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Старый 27.08.2017, 20:46   #2
Scorpius
Спонсор Арены
 
Аватар для Scorpius
 
Регистрация: 14.06.2013
Адрес: Норильск
Сообщений: 2,876
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Еще чуток

Код:
<skill id="13339" levels="5" name="Enchant Heavy Armor Set + 6 (R-grade)">
		<table name="#mpConsumePhysical">1 0.93 0.93</table>
		<table name="#regMpRunning">0 32 32 32 32</table>
		<table name="#addpDef">1 1 1.11 1.11 1.21</table>
		<table name="#addpDef2">1 1 1 1 1.1</table>
		<table name="#debuffResist">1 1 1 1 1.1</table>
		<table name="#power">0 0 0 0 10</table>
		<table name="#Rcpt">0 0 0 0 10</table>
		<table name="#CHA">0 0 0 0 1</table>
		<table name="#LUC">0 0 0 0 1</table>
		<set name="icon" value="icon.skill0231"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<add stat="pDef" value="93"/>
			<add stat="regMp" value="32">
				<or>
					<player standing="true"/>
					<player resting="true"/>
				</or>
			</add>
			<add stat="regMp" value="#regMpRunning">
				<or>
					<player running="true"/>
					<player moving="true"/>
				</or>
			</add>
			<mul order="0x40" stat="mpConsumePhysical" value="#mpConsumePhysical"/>
			<mul order="0x80" stat="pDef" value="#addpDef"/>
			<mul order="0x30" stat="pDef" value="#addpDef2"/>
			<add stat="reflectDam" value="#power"/>
			<add stat="reflectBowDam" value="#power"/>
			<add stat="reflectPSkillDam" value="#power"/>
			<add stat="reflectMSkillDam" value="#power"/>
			<add order="0x10" stat="CHA" value="#CHA"/>
			<add order="0x10" stat="LUC" value="#LUC"/>
			<p_defence_trait name="sword" value="#Rcpt"/>
			<p_defence_trait name="dual" value="#Rcpt"/>
			<p_defence_trait name="blunt" value="#Rcpt"/>
			<p_defence_trait name="dagger" value="#Rcpt"/>
			<p_defence_trait name="pole" value="#Rcpt"/>
			<p_defence_trait name="fist" value="#Rcpt"/>
			<p_defence_trait name="bow" value="#Rcpt"/>
			<p_defence_trait name="crossbow" value="#Rcpt"/>
			<!--TODO: Сопротивление фиксированному урону -10%-->
			<!--TODO: Сопротивление отражения урона -10%-->
			<!--TODO: Дает шанс отразить отрицательный эффект.-->
		</for>
	</skill>
	<skill id="13340" levels="5" name="Enchant Light Armor Set + 6 (R-grade)">
		<table name="#skillMastery">1 1.14 1.14</table>
		<table name="#absorb">0 4 4</table>
		<table name="#runSpd">0 0 7</table>
		<table name="#reuse">1 1 0.9</table>
		<table name="#addpDef2">1 1 1 1 1.1</table>
		<table name="#debuffResist">1 1 1 1 1.1</table>
		<table name="#power">0 0 0 0 10</table>
		<table name="#Rcpt">0 0 0 0 10</table>
		<table name="#CHA">0 0 0 0 1</table>
		<table name="#LUC">0 0 0 0 1</table>
		<set name="icon" value="icon.skill0233"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<add stat="mDef" value="52"/>
			<add stat="pEvasRate" value="2"/>
			<add stat="regMp" value="8"/>
			<add stat="resist_abnormal_debuff" value="-10"/>
			<add stat="skillMastery" value="#skillMastery"/>
			<add stat="absorbDam" value="#absorb"/>
			<add stat="absorbBowDam" value="#absorb"/>
			<add stat="absorbPSkillDam" value="#absorb"/>
			<add stat="absorbMSkillDam" value="#absorb"/>
			<add stat="runSpd" value="#runSpd"/>
			<mul stat="mReuse" value="#reuse"/>
			<mul stat="pReuse" value="#reuse"/>
			<mul order="0x30" stat="pDef" value="#addpDef2"/>
			<add stat="reflectDam" value="#power"/>
			<add stat="reflectBowDam" value="#power"/>
			<add stat="reflectPSkillDam" value="#power"/>
			<add stat="reflectMSkillDam" value="#power"/>
			<add order="0x10" stat="CHA" value="#CHA"/>
			<add order="0x10" stat="LUC" value="#LUC"/>
			<p_defence_trait name="sword" value="#Rcpt"/>
			<p_defence_trait name="dual" value="#Rcpt"/>
			<p_defence_trait name="blunt" value="#Rcpt"/>
			<p_defence_trait name="dagger" value="#Rcpt"/>
			<p_defence_trait name="pole" value="#Rcpt"/>
			<p_defence_trait name="fist" value="#Rcpt"/>
			<p_defence_trait name="bow" value="#Rcpt"/>
			<p_defence_trait name="crossbow" value="#Rcpt"/>
		</for>
	</skill>
	<skill id="13341" levels="5" name="Enchant Robe Set + 6 (R-grade)">
		<table name="#maxHp">0 4890 4890</table>
		<table name="#resist_abnormal_debuff">0 0 -11</table>
		<table name="#addpDef2">1 1 1 1 1.1</table>
		<table name="#power">0 0 0 0 10</table>
		<table name="#Rcpt">0 0 0 0 10</table>
		<table name="#CHA">0 0 0 0 1</table>
		<table name="#LUC">0 0 0 0 1</table>
		<set name="icon" value="icon.skill0234"/>
		<set name="magicLevel" value="1"/>
		<set name="operate_type" value="P"/>
		<for>
			<add stat="pDef" value="60"/>
			<mul stat="maxLoad" value="1.30"/>
			<add stat="maxHp" value="#maxHp"/>
			<add stat="regMp" value="8"/>
			<mul order="0x40" stat="mReuse" value="0.97"/>
			<mul stat="pReuse" value="0.97"/>
			<add stat="resist_abnormal_debuff" value="#resist_abnormal_debuff"/>
			<mul order="0x30" stat="pDef" value="#addpDef2"/>
			<add stat="reflectDam" value="#power"/>
			<add stat="reflectBowDam" value="#power"/>
			<add stat="reflectPSkillDam" value="#power"/>
			<add stat="reflectMSkillDam" value="#power"/>
			<add order="0x10" stat="CHA" value="#CHA"/>
			<add order="0x10" stat="LUC" value="#LUC"/>
			<p_defence_trait name="sword" value="#Rcpt"/>
			<p_defence_trait name="dual" value="#Rcpt"/>
			<p_defence_trait name="blunt" value="#Rcpt"/>
			<p_defence_trait name="dagger" value="#Rcpt"/>
			<p_defence_trait name="pole" value="#Rcpt"/>
			<p_defence_trait name="fist" value="#Rcpt"/>
			<p_defence_trait name="bow" value="#Rcpt"/>
			<p_defence_trait name="crossbow" value="#Rcpt"/>
			<!--TODO: шанс отмены магии -53%.-->
		</for>
	</skill>
Вот это надо заменить у гармоний ибо этих нерфов они уже не дают

Код:
<!-- Glory: <mul stat="pDef" value="0.92"/>
				<mul stat="mDef" value="0.84"/>
				<sub stat="pEvasRate" value="4"/> -->
Код:
<skill id="19007" levels="1" name="Clan Summon">
		<set name="icon" value="icon.skill19007"/>
		<set name="reuseDelay" value="1800000"/>
		<set name="hitTime" value="15000"/>
		<set name="olympiad_use" value="false"/>
		<set name="magicLevel" value="85"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="isClanSkill" value="true"/>
		<set name="min_pledge_rank" value="VISCOUNT"/> <!-- Виконт -->
		<set name="target" value="TARGET_CLAN_ONLY"/>
		<set name="skillType" value="CALL"/>
		<set name="operate_type" value="A2"/>
		<set name="force_call" value="false"/>
		<set name="affect_range" value="-1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="5"/>
		<set name="fameConsume" value="900"/>
	</skill>
Код:
<skill id="19205" levels="1" name="Song of Archery">
		<table name="#abnormal_time">30</table>
		<set name="icon" value="icon.skillsongofarchery"/>
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="300"/>
		<set name="hitTime" value="8000"/>
		<set name="mp_consume" value="140"/>
		<set name="magicLevel" value="101"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="5"/>		
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="effectPoint" value="714"/>
		<set name="affect_range" value="1200"/>
		<enchant_info type="1" name="Time">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect>
				<p_defence_trait name="bow" value="-50"/>
				<p_defence_trait name="crossbow" value="-50"/>
			</effect>
		</for>
	</skill>
	<skill id="19206" levels="1" name="Sage\'s Dance">
		<table name="#abnormal_time">30</table>
		<set name="icon" value="icon.skilldanceofwisdom"/>
		<set name="reuseDelay" value="300000"/>
		<set name="coolTime" value="300"/>
		<set name="hitTime" value="8000"/>
		<set name="mp_consume" value="140"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_level" value="1"/>
		<set name="itemConsumeId" value="3031"/>
		<set name="itemConsumeCount" value="5"/>		
		<set name="magicType" value="AWAKED_BUFF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="effectPoint" value="714"/>
		<set name="affect_range" value="1200"/>
		<enchant_info type="1" name="Time">
			<enchant_tables skill_level="1" enchant_levels="20">
				<table name="#abnormal_time">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
			</enchant_tables>
		</enchant_info>
		<for>
			<effect>
				<mul stat="mDef" value="1.5"/>
			</effect>
		</for>
	</skill>
Не потребляет ману

Код:
<skill id="19407" levels="3" name="Essence of Mana">
		<set name="icon" value="icon.skill11034"/>
		<set name="mp_consume" value="36"/>
		<table name="#S">1.3 1.4 1.5</table>			
		<table name="#mCritRate">30 40 50</table>
		<set name="target" value="TARGET_SELF"/>
		<set name="operate_type" value="T"/>
		<for>

			<effect>
				<mul stat="mAtk" value="#S"/>
				<add stat="mCritRate" value="#mCritRate"/>				
				<mul stat="pDef" value="#S"/>				
			</effect>
		</for>
	</skill>
Код:
<skill id="19408" levels="2" name="Embody Mana Armor">
		<set name="icon" value="icon.skill11065"/>
		<set name="reuseDelay" value="5000"/>
		<set name="mp_consume" value="36"/>
		<table name="#pshie">90 95</table>
		<set name="abnormal_effect" value="MP_SHIELD"/>		
		<set name="abnormal_type" value="mp_shield"/>
		<set name="target" value="TARGET_SELF"/>		
		<set name="analog_skills" value="1556;11065"/>		
		<set name="operate_type" value="T"/>
		<for>			
			<effect name="AbsorbDamageToMp" interval="1" value="50"><!-- TO DOO 50 маны каждую сек-->
				<set order="0x10" stat="p_mp_shield" value="#pshie"/>
				<add order="0x40" stat="reflectDam" value="10"/>
				<add order="0x40" stat="reflectBowDam" value="10"/>
				<add order="0x40" stat="reflectPSkillDam" value="10"/>
				<add order="0x40" stat="reflectMSkillDam" value="10"/>				
			</effect>
		</for>
	</skill>
Код:
<skill id="23167" levels="1" name="Rosy Seduction">
		<set name="icon" value="BranchSys2.icon.br_rosalia_rose_red_i00"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="3000"/>
		<set name="olympiad_use" value="false"/>
		<set name="irreplaceable_buff" value="true"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="300"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="effectPoint" value="1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="itemConsumeId" value="20904"/>
		<set name="itemConsumeCount" value="3"/>
		<set name="consume_item_from_master" value="true"/>
		<for>
			<effect>
				<mul stat="maxHp" value="1.2"/>
				<mul stat="maxMp" value="1.2"/>
				<add stat="runSpd" value="20"/>
				<add stat="resist_abnormal_debuff" value="-10"/>
				<triggers>
					<trigger id="23170" level="1" type="ON_START_EFFECT"/>
				</triggers>
			</effect>
		</for>
	</skill>
Код:
<skill id="23168" levels="1" name="Art of Seduction">
		<set name="icon" value="BranchSys2.icon.br_rosalia_rose_red_i00"/>
		<set name="reuseDelay" value="300000"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="5000"/>
		<set name="olympiad_use" value="false"/>
		<set name="irreplaceable_buff" value="true"/>
		<set name="ride_state" value="NONE;STRIDER;WYVERN;WOLF"/>
		<set name="abnormal_time" value="1800"/>
		<set name="abnormal_level" value="2"/>
		<set name="abnormal_type" value="br_event_buf1"/>
		<set name="magicType" value="SPECIAL"/>
		<set name="target" value="TARGET_PARTY"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<set name="effectPoint" value="1"/>
		<set name="isReuseDelayPermanent" value="true"/>
		<set name="trait" value="ETC"/>
		<set name="itemConsumeId" value="20904"/>
		<set name="itemConsumeCount" value="10"/>
		<set name="consume_item_from_master" value="true"/>
		<for>
			<effect>
				<mul stat="maxHp" value="1.3"/>
				<mul stat="maxMp" value="1.3"/>
				<mul stat="maxCp" value="1.3"/>
				<mul stat="pDef" value="1.3"/>
				<mul stat="mDef" value="1.3"/>
				<add stat="runSpd" value="20"/>
				<mul stat="pAtk" value="1.1"/>
				<mul stat="mAtk" value="1.2"/>
				<mul stat="mpConsum" value="0.85"/>
				<mul stat="mpConsumePhysical" value="0.85"/>
				<mul stat="mpDanceConsume" value="0.85"/>
				<triggers>
					<trigger id="23169" level="1" type="ON_START_EFFECT"/>
				</triggers>
			</effect>
		</for>
	</skill>
Код:
<skill id="23706" levels="4" name="Dark Fire">
		<table name="#abnormal_time">20 20 20 20</table>
		<table name="#magicLevel">100 100 101 101</table>
		<table name="#power">20000 30000 40000 50000</table>
		<table name="#abnormal_lvl">1 2 3 4</table>
		<table name="#stats">0.75 0.65 0.5 0.4</table>
		<set name="icon" value="icon.skill4336_new"/>
		<set name="castRange" value="900"/>
		<set name="hitTime" value="2000"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_level" value="#abnormal_lvl"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_type" value="all_attack_down"/>
		<set name="criticalRate" value="10"/>
		<set name="isIgnoreResists" value="true"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="magicType" value="MAGIC"/>
		<set name="operate_type" value="A2"/>
		<set name="power" value="#power"/>
		<set name="skillType" value="PDAM"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect>
				<mul stat="pAtk" value="#stats"/>
				<mul stat="mAtk" value="#stats"/>
			</effect>
		</for>
	</skill>
	<skill id="23707" levels="4" name="Chaos Fire">
		<table name="#Def">0.75 0.65 0.5 0.4</table>
		<set name="icon" value="icon.skill1443"/>

		<set name="reuseDelay" value="0"/>
		<set name="castRange" value="450"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="20"/>
		<set name="abnormal_level" value="1"/>		
		<set name="target" value="TARGET_ONE"/>
		<set name="abnormal_type" value="spa_disease_d"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="activateRate" value="10"/>
		<set name="power" value="550"/>
		<set name="skillType" value="MDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<for>
			<effect>
				<mul stat="pDef" value="#Def"/>
				<mul stat="mDef" value="#Def"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="23708" levels="4" name="Dark Breaker">
		<table name="#abnormal_time">20 20 20 20</table>
		<table name="#magicLevel">100 100 101 101</table>
		<table name="#power">20000 30000 40000 50000</table>
		<table name="#abnormal_lvl">1 2 3 4</table>
		<table name="#stats">0.75 0.65 0.5 0.4</table>
		<set name="icon" value="icon.skill1443"/>
		<set name="reuseDelay" value="10000"/>
		<set name="castRange" value="450"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_level" value="#abnormal_lvl"/>
		<set name="abnormal_time" value="#abnormal_time"/>
		<set name="abnormal_type" value="all_attack_down"/>
		<set name="activateRate" value="70"/>
		<set name="criticalRate" value="20"/>
		<set name="magicLevel" value="#magicLevel"/>
		<set name="operate_type" value="A2"/>
		<set name="skillType" value="PDAM"/>
		<set name="power" value="#power"/>
		<set name="target" value="TARGET_ONE"/>
		<for>
			<effect>
				<mul stat="pAtk" value="#stats"/>
				<mul stat="mAtk" value="#stats"/>
			</effect>
		</for>
	</skill>
	<skill id="23709" levels="4" name="Chaos Breaker">
		<table name="#Def">0.75 0.65 0.5 0.4</table>
		<set name="icon" value="icon.skill1443"/>
		<set name="reuseDelay" value="10000"/>

		<set name="castRange" value="40"/>
		<set name="hitTime" value="2500"/>
		<set name="mp_consume" value="10"/>
		<set name="abnormal_time" value="20"/>
		<set name="abnormal_level" value="1"/>
		<set name="abnormal_type" value="spa_disease_d"/>
		<set name="abnormal_effect" value="DOT_POISON"/>
		<set name="activateRate" value="10"/>
		<set name="target" value="TARGET_ONE"/>
		<set name="power" value="550"/>
		<set name="skillType" value="MDAM"/>
		<set name="operate_type" value="A2"/>
		<set name="magicLevel" value="104"/>
		<set name="magicType" value="MAGIC"/>
		<for>
			<effect>
				<mul stat="pDef" value="#Def"/>
				<mul stat="mDef" value="#Def"/>
			</effect>
		</for>
	</skill>
Код:
<skill id="30511" levels="7" name="Air Light">
		<table name="#magicLevel">40 85 95 99 101 103 105</table>
		<table name="#abnormal_level">1 2 3 4 5 6 7</table>
		<table name="#pAtk">1.1 1.15 1.2 1.25 1.30 1.35 1.40</table>
		<table name="#resist">0 15 20 25 30 30 30 30</table>
		<table name="#pAtkSpd">1</table>
		<table name="#pDef">1</table>
		<table name="#mDef">1</table>
		<table name="#mp_consume">20 44 45 45 45 45 45</table>
		<set name="icon" value="icon.skill30511"/>
		<set name="reuseDelay" value="30000"/>
		<set name="coolTime" value="500"/>
		<set name="hitTime" value="1500"/>
		<set name="mp_consume" value="#mp_consume"/>
		<set name="hitCancelTime" value="500"/>
		<set name="abnormal_time" value="1800"/>
		<set name="abnormal_level" value="#abnormal_level"/>
		<!--TODO: <set name="abnormal_type" value=""/>-->
		<set name="magicLevel" value="#magicLevel"/>
		<set name="target" value="TARGET_SELF"/>
		<set name="skillType" value="BUFF"/>
		<set name="operate_type" value="A2"/>
		<enchant_info type="1" name="Haste">
			<table name="#pAtkSpd">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
			<enchant_tables skill_level="7" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="2" name="Shield">
			<table name="#pDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
			<enchant_tables skill_level="7" enchant_levels="20"/>
		</enchant_info>
		<enchant_info type="3" name="Magic Shield">
			<table name="#mDef">1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086</table>
			<enchant_tables skill_level="3" enchant_levels="20"/>
			<enchant_tables skill_level="4" enchant_levels="20"/>
			<enchant_tables skill_level="5" enchant_levels="20"/>
			<enchant_tables skill_level="6" enchant_levels="20"/>
			<enchant_tables skill_level="7" enchant_levels="20"/>
		</enchant_info>
		<for>
			<effect>
				<mul stat="pAtkSpd" value="#pAtkSpd"/>
				<mul stat="pDef" value="#pDef"/>
				<mul stat="mDef" value="#mDef"/>
				<mul stat="pAtk" value="#pAtk"/>
				<p_attack_trait name="knockdown" value="#resist"/>
				<p_attack_trait name="knockback" value="#resist"/>
				<p_attack_trait name="pull" value="#resist"/>
				<p_attack_trait name="airbind" value="#resist"/>
			</effect>
		</for>
	</skill>
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