Показать сообщение отдельно
Старый 08.06.2017, 19:54   #5
la2baium
Classic 2.0 + GEO
 
Регистрация: 14.04.2017
Сообщений: 147
По умолчанию

DW
Код HTML:
    <skill id="274" levels="2" name="Dance of Fire">
        <!--
            Last modify:    27.11.07
            Version:    Interlude
        -->
        <table name="#abnormal_time">120</table>
        <table name="#magicLevel">40</table>
        <table name="#mp_consume">60 0</table>
        <set name="icon" value="icon.skill0274"/>
        <set name="reuseDelay" value="3000"/>
        <set name="hitTime" value="2500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="ride_state" value="NONE"/>
        <set name="abnormal_time" value="#abnormal_time"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="dance_of_fire"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MUSIC"/>
        <set name="hitCancelTime" value="500"/>
        <set name="effectPoint" value="379"/>
        <set name="target" value="TARGET_PARTY"/>
        <set name="affect_range" value="1000"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <cond msgId="113">
            <using kind="Dual Sword"/>
        </cond>
        <for>
            <effect>
                <mul stat="p_critical_damage_per" value="1.35"/>
            </effect>
        </for>
    </skill>
COW

Код HTML:
    <skill id="1363" levels="2" name="Chant of Victory">
        <table name="#maxHp">1.2 1.2</table>
        <table name="#regHp">1.2 1</table>
        <table name="#regMp">1.2 1</table>
        <table name="#pAccCombat">4 4</table>
        <table name="#mAccCombat">4 0</table>
        <table name="#pEvasRate">4 0</table>
        <table name="#mEvasRate">4 0</table>
        <table name="#pAtk">1.15 1.1</table>
        <table name="#mAtk">1.15 1.2</table>
        <table name="#pDef">1 1.2</table>
        <table name="#mDef">1 1.2</table>
        <table name="#pAtkSpd">1.1 1.2</table>
        <table name="#mAtkSpd">1.1 1.2</table>
        <table name="#pCritRate">15 0</table>
        <table name="#mCritRate">15 0</table>
        <table name="#baseMCritRate">0 2</table>
        <table name="#p_critical_damage_per">1.15 1.20</table>
        <table name="#p_magic_critical_dmg_per">1.15 0</table>
        <table name="#debuffResist">1 1.1</table>
        <table name="#runSpd">1 0.8</table>
        <table name="#RestoreHP">0 20</table>
        <table name="#itemConsumeCount">60 40</table>
        <set name="icon" value="icon.skill1363"/>
        <set name="reuseDelay" value="300000"/>
        <set name="hitTime" value="2500"/>
        <set name="mp_consume" value="284"/>
        <set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
        <set name="abnormal_time" value="300"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="multi_buff"/>
        <set name="magicLevel" value="76"/>
        <set name="magicType" value="MAGIC"/>
        <set name="itemConsumeId" value="3031"/>
        <set name="itemConsumeCount" value="#itemConsumeCount"/>
        <set name="hitCancelTime" value="500"/>
        <set name="target" value="TARGET_PARTY"/>
        <set name="affect_range" value="1000"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <for>
            <effect>
                <mul stat="maxHp" value="#maxHp"/>
                <mul stat="regHp" value="#regHp"/>
                <mul stat="regMp" value="#regMp"/>
                <add stat="pAccCombat" value="#pAccCombat"/>
                <add stat="mAccCombat" value="#mAccCombat"/>
                <add stat="pEvasRate" value="#pEvasRate"/>
                <add stat="mEvasRate" value="#mEvasRate"/>
                <mul stat="pAtk" value="#pAtk"/>
                <mul stat="mAtk" value="#mAtk"/>
                <mul stat="pDef" value="#pDef"/>
                <mul stat="mDef" value="#mDef"/>
                <mul stat="pAtkSpd" value="#pAtkSpd"/>
                <mul stat="mAtkSpd" value="#mAtkSpd"/>
                <add stat="pCritRate" value="#pCritRate"/>
                <add stat="mCritRate" value="#mCritRate"/>
                <add stat="baseMCritRate" value="#baseMCritRate"/>
                <mul stat="p_critical_damage_per" value="#p_critical_damage_per"/>
                <mul stat="p_magic_critical_dmg_per" value="#p_magic_critical_dmg_per"/>
                <mul stat="debuffResist" value="#debuffResist"/>
                <mul stat="runSpd" value="#runSpd"/>
            </effect>
            <effect instant="true" name="RestoreHP" value="#RestoreHP">
                <def name="percent" value="true"/>
            </effect>
        </for>
    </skill>
DoF
Код HTML:
    <skill id="274" levels="2" name="Dance of Fire">
        <!--
            Last modify:    27.11.07
            Version:    Interlude
        -->
        <table name="#abnormal_time">120</table>
        <table name="#magicLevel">40</table>
        <table name="#mp_consume">60 0</table>
        <set name="icon" value="icon.skill0274"/>
        <set name="reuseDelay" value="3000"/>
        <set name="hitTime" value="2500"/>
        <set name="mp_consume" value="#mp_consume"/>
        <set name="ride_state" value="NONE"/>
        <set name="abnormal_time" value="#abnormal_time"/>
        <set name="abnormal_level" value="1"/>
        <set name="abnormal_type" value="dance_of_fire"/>
        <set name="magicLevel" value="#magicLevel"/>
        <set name="magicType" value="MUSIC"/>
        <set name="hitCancelTime" value="500"/>
        <set name="effectPoint" value="379"/>
        <set name="target" value="TARGET_PARTY"/>
        <set name="affect_range" value="1000"/>
        <set name="skillType" value="BUFF"/>
        <set name="operate_type" value="A2"/>
        <cond msgId="113">
            <using kind="Dual Sword"/>
        </cond>
        <for>
            <effect>
                <mul stat="p_critical_damage_per" value="1.35"/>
            </effect>
        </for>
    </skill>

Последний раз редактировалось la2baium; 08.06.2017 в 19:56.
la2baium вне форума