"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DRAIN"/>
        <set name="trait" value="DERANGEMENT"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14004" levels="3" name="Front Elven Bow">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14005" levels="3" name="Battlefront Slash">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="500"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14006" levels="3" name="Shield Stun">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0092"/>
        <set name="reuseDelay" value="3000"/>
        <set name="coolTime" value="300"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14007" levels="3" name="Power Blow">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="250"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14008" levels="3" name="Power Zeppelin">
        <table name="#magicLevel">95 96 97</table>
        <set name="icon" value="icon.skill0493"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="100"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14009" levels="3" name="Electric Shock">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">78 78 79</table>
        <set name="icon" value="icon.skill1172"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="2000"/>
    </skill>
    <skill id="14010" levels="3" name="Electric Range">
        <table name="#mp_consume">78 78 79</table>
        <set name="icon" value="icon.skill0279"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_AREA"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="3500"/>
    </skill>
    <skill id="14011" levels="3" name="Electric Staff">
        <table name="#dot">-2000 -2250 -2500</table>
        <table name="#mp_consume">78 78 79</table>
        <set name="icon" value="icon.skill1265"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="90"/>
        <set name="trait" value="BLEED"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="t_hp" interval="5" value="#dot">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14012" levels="3" name="Iron Deal">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14013" levels="3" name="Iron Drop Deal">
        <table name="#magicLevel">95 96 97</table>
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="200"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14014" levels="3" name="Power Front Slash">
        <table name="#mp_consume">85 86 86</table>
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_time" value="20"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="absorb"/>
        <set name="magicLevel" value="104"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DRAIN"/>
        <set name="trait" value="DERANGEMENT"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14015" levels="1" name="Circle Slash">
        <set name="icon" value="icon.skill0036"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="86"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14016" levels="1" name="Elven Bow Range">
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="250"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="86"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14017" levels="1" name="Thunder Storm">
        <set name="icon" value="icon.skill0048"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="86"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="10"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14018" levels="1" name="Downward Blow">
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="86"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14019" levels="1" name="Ice Chill Spell">
        <set name="icon" value="icon.skill1184"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="79"/>
        <set name="magicLevel" value="98"/>
        <set name="magicType" value="MAGIC"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14020" levels="1" name="Ice Wall">
        <set name="icon" value="icon.skill1184"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="79"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="98"/>
        <set name="magicType" value="MAGIC"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14021" levels="1" name="Ice Chill Range">
        <set name="icon" value="icon.skill1184"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="4000"/>
        <set name="mp_consume" value="79"/>
        <set name="abnormal_time" value="30"/>
        <set name="abnormal_level" value="7"/>
        <set name="abnormal_type" value="bleeding"/>

        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="90"/>
        <set name="trait" value="BLEED"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="t_hp" interval="5" value="-1500">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14022" levels="1" name="Ice Drop">
        <set name="icon" value="icon.skill1184"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="79"/>
        <set name="magicLevel" value="98"/>
        <set name="magicType" value="MAGIC"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14023" levels="1" name="Hero's Teleport">
        <set name="icon" value="icon.skill0793"/>
        <set name="reuseDelay" value="1500"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="20"/>
        <set name="abnormal_time" value="1"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="fly_away"/>
        <set name="affect_range" value="350"/>
        <set name="magicLevel" value="99"/>
        <set name="activateRate" value="45"/>
        <set name="power" value="90"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="saveVs" value="MEN"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="KnockBack"/>
        </for>
    </skill>
    <skill id="14024" levels="1" name="Ancient Hero's Roar">
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="87"/>
        <set name="abnormal_time" value="3"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="fly_away"/>
        <set name="power" value="90"/>
        <set name="trait" value="DERANGEMENT"/>
        <set name="magicLevel" value="99"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="affect_range" value="350"/>
        <set name="skillType" value="DEBUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Fear"/>
        </for>
    </skill>
    <skill id="14025" levels="1" name="Hero's Arrow Shaft">
        <set name="icon" value="icon.skill0772"/>
        <set name="hitTime" value="1000"/>
        <set name="mp_consume" value="87"/>
        <set name="magicLevel" value="99"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="skillType" value="PDAM"/>
        <set name="affect_range" value="350"/>
        <set name="power" value="1500"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14026" levels="1" name="Hero's Sword Energy">
        <set name="icon" value="icon.skill0122"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="900"/>
        <set name="hitTime" value="1500"/>
        <set name="magicLevel" value="99"/>
        <set name="magicType" value="SPECIAL"/>
        <set name="target" value="TARGET_AREA"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="150000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14027" levels="1" name="Hero's Rage">
        <set name="icon" value="icon.skill0122"/>
        <set name="reuseDelay" value="2000"/>
        <set name="castRange" value="900"/>
        <set name="hitTime" value="1500"/>
        <set name="abnormal_time" value="7"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="absorb"/>
        <set name="magicLevel" value="99"/>
        <set name="magicType" value="SPECIAL"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="affect_range" value="350"/>
        <set name="power" value="100000"/>
        <set name="activateRate" value="90"/>
        <set name="skillType" value="PDAM"/>
        <set name="trait" value="SHOCK"/>
        <set name="saveVs" value="CON"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14028" levels="1" name="Hero's Influence">
        <set name="icon" value="icon.skill0024"/>
        <set name="reuseDelay" value="10000"/>
        <set name="castRange" value="2000"/>
        <set name="hitTime" value="4000"/>
        <set name="mp_consume" value="87"/>
        <set name="magicLevel" value="99"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="affect_range" value="450"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14029" levels="1" name="Hero's Influence">
        <set name="icon" value="icon.skill0024"/>
        <set name="reuseDelay" value="10000"/>
        <set name="castRange" value="2000"/>
        <set name="hitTime" value="4000"/>
        <set name="mp_consume" value="87"/>
        <set name="magicLevel" value="99"/>
        <set name="power" value="3000"/>
        <set name="target" value="TARGET_AURA"/>
        <set name="affect_range" value="450"/>
        <set name="skillType" value="MDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14030" levels="1" name="Hero's Magic">
        <set name="icon" value="icon.skill1230"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="79"/>
        <set name="magicLevel" value="99"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14031" levels="1" name="Hero's Magic">
        <set name="icon" value="icon.skill1230"/>
        <set name="castRange" value="1000"/>
        <set name="hitTime" value="2000"/>
        <set name="mp_consume" value="79"/>
        <set name="magicLevel" value="99"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_SELF"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14032" levels="1" name="Red Net">
        <set name="icon" value="icon.skill14032"/>
        <set name="reuseDelay" value="5000"/>
        <set name="coolTime" value="500"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="4000"/>
        <set name="mp_consume" value="85"/>
        <set name="abnormal_time" value="5"/>
        <set name="activateRate" value="90"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="trait" value="SHOCK"/>
        <set name="power" value="10000"/>
        <set name="operate_type" value="A2"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14033" levels="1" name="Vital Spot Attack">
        <set name="icon" value="icon.skill0016"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="85"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="magicLevel" value="95"/>
        <set name="power" value="60000"/>
    </skill>
    <skill id="14034" levels="1" name="Waist Slash">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="castRange" value="300"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="85"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="bleeding"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="BLEED"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="t_hp" interval="5" value="-1500">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14035" levels="1" name="Octavis' Obedience">
        <set name="icon" value="icon.skill0045"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="600"/>
        <set name="hitTime" value="3000"/>
        <set name="magicLevel" value="95"/>
        <set name="magicType" value="SPECIAL"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14036" levels="1" name="Vulnerability Attack">
        <set name="icon" value="icon.skill0484"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="20"/>
        <set name="magicLevel" value="95"/>

        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="power" value="60000"/>
    </skill>
    <skill id="14037" levels="1" name="Front Foot Attack">
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="85"/>
        <set name="magicLevel" value="95"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14038" levels="1" name="Power Strike">
        <set name="icon" value="icon.skill0320"/>
        <set name="reuseDelay" value="3000"/>
        <set name="castRange" value="150"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="86"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14039" levels="1" name="Curse Shock">
        <set name="icon" value="icon.skill0100"/>
        <set name="reuseDelay" value="15000"/>
        <set name="castRange" value="400"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="86"/>
        <set name="abnormal_effect" value="STUN"/>
        <set name="abnormal_time" value="9"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="stun"/>
        <set name="magicLevel" value="98"/>
        <set name="power" value="40000"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="SHOCK"/>
        <for>
            <effect name="Stun"/>
        </for>
    </skill>
    <skill id="14040" levels="6" name="Power Strike">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">83 83 84 84 84 84</table>
        <set name="icon" value="icon.skill0003"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14041" levels="1" name="Teleport">
        <set name="icon" value="icon.skill1448"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="100"/>
        <set name="magicLevel" value="90"/>
        <set name="magicType" value="MAGIC"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
    <skill id="14042" levels="6" name="Disarm">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">83 83 84 84 84 84</table>
        <set name="icon" value="icon.skill0485"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="3000"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="abnormal_effect" value="DOT_BLEEDING"/>
        <set name="abnormal_time" value="5"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="disarm"/>
        <set name="magicLevel" value="#magicLevel"/>

        <set name="skillType" value="DOT"/>
        <set name="operate_type" value="A2"/>
        <set name="trait" value="BLEED"/>
        <set name="saveVs" value="CON"/>
        <for>
            <effect name="t_hp" interval="5" value="-1500">
                <mul stat="runSpd" value="0.8"/>
            </effect>
        </for>
    </skill>
    <skill id="14043" levels="6" name="Double Blow">
        <table name="#magicLevel">90 91 92 93 94 95</table>
        <table name="#mp_consume">83 83 84 84 84 84</table>
        <set name="icon" value="icon.skill0005"/>
        <set name="reuseDelay" value="5000"/>
        <set name="hitTime" value="1500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="target" value="TARGET_ONE"/>
        <set name="skillType" value="PDAM"/>
        <set name="power" value="40000"/>
        <set name="operate_type" value="A2"/>
    </skill>
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