[06.06.17 11:53:54:502] INFO gameserver.GameServer: =================================================
[06.06.17 11:53:54:505] INFO gameserver.GameServer: Project Revision: ........ L2s [24120]
[06.06.17 11:53:54:506] INFO gameserver.GameServer: Build Revision: .......... 10806
[06.06.17 11:53:54:506] INFO gameserver.GameServer: Update: .................. Classic: Saviors
[06.06.17 11:53:54:506] INFO gameserver.GameServer: Build date: .............. 2017.06.02 23:53
[06.06.17 11:53:54:506] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_131-b11 (Oracle Corporation)
[06.06.17 11:53:54:506] INFO gameserver.GameServer: =================================================
Не должен использоваться одновременно баф рагу и обычный.
Код HTML:
<skill id="39047" levels="1" name="Fish Stew: Might">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pa_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<mul stat="pAtk" value="1.08"/>
</effect>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="pa_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="39048" levels="1" name="Fish Stew: Shield">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="pd_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<mul stat="pDef" value="1.08"/>
</effect>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="pd_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="39049" levels="1" name="Fish Stew: Magic Barrier">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="md_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<mul stat="mDef" value="1.23"/>
</effect>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="md_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="39050" levels="1" name="Fish Stew: Vampiric Rage">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="vampiric_attack"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<add stat="absorbDam" value="6"/>
</effect>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="vampiric_attack"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>
<skill id="39051" levels="1" name="Fish Stew: Empower">
<set name="icon" value="icon.fish_stew_buff"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="4000"/>
<set name="abnormal_time" value="1800"/>
<set name="magicLevel" value="1"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="ma_up"/>
<set name="magicType" value="SPECIAL"/>
<set name="target" value="TARGET_SELF"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<set name="isHandler" value="true"/>
<cond msgId="1509">
<player olympiad="false"/>
</cond>
<for>
<effect>
<mul stat="mAtk" value="1.55"/>
</effect>
<effect name="i_dispel_by_slot">
<def name="abnormal_type" value="ma_up"/>
<def name="max_abnormal_level" value="-1"/>
</effect>
</for>
</skill>