[08.06.17 12:53:01:411] INFO gameserver.GameServer: =================================================
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Project Revision: ........ L2s [24120]
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Build Revision: .......... 10806
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Update: .................. Classic: Saviors
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Build date: .............. 2017.06.02 23:53
[08.06.17 12:53:01:419] INFO gameserver.GameServer: Compiler version: ........ 1.8.0_131-b11 (Oracle Corporation)
[08.06.17 12:53:01:419] INFO gameserver.GameServer: =================================================
не работали защиты от эфектов удержания сна кровотечения и т.д.
кольцо баюма
Код HTML:
<armor id="49580" name="Baium\'s Ring">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.accessory_ring_of_baium_i00"/>
<set name="price" value="0"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="RIGHT_FINGER"/>
<slot id="LEFT_FINGER"/>
</equip>
<skills>
<skill id="3561" level="1"/>
</skills>
<for>
<add stat="mDef" order="0x10" value="32"/>
<add stat="maxMp" order="0x60" value="9"/>
</for>
</armor>
<armor id="49581" name="Reinforced Baium\'s Ring">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.accessory_ring_of_baium_i02"/>
<set name="price" value="0"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="RIGHT_FINGER"/>
<slot id="LEFT_FINGER"/>
</equip>
<skills>
<skill id="3561" level="2"/>
</skills>
<for>
<add stat="mDef" order="0x10" value="40"/>
<add stat="maxMp" order="0x60" value="15"/>
</for>
</armor>
<armor id="49582" name="Refined Baium\'s Ring">
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.accessory_ring_of_baium_i03"/>
<set name="price" value="0"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<equip>
<slot id="RIGHT_FINGER"/>
<slot id="LEFT_FINGER"/>
</equip>
<skills>
<skill id="3561" level="3"/>
</skills>
<for>
<add stat="mDef" order="0x10" value="48"/>
<add stat="maxMp" order="0x60" value="21"/>
</for>
</armor>
пассивные скилы
Код HTML:
<skill id="3560" levels="3" name="Orfen\'s Earring">
<table name="#icon">icon.accessory_earring_of_orfen_i00 icon.accessory_earring_of_orfen_i02 icon.accessory_earring_of_orfen_i03</table>
<table name="#rootResist">10 15 20</table>
<table name="#rootPower">10 15 20</table>
<table name="#mentalResist">5 10 15</table>
<table name="#mentalPower">5 10 15</table>
<table name="#hpEff">1.02 1.04 1.06</table>
<table name="#mpConsum">0.98 0.97 0.95</table>
<table name="#absorbDamMp">0 0 3</table>
<set name="icon" value="#icon"/>
<set name="magicLevel" value="75"/>
<set name="operate_type" value="P"/>
<for>
<add stat="rootResist" value="#rootResist"/>
<add stat="rootPower" value="#rootPower"/>
<add stat="mentalResist" value="#mentalResist"/>
<add stat="mentalPower" value="#mentalPower"/>
<mul stat="hpEff" value="#hpEff"/>
<mul stat="mpConsum" value="#mpConsum"/>
<mul stat="mpConsumePhysical" value="#mpConsum"/>
<mul stat="mpDanceConsume" value="#mpConsum"/>
<add stat="absorbDamMp" value="#absorbDamMp"/>
</for>
</skill>
<skill id="3561" levels="3" name="Baium\'s Ring">
<table name="#icon">icon.accessory_ring_of_baium_i00 icon.accessory_ring_of_baium_i02 icon.accessory_ring_of_baium_i03</table>
<table name="#bleedResist">5 10 15</table>
<table name="#bleedPower">5 10 15</table>
<table name="#stunResist">10 15 20</table>
<table name="#stunPower">10 15 20</table>
<table name="#pAtkSpd">1.02 1.03 1.04</table>
<table name="#mAtkSpd">1.02 1.03 1.04</table>
<table name="#p_critical_damage_per">1 1 1.15</table>
<table name="#p_magic_critical_dmg_per">1 1 1.10</table>
<table name="#pSkillPower">1.02 1.04 1.06 </table>
<table name="#mSkillPower">1.02 1.04 1.06 </table>
<set name="icon" value="#icon"/>
<set name="magicLevel" value="75"/>
<set name="operate_type" value="P"/>
<for>
<add stat="bleedResist" value="#bleedResist"/>
<add stat="bleedPower" value="#bleedPower"/>
<add stat="stunResist" value="#stunResist"/>
<add stat="stunPower" value="#stunPower"/>
<mul stat="pAtkSpd" value="#pAtkSpd"/>
<mul stat="mAtkSpd" value="#mAtkSpd"/>
<mul stat="p_skill_power" value="#pSkillPower"/>
<mul stat="mSkillPower" value="#mSkillPower"/>
<mul stat="p_critical_damage_per" value="#p_critical_damage_per"/>
<mul stat="p_magic_critical_dmg_per" value="#p_magic_critical_dmg_per"/>
</for>
</skill>
<skill id="3562" levels="3" name="Queen Ant\'s Ring">
<table name="#icon">icon.accessory_ring_of_queen_ant_i00 icon.accessory_ring_of_queen_ant_i02 icon.accessory_ring_of_queen_ant_i03</table>
<table name="#poisonResist">10 15 20</table>
<table name="#poisonPower">10 15 20</table>
<table name="#pAccCombat">1 2 3</table>
<table name="#mAccCombat">1 2 3</table>
<table name="#pAtk">1.04 1.06 1.07</table>
<table name="#mAtk">1.04 1.06 1.07</table>
<table name="#p_critical_damage_per">1 1 1.10</table>
<table name="#p_magic_critical_dmg_per">1 1 1.05</table>
<set name="icon" value="#icon"/>
<set name="magicLevel" value="75"/>
<set name="operate_type" value="P"/>
<for>
<add stat="poisonResist" value="#poisonResist"/>
<add stat="poisonPower" value="#poisonPower"/>
<add stat="pAccCombat" value="#pAccCombat"/>
<add stat="mAccCombat" value="#mAccCombat"/>
<mul stat="pAtk" value="#pAtk"/>
<mul stat="mAtk" value="#mAtk"/>
<mul stat="p_critical_damage_per" value="#p_critical_damage_per"/>
<mul stat="p_magic_critical_dmg_per" value="#p_magic_critical_dmg_per"/>
</for>
</skill>
<skill id="3563" levels="3" name="Ring of Core">
<table name="#icon">icon.accessory_ring_of_core_i00 icon.accessory_ring_of_core_i02 icon.accessory_ring_of_core_i03</table>
<table name="#mentalResist">10 15 20</table>
<table name="#mentalPower">10 15 20</table>
<table name="#pEvasRate">1 2 3</table>
<table name="#mEvasRate">1 2 3</table>
<table name="#receive_p_damage_power">0.98 0.96 0.94</table>
<table name="#receive_m_damage_power">0.98 0.96 0.94</table>
<set name="icon" value="#icon"/>
<set name="magicLevel" value="75"/>
<set name="operate_type" value="P"/>
<for>
<add stat="mentalResist" value="#mentalResist"/>
<add stat="mentalPower" value="#mentalPower"/>
<add stat="pEvasRate" value="#pEvasRate"/>
<add stat="mEvasRate" value="#mEvasRate"/>
<mul stat="receive_p_damage_power" value="#receive_p_damage_power"/>
<mul stat="receive_m_damage_power" value="#receive_m_damage_power"/>
</for>
</skill>