DW
Код HTML:
<skill id="274" levels="2" name="Dance of Fire">
<!--
Last modify: 27.11.07
Version: Interlude
-->
<table name="#abnormal_time">120</table>
<table name="#magicLevel">40</table>
<table name="#mp_consume">60 0</table>
<set name="icon" value="icon.skill0274"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="dance_of_fire"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MUSIC"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="379"/>
<set name="target" value="TARGET_PARTY"/>
<set name="affect_range" value="1000"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<cond msgId="113">
<using kind="Dual Sword"/>
</cond>
<for>
<effect>
<mul stat="p_critical_damage_per" value="1.35"/>
</effect>
</for>
</skill>
COW
Код HTML:
<skill id="1363" levels="2" name="Chant of Victory">
<table name="#maxHp">1.2 1.2</table>
<table name="#regHp">1.2 1</table>
<table name="#regMp">1.2 1</table>
<table name="#pAccCombat">4 4</table>
<table name="#mAccCombat">4 0</table>
<table name="#pEvasRate">4 0</table>
<table name="#mEvasRate">4 0</table>
<table name="#pAtk">1.15 1.1</table>
<table name="#mAtk">1.15 1.2</table>
<table name="#pDef">1 1.2</table>
<table name="#mDef">1 1.2</table>
<table name="#pAtkSpd">1.1 1.2</table>
<table name="#mAtkSpd">1.1 1.2</table>
<table name="#pCritRate">15 0</table>
<table name="#mCritRate">15 0</table>
<table name="#baseMCritRate">0 2</table>
<table name="#p_critical_damage_per">1.15 1.20</table>
<table name="#p_magic_critical_dmg_per">1.15 0</table>
<table name="#debuffResist">1 1.1</table>
<table name="#runSpd">1 0.8</table>
<table name="#RestoreHP">0 20</table>
<table name="#itemConsumeCount">60 40</table>
<set name="icon" value="icon.skill1363"/>
<set name="reuseDelay" value="300000"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="284"/>
<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
<set name="abnormal_time" value="300"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="multi_buff"/>
<set name="magicLevel" value="76"/>
<set name="magicType" value="MAGIC"/>
<set name="itemConsumeId" value="3031"/>
<set name="itemConsumeCount" value="#itemConsumeCount"/>
<set name="hitCancelTime" value="500"/>
<set name="target" value="TARGET_PARTY"/>
<set name="affect_range" value="1000"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<for>
<effect>
<mul stat="maxHp" value="#maxHp"/>
<mul stat="regHp" value="#regHp"/>
<mul stat="regMp" value="#regMp"/>
<add stat="pAccCombat" value="#pAccCombat"/>
<add stat="mAccCombat" value="#mAccCombat"/>
<add stat="pEvasRate" value="#pEvasRate"/>
<add stat="mEvasRate" value="#mEvasRate"/>
<mul stat="pAtk" value="#pAtk"/>
<mul stat="mAtk" value="#mAtk"/>
<mul stat="pDef" value="#pDef"/>
<mul stat="mDef" value="#mDef"/>
<mul stat="pAtkSpd" value="#pAtkSpd"/>
<mul stat="mAtkSpd" value="#mAtkSpd"/>
<add stat="pCritRate" value="#pCritRate"/>
<add stat="mCritRate" value="#mCritRate"/>
<add stat="baseMCritRate" value="#baseMCritRate"/>
<mul stat="p_critical_damage_per" value="#p_critical_damage_per"/>
<mul stat="p_magic_critical_dmg_per" value="#p_magic_critical_dmg_per"/>
<mul stat="debuffResist" value="#debuffResist"/>
<mul stat="runSpd" value="#runSpd"/>
</effect>
<effect instant="true" name="RestoreHP" value="#RestoreHP">
<def name="percent" value="true"/>
</effect>
</for>
</skill>
DoF
Код HTML:
<skill id="274" levels="2" name="Dance of Fire">
<!--
Last modify: 27.11.07
Version: Interlude
-->
<table name="#abnormal_time">120</table>
<table name="#magicLevel">40</table>
<table name="#mp_consume">60 0</table>
<set name="icon" value="icon.skill0274"/>
<set name="reuseDelay" value="3000"/>
<set name="hitTime" value="2500"/>
<set name="mp_consume" value="#mp_consume"/>
<set name="ride_state" value="NONE"/>
<set name="abnormal_time" value="#abnormal_time"/>
<set name="abnormal_level" value="1"/>
<set name="abnormal_type" value="dance_of_fire"/>
<set name="magicLevel" value="#magicLevel"/>
<set name="magicType" value="MUSIC"/>
<set name="hitCancelTime" value="500"/>
<set name="effectPoint" value="379"/>
<set name="target" value="TARGET_PARTY"/>
<set name="affect_range" value="1000"/>
<set name="skillType" value="BUFF"/>
<set name="operate_type" value="A2"/>
<cond msgId="113">
<using kind="Dual Sword"/>
</cond>
<for>
<effect>
<mul stat="p_critical_damage_per" value="1.35"/>
</effect>
</for>
</skill>